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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 10:11:50 +00:00

minor cleanup and fixes

This commit is contained in:
Sense101 2022-01-20 15:52:41 +00:00
parent 2867a8bba2
commit 7a3ab7aaed
9 changed files with 19 additions and 31 deletions

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@ -1,6 +1,6 @@
import { enumDirection, Vector } from "../../core/vector";
import { HubComponent } from "../components/hub";
import { enumItemAcceptorTypes, ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";

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@ -81,7 +81,6 @@ export class MetaStorageBuilding extends MetaBuilding {
direction: enumDirection.bottom,
},
],
lengthMultiplier: 3, // make progress 1.5 to reach the ejector
})
);

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@ -53,9 +53,8 @@ export class ItemAcceptorComponent extends Component {
*
* @param {object} param0
* @param {Array<ItemAcceptorSlotConfig>} param0.slots The slots from which we accept items
* @param {number=} param0.lengthMultiplier Whether the acceptor is double the usual length
*/
constructor({ slots = [], lengthMultiplier = 1 }) {
constructor({ slots = [] }) {
super();
/** @type {ItemAcceptorInputs} */
@ -63,7 +62,6 @@ export class ItemAcceptorComponent extends Component {
/** @type {ItemAcceptorCompletedInputs} */
this.completedInputs = new Map(); // @SENSETODO does this need to be saved?
this.setSlots(slots);
this.progressLength = 0.5 * lengthMultiplier;
}
/**
@ -103,7 +101,7 @@ export class ItemAcceptorComponent extends Component {
this.inputs.set(slotIndex, {
item,
direction,
animProgress: Math.min(this.progressLength, startProgress),
animProgress: Math.min(0.5, startProgress),
});
return true;
}

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@ -197,20 +197,18 @@ export class Entity extends BasicSerializableObject {
for (let i = 0; i < acceptorComp.slots.length; ++i) {
const slot = acceptorComp.slots[i];
const slotTile = staticComp.localTileToWorld(slot.pos);
for (let k = 0; k < slot.directions.length; ++k) {
const direction = staticComp.localDirectionToWorld(slot.directions[k]);
const directionVector = enumDirectionToVector[direction];
const angle = Math.radians(enumDirectionToAngle[direction] + 180);
context.globalAlpha = 0.4;
drawRotatedSprite({
parameters,
sprite: acceptorSprite,
x: (slotTile.x + 0.5 + directionVector.x * 0.37) * globalConfig.tileSize,
y: (slotTile.y + 0.5 + directionVector.y * 0.37) * globalConfig.tileSize,
angle,
size: globalConfig.tileSize * 0.25,
});
}
const direction = staticComp.localDirectionToWorld(slot.direction);
const directionVector = enumDirectionToVector[direction];
const angle = Math.radians(enumDirectionToAngle[direction] + 180);
context.globalAlpha = 0.4;
drawRotatedSprite({
parameters,
sprite: acceptorSprite,
x: (slotTile.x + 0.5 + directionVector.x * 0.37) * globalConfig.tileSize,
y: (slotTile.y + 0.5 + directionVector.y * 0.37) * globalConfig.tileSize,
angle,
size: globalConfig.tileSize * 0.25,
});
}
}

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@ -532,8 +532,6 @@ export class HubGoals extends BasicSerializableObject {
case enumItemProcessorTypes.painterDouble:
case enumItemProcessorTypes.painterQuad: {
return this.getProcessorTimeWithUpgrades(this.upgradeImprovements.painting, processorType);
// b2 + 4 = 4
// b2 + 8 = 8
}
case enumItemProcessorTypes.cutter:
@ -561,6 +559,7 @@ export class HubGoals extends BasicSerializableObject {
"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
);
// super complicated maths here, but it works
const processorTime =
globalConfig.buildingAmountsToBelt[processorType] / globalConfig.beltSpeedItemsPerSecond;
return processorTime / upgrade;
@ -573,7 +572,7 @@ export class HubGoals extends BasicSerializableObject {
getProcessingSpeed(processorType) {
const time = this.getProcessingTime(processorType);
if (time == 0) {
return time;
return this.getBeltBaseSpeed();
}
return 1 / time;
}

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@ -1,4 +1,3 @@
import { globalConfig } from "../../core/config";
import { BaseItem } from "../base_item";
import { FilterComponent } from "../components/filter";
import { Entity } from "../entity";

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@ -1,10 +1,8 @@
import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { enumDirectionToVector } from "../../core/vector";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import { ItemAcceptorComponent, InputCompletedArgs } from "../components/item_acceptor";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { ShapeItem } from "../items/shape_item";
import { MapChunkView } from "../map_chunk_view";
export class ItemAcceptorSystem extends GameSystemWithFilter {
@ -23,7 +21,7 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
const entity = this.allEntities[i];
const acceptorComp = entity.components.ItemAcceptor;
const inputs = acceptorComp.inputs;
const maxProgress = acceptorComp.progressLength;
const maxProgress = 0.5;
inputs.forEach((values, index) => {
values.animProgress += progressGrowth;

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@ -4,8 +4,6 @@ import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { enumDirection, enumDirectionToVector } from "../../core/vector";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import { BaseItem } from "../base_item";
import { BeltComponent } from "../components/belt";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";

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@ -3,7 +3,6 @@ import { Loader } from "../../core/loader";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { fastArrayDelete } from "../../core/utils";
import {
enumAngleToDirection,
enumDirection,