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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 10:11:50 +00:00
Commit Graph

277 Commits

Author SHA1 Message Date
Даниїл Григор'єв
3624cf2f65
Remove some unused translation strings
Keep some that are either still used but shouldn't be or those that may
be used in the future. Files other than base-en.yaml are first synced
with the sync-translations.js script, then formatted with prettier-all.
2025-04-10 03:10:47 +03:00
Даниїл Григор'єв
b057382328
Mass-rename rotater -> rotator (#51)
Rename all references of rotater to rotator, including code, styles,
assets and translation files.
2025-04-04 22:55:24 +03:00
tobspr
e2907a1ab8 Adjust for the summer sale 2022-06-23 19:48:53 +02:00
tobspr
9f3cf49fad Properly render discounts 2022-06-23 14:59:09 +02:00
tobspr
1235e70c74 Update css again for standalone 2022-06-21 13:51:43 +02:00
tobspr
a187cd7f25 Fix typo 2022-06-21 13:36:49 +02:00
tobspr
acbbf5a539 Rework main menu 2022-06-21 11:50:02 +02:00
tobspr
8001727196 Update translations and minor fixes 2022-06-20 19:08:14 +02:00
tobspr
145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr
8c5e593ceb v1.5.5 - Rework tutorial and polishing 2022-06-20 10:21:13 +02:00
tobspr
3ab5ca99fd 1.5.4 update (polishing + minor rebalancing) 2022-06-19 17:08:35 +02:00
tobspr
34764eca16 Allow downloading savegame in demo 2022-06-18 18:47:27 +02:00
tobspr
34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr
3717fe16c1 Text improvements 2022-06-17 15:55:00 +02:00
tobspr
fde4ff9e5e Localize standalone advantages title 2022-06-17 15:36:27 +02:00
tobspr
8f6ccc0d67 Update translations 2022-06-17 09:51:19 +02:00
tobspr
d39ae528f0 Update demo to try out timed demo 2022-06-17 09:35:55 +02:00
tobspr
7eef96ec21 Update translations 2022-06-16 18:35:49 +02:00
tobspr
24a4010935 Abt adjustments, again 2022-06-16 18:09:26 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr
f0f259829f Update demo advantages 2022-06-03 10:50:23 +02:00
tobspr
bbb418a1d8 v1.5.2 2022-06-02 19:44:50 +02:00
tobspr
559c0fa854 Rebranding and minor polishing, part 2 2022-06-02 14:06:33 +02:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr
abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr
8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
Sense101
4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
Der Feldspatz
3c0a544f03
Update base-de.yaml (#1241)
* sort, streamline and correct german translation

* fix spelling mistake

* Trim trailing whitespace in base-tr.yaml

* Minor spelling fixes in german translation

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2021-06-27 15:53:47 +02:00
tobspr
7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
Sense101
1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
tobspr
1290ae9af4 Rename "Official" to "Tutorial" to avoid confusions 2021-06-23 08:02:14 +02:00
tobspr
d7abdfef90 Try out new DLC ownership checkling 2021-06-23 07:59:03 +02:00
tobspr
acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr
6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr
cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr
39d6d3d565 Minor adjustments, add "trending weekly" 2021-06-20 11:50:36 +02:00
tobspr
416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
tobspr
978c07ccc4 Fix typo 2021-06-19 16:20:04 +02:00
tobspr
a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr
ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr
65d4c64ae5 Update translations 2021-03-12 11:18:43 +01:00
Garrow Bedrossian
d887439966
Set building rotation with arrow keys ⬆⬇⬅➡ (#1074)
* Set building rotation with arrow keys ⬆⬇⬅➡

Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.

* Address feedback, remove needless else
2021-03-11 13:48:10 +01:00
Tobias Springer
dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer
226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Greg Considine
26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr
d33a72202a Update changelog and update translation regarding 20 upgrade tiers, closes #907 2020-10-31 12:41:18 +01:00
AdJaGu
9f985babca
Merge base-*.yaml & fix YAML lint errors and warnings. (#918)
* Update base-en.yaml

Updated spelling, grammar, and to a lesser extent the information of some tips.

* Update base-en.yaml

* Update base-en.yaml

* Update base-en.yaml

Applied most of EmeraldBlock's suggestions

* Update base-ind.yaml

Update on tips, matching it with the new improved version, and corrected some things.

- PresS#9257

* Update base-cz.yaml

Corrected one of the tips.

* Update base-zh-TW.yaml

* Update base-en.yaml

Issue #849

* Few more spelling mistakes.

* Update base-en.yaml

Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong)

* Update base-en.yaml

* Improving existing CZ translations and yaml check

* Update base-en.yaml

* Update base-zh-TW.yaml

* Update base-ind.yaml

* Update base-cz.yaml

* Completed translation

* Update base-en.yaml

Changed "20 Upgrade Tiers" to "Unlimited"

* Update base-zh-TW.yaml

* Update base-pl.yaml

Updated some polish translations.

* Update base-uk.yaml

* Update base-pl.yaml

Fix linter

* Update base-uk.yaml

* Update base-fi.yaml

Full translation. Fixed some bad grammar. Anything you need here?

* Update base-zh-TW.yaml

Finish translating.
Still need to review it all over again.

* fixing errors

* fixed errors. found few paragraphs not translated

* changed settings

* edits

* more edits

* quote marks 129

* fixed last errors. should work now

* ready now?

* colon error fix, hopefully

* 2

* new try. still error with colon

* Fixed idents

* fixed some syntax errors

* fixed more idents

* Fixed missing lines and stuff

* update translation ja-jp

* Update base-en.yaml

Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time

* Update base-en.yaml

Changed "it" to "the game" because there wasn't enough context to know what "it" means

* Update base-ind.yaml

Fixed some things

* Update base-kor.yaml

* Update base-zh-TW.yaml

* A little more Polish

* Update base-it.yaml

Uploaded the new text relative to the wire layer and other small corrections, it's 100% done

* Update base-sv.yaml

Advantages, title_future, planned, title_open_source and title_links text translated

* Update base-sv.yaml

Trailing space fixed

* Update base-sv.yaml

* Update base-sv.yaml

Fix trailing spaces and wierd syntax error

* Update base-en.yaml

Removed changes present in a future pr

* Update for base-ro.yaml

I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language.

* Update base-it.yaml

* Fix YAML Lint errors and warnings

Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com>
Co-authored-by: presdm <72538204+presdm@users.noreply.github.com>
Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com>
Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com>
Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com>
Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com>
Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com>
Co-authored-by: Hermanni Saresma <hermukka@gmail.com>
Co-authored-by: Nucleareal <nukereiuzi@gmail.com>
Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com>
Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com>
Co-authored-by: Oscar Bäck <oscar.back96@outlook.com>
Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com>
Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00