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remove test logs
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@ -182,7 +182,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// First slot is the shape, so if it's not there we can't do anything
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const shapeItem = /** @type {ShapeItem} */ (input.item);
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if (!shapeItem) {
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console.log("not got shape");
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return false;
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}
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@ -216,7 +215,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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for (let j = 0; j < 4; ++j) {
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const layer = shapeItem.definition.layers[j];
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if (layer && layer[i]) {
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console.log("other error");
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return false;
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}
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}
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@ -285,7 +285,6 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
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break;
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}
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console.log("distance: " + searchOffset);
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// make sure to link the other way as well
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receiverUndergroundComp.cachedLinkedEntity = { entity: null, distance: searchOffset };
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return { entity: potentialReceiver, distance: searchOffset };
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@ -317,7 +316,6 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
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const input = acceptorComp.completedInputs.get(0);
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if (input) {
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console.log("found input");
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// Check if the receiver can accept it
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if (
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cacheEntry.entity.components.UndergroundBelt.tryAcceptTunneledItem(
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