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https://github.com/tobspr/shapez.io.git
synced 2025-12-13 02:01:51 +00:00
Disable steam achievements when playing with mods
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parent
feb74420d6
commit
ab51175616
@ -345,52 +345,44 @@ ipcMain.handle("open-mods-folder", async () => {
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shell.openPath(modsPath);
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});
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ipcMain.handle("get-mods", async () => {
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console.log("Loading mods ...");
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function loadMods() {
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if (safeMode) {
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console.log("Safe Mode enabled for mods, skipping mod search");
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}
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console.log("Loading mods from", modsPath);
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let modFiles = safeMode
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? []
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: fs
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.readdirSync(modsPath)
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.filter(filename => filename.endsWith(".js"))
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.map(filename => path.join(modsPath, filename));
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try {
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console.log("Loading mods from", modsPath);
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let modFiles = safeMode
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? []
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: fs
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.readdirSync(modsPath)
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.filter(filename => filename.endsWith(".js"))
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.map(filename => path.join(modsPath, filename));
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if (externalMod) {
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console.log("Adding external mod source:", externalMod);
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const externalModPaths = externalMod.split(",");
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modFiles = modFiles.concat(externalModPaths);
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}
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if (modFiles.length > 0 && !isDev) {
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let confirmed = false;
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while (!confirmed) {
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const response = await dialog.showMessageBox(win, {
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message:
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"You have installed one or more mods for shapez.io. Please confirm that you are aware of the risks and install mods only from trusted sources.",
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buttons: ["Exit Game", "Continue"],
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type: "warning",
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defaultId: 0,
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cancelId: 0,
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});
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if (response.response === 1) {
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break;
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}
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if (response.response === 0) {
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process.exit(0);
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return;
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}
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}
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}
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return modFiles.map(filename => fs.readFileSync(filename, "utf8"));
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} catch (ex) {
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throw new Error(ex);
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if (externalMod) {
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console.log("Adding external mod source:", externalMod);
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const externalModPaths = externalMod.split(",");
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modFiles = modFiles.concat(externalModPaths);
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}
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return modFiles.map(filename => fs.readFileSync(filename, "utf8"));
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}
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let mods = [];
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try {
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mods = loadMods();
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console.log("Loaded", mods.length, "mods");
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} catch (ex) {
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console.error("Failed ot load mods");
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dialog.showErrorBox("Failed to load mods:", ex);
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}
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ipcMain.handle("get-mods", async () => {
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return mods;
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});
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steam.init(isDev);
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steam.listen();
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if (mods) {
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steam.listen();
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}
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