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fix minor issues
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@ -145,7 +145,7 @@ export class GameSystemManager {
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// Order is important!
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// IMPORTANT: Item acceptor must be before the belt, because it may not tick after the belt
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// has put in the item into the acceptor animqation, otherwise its off
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// has put in the item into the acceptor animation, otherwise its off
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add("itemAcceptor", ItemAcceptorSystem);
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add("belt", BeltSystem);
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@ -571,7 +571,7 @@ export class HubGoals extends BasicSerializableObject {
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*/
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getProcessingSpeed(processorType) {
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const time = this.getProcessingTime(processorType);
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if (time == 0) {
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if (!time) {
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return this.getBeltBaseSpeed();
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}
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return 1 / time;
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