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Fix filter and item acceptor drawing

This commit is contained in:
Sense101 2022-01-26 15:10:05 +00:00
parent 212c880e75
commit b5eb759b69
3 changed files with 8 additions and 6 deletions

View File

@ -4,6 +4,8 @@ import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_TRUE_SINGLETON } from "../items/boolean_item";
const MAX_ITEMS_IN_QUEUE = 2;
export class FilterSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [FilterComponent]);
@ -62,7 +64,7 @@ export class FilterSystem extends GameSystemWithFilter {
listToCheck = filterComp.pendingItemsToReject;
}
if (!listToCheck.length) {
if (listToCheck.length >= MAX_ITEMS_IN_QUEUE) {
// Busy
return false;
}

View File

@ -70,7 +70,7 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
if (!chunk.tileSpaceRectangle.containsPoint(realSlotPos.x, realSlotPos.y)) {
// Not within this chunk
return;
continue;
}
const fadeOutDirection =

View File

@ -285,11 +285,11 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
// only remove one item from each slot - we don't want to delete extra items!
let usedSlots = [];
for (let i = 0; i < acceptorComp.completedInputs.length; i++) {
const slot = acceptorComp.completedInputs[i].slotIndex;
const index = acceptorComp.completedInputs[i].slotIndex;
if (!usedSlots.includes(slot)) {
usedSlots.push(slot);
acceptorComp.completedInputs.splice(i);
if (!usedSlots.includes(index)) {
usedSlots.push(index);
acceptorComp.completedInputs.splice(i, 1);
i--;
}
}