* base-nl.yaml
I changed a couple translations so they fit better and I made every translation that wasn't done yet. I hope this helped a lot since I put a lot of time in it.
* base-nl.yaml
updated 870-875 because i forgot those
* Update base-nl.yaml
* base-nl.yaml
Changed the spaces in some words like m / s so they all stay on the same line.
Co-authored-by: MisterPengu <45737819+MisterPengu@users.noreply.github.com>
* Update base-ind.yaml
Finished the translation entirely! Also corrected some things, will review it a couple more times again tomorrow.
Hope this helps!
- PresS#9257
* Update base-ind.yaml
Changed 'you' (formal) to 'you' (informal) making it more enjoyable. Also corrected some more things.
* Update base-ind.yaml
* Update base-ind.yaml
Reviewed first 273 lines of file. Formatting and order was changed acc. to EN version for easier comparison. Added and translated comments from EN. Started list of rules (file start) for consistent future translations.
Hey! Just bought your game and thought maybe I could help you to translate my own native language. I've fixed some words that I think is not quite right or fitting, and also worked on some more of the translations, will be correcting and finishing it some more later on my free time. (I'm new to GitHub, so please tell me if something's not right)
Cheers!
PresS#9257
This should complete the german translation for the new update. I took some inspiration from @everthingArduino's propositions. As always, it would be nice if someone has an addidional pair of eyes on this 👀 Just in case. Maybe someone can have a look at the german unlock message of virtual processing who knows how to build from GitHub? I have a feeling it might be too long 😅
However, I'm excited for the new update and I wish a good and smooth launch to @tobspr this friday! 🥳
* use nextIntRange instead of nextIntRangeInclusive
* Remove nextIntRangeInclusive
This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.