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Merge branch 'modloader' of github.com:tobspr/shapez.io into modloader
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commit
511d0556e1
@ -361,7 +361,8 @@ ipcMain.handle("get-mods", async () => {
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if (externalMod) {
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console.log("Adding external mod source:", externalMod);
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modFiles.push(externalMod);
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const externalModPaths = externalMod.split(",");
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modFiles = modFiles.concat(externalModPaths);
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}
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if (modFiles.length > 0 && !isDev) {
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@ -5,7 +5,7 @@
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Currently there are two options to develop mods for shapez.io:
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1. Writing single file mods, which doesn't require any additional tools and can be loaded directly in the game
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2. Using the `create-shapezio-mod` package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc.
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2. Using the [create-shapezio-mod](https://www.npmjs.com/package/create-shapezio-mod) package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc.
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Since the `create-shapezio-mod` package is still in development, the current recommended way is to write single file mods, which I'll explain now.
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@ -369,7 +369,7 @@ export class ModInterface {
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/**
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* Registers a new state class, should be a GameState derived class
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* @param {typeof GameState} stateClass
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* @param {typeof import("../core/game_state").GameState} stateClass
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*/
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registerGameState(stateClass) {
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this.modLoader.app.stateMgr.register(stateClass);
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@ -470,7 +470,7 @@ export class ModInterface {
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/**
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*
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* @param {typeof Object} classHandle
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* @param {Class} classHandle
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* @param {({ $super, $old }) => any} extender
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*/
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extendClass(classHandle, extender) {
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