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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-10 00:31:51 +00:00
Commit Graph

2482 Commits

Author SHA1 Message Date
Даниїл Григор'єв
69fb06e817
Use Set for entities access during belt recompute
Create a method to return all entities with the specified component as a
set (without array indirection), and use the method for belt
recomputations.
2025-06-12 15:27:38 +03:00
Даниїл Григор'єв
9cbb797ef6
Use Map and Set for entity storage
This is not a big optimization but an optimization nonetheless. Mostly
based on awesome work by @Xiving. Further work should be done to get
most out of these changes.
2025-06-12 15:27:38 +03:00
Даниїл Григор'єв
cd7c132411
[TS] Rename EntityManager 2025-06-12 15:27:38 +03:00
Даниїл Григор'єв
6c3f91e587
Basic FS watcher for --load-mod mods
Add a --watch command line flag to be used in tandem with --load-mod.
Chokidar is used to detect file updates, and a page reload is triggered
when there are any changes to watched mod files. Only mods loaded via
--load-mod are affected.

This implementation has a minor issue with how cache is cleared -
removing disk cache is a bit too aggressive - but the only alternative I
could find is to use a non-persistent Electron session, which would get
rid of disk cache entirely (this is not a concern).
2025-06-12 15:22:15 +03:00
Даниїл Григор'єв
7cb3477a90
Compression: Terminate workers after use
While the browser engine can clean up workers automatically, it's a good
idea to terminate them as soon as we don't need those anymore. It's
generally suggested to reuse a single worker for repetitive operations,
but implementing such a system is much harder. In addition, spawning a
new worker for each operation allows (de)compressing multiple blobs in
parallel :)
2025-06-10 16:53:14 +03:00
Даниїл Григор'єв
82dae1158e
Re-implement compression workers and abstraction
Implement DefaultCompression class along with a generic interface to
facilitate easy to use compression in a background thread, and make use
of this class in Storage implementation by default.
2025-06-10 16:46:28 +03:00
Даниїл Григор'єв
3c331b8214
Fix main menu not waiting for savegame import
Does not fix the savegame list bugs. Note that savegame index
serialization happens a few times for some reason, this is out of scope
for this commit though.
2025-06-10 16:45:21 +03:00
Даниїл Григор'єв
45e99d47b8
Clean up Electron wrapper code
Remove a temporary console.log statement as well as now-unused msgpack
module.
2025-06-10 16:43:56 +03:00
Даниїл Григор'єв
efb9eee286
Remove main process compression
To be simplified and replaced with renderer-side web workers.
2025-06-10 12:15:38 +03:00
Даниїл Григор'єв
3abfa9c35d
Fix unhandled savegame error not being displayed
Move the file loading code into the try/catch block, as it can and will
produce errors eventually.
2025-05-04 03:19:22 +03:00
Даниїл Григор'єв
2b890466b0
Merge pull request #69 from tobspr-games/dengr1065/new-savegame-storage
Implement gzipped MessagePack savegame storage
2025-05-03 00:47:29 +03:00
Даниїл Григор'єв
6e81afd372
Remove some compression leftovers
Remove the CRC dependency and "binary file salt" in globalConfig.
2025-04-18 11:09:45 +03:00
Даниїл Григор'єв
f25c1db611
Enable Arabic language
As per author's request. The translation was already good enough, and
now the author wrote to me about this.
2025-04-16 16:46:34 +03:00
Даниїл Григор'єв
fc33cc2fbf
Add dedicated saves storage, new fs job types
Keep track of the storage ID in each renderer Storage instance and pass
it to the IPC bridge. Jobs are dispatched to the relevant handler (only
saves/ for now) and all (de)compression is handled there.

Add dedicated fs-job types to read or write and (de)compress data
from/to the file picked by the user. Remove redundant utility functions
that used web APIs instead.
2025-04-15 01:57:00 +03:00
Даниїл Григор'єв
6b7cfa1b1b
Pass storage object to ReadWriteProxy
Make it slightly easier to replace the storage interface used for
app_settings.bin and savegames.bin in case it's ever needed. Savegames
always use app.storage for now, but this should be easier to change as
well.
2025-04-14 17:48:35 +03:00
Даниїл Григор'єв
c61825e8b3
Remove savegame object compression
Preparation for further changes. Savegames that are not compressed are
much bigger, but this is a rather complex algorithm that shouldn't
exist.
2025-04-14 03:17:08 +03:00
Даниїл Григор'єв
2b8709dd3e
Fix savegame load error on missing mod website
Not a proper fix, but this thing needs a huge refactor anyway. Goodbye,
a bug that existed ever since the first version of mod support!
2025-04-13 04:15:55 +03:00
Даниїл Григор'єв
d95fce7033
Fix broken mods state appearance
Not a complete rework. This is just a temporary improvement.
2025-04-13 03:44:30 +03:00
Даниїл Григор'єв
c9d2a16ada
Create ModInterfaceV2 for cool stuff
For now it only includes a helper function to resolve file URLs and a
method that adds a CSS stylesheet to the document.
2025-04-13 02:58:41 +03:00
Даниїл Григор'єв
7b4cb25d5d
Respect --safe-mode once again
The new mod locator system now respects the --safe-mode command line
switch, ignoring the user and distro mod directories.
2025-04-13 01:42:06 +03:00
Даниїл Григор'єв
ad8e39bdf4
WIP: Basic ASAR modding in renderer
Also fix a few issues in Electron code. This is not as polished yet, UI
from old mod support was reused for now and is likely broken. Mods can
be loaded, but there isn't much QoL around the support for now.
2025-04-12 20:06:03 +03:00
Даниїл Григор'єв
321f517593
Remove game version check
Doesn't make much sense with how experimental CE is right now. A
different logic for checking whether a mod is compatible will be used
later.
2025-04-11 00:04:14 +03:00
Даниїл Григор'єв
0ba90b7b43
Remove externalModUrl
Remove the debug option and code that used it. It is redundant due to
existence of --load-mod in the Electron wrapper.
2025-04-11 00:01:57 +03:00
Даниїл Григор'єв
499dbd269a
Basic ignore of duplicate mods
Only load the mod with highest priority for now. Proper behavior would
be to keep metadata for all duplicates and load the first that isn't
disabled. This allows easy mod source switching (for example, user mods
and development mods)
2025-04-11 00:01:57 +03:00
Даниїл Григор'єв
c4e9d417b3
Re-use global app variable in ModLoader
The linkApp method is removed as it was unused. A getter is used to
ensure best development experience. It can be further improved by adding
a guard for cases where GLOBAL_APP is not set yet.
2025-04-11 00:01:57 +03:00
Даниїл Григор'єв
412221c4b8
Remove leftover callback check
Was removed completely along with the preloader script.
2025-04-11 00:01:57 +03:00
Даниїл Григор'єв
f7d2ccccff
Preliminary ASAR mods support in main process
Consider mods broken in this commit. Many areas are unfinished and use
weird or missing types.
2025-04-11 00:01:52 +03:00
Даниїл Григор'єв
75e306ec59
Migrate from Yarn Classic to npm (#65)
* Switch to npm in electron/

May change resolved package versions.

* Remove redundant electron-notarize dependency

The number of dependencies stays the same. Only direct mention in
package.json is removed.

* Assume Node.js 22.x and clean up dependencies

Targeting Node.js 22.x allows using the new fs.glob* functions, which
can replace the glob module. It is still downloaded as there are other
packages using it, but is no longer included in devDependencies.

Also remove @types/filesystem, as this API is not used anywhere in the
code, it is non-standard and some of it was removed from Chromium. Was
likely used with Cordova for YORG.io 3 mobile support.

* Update linting stack

Install the latest versions of the following packages:

- @eslint/js (^9.24.0)
- eslint (^9.24.0)
- typescript-eslint (^8.29.1)

and remove packages that are no longer used:

- @types/eslint__js
- yarn

Config files were not modified.

* Switch root package to npm

npm is able to resolve packages using yarn.lock as a resolution hint.
Note that files other than those included in this commit are
intentionally kept outdated, as they may need a bigger change.
2025-04-10 23:22:03 +03:00
Даниїл Григор'єв
3624cf2f65
Remove some unused translation strings
Keep some that are either still used but shouldn't be or those that may
be used in the future. Files other than base-en.yaml are first synced
with the sync-translations.js script, then formatted with prettier-all.
2025-04-10 03:10:47 +03:00
Даниїл Григор'єв
f9ad135fe3
Merge pull request #63 from tobspr-games/dengr1065/remove-achievements
Remove support for achievements
2025-04-08 17:26:06 +03:00
Даниїл Григор'єв
519128a70a
Remove savegame stats (achievements data)
No longer used as achievements are gone.

Also, avoid copying the old savegame dump object. This is possible
thanks to this change.
2025-04-08 16:59:40 +03:00
Даниїл Григор'єв
7ca3bf9664
Remove achievement support
Suggested by @SkimnerPhi. If needed, mods should provide their own
support for achievements. For vanilla this is dead code.
2025-04-08 15:39:14 +03:00
Даниїл Григор'єв
5bbbcceb18
Remove unused build pipeline code 2025-04-08 14:18:20 +03:00
Даниїл Григор'єв
257df8b319
Remove some unused resources
There might be more that I haven't noticed yet.
2025-04-08 14:17:16 +03:00
Даниїл Григор'єв
c265145c19
Clean up SCSS stylesheets
Can have minor effect on game appearance, most importantly the removal
of letter-spacing by default. Styles are now much lighter though.
Changes all keybinding code to use kbd instead of code as well.
2025-04-08 14:17:16 +03:00
Даниїл Григор'єв
b26a43c57c
Remove changelog skins
The feature wasn't used in the last 2 years anyway.
2025-04-08 14:15:20 +03:00
Даниїл Григор'єв
0f7201c232
Remove unused build variants
Only remove a small amount of code, other changes to build variants are
pending.
2025-04-08 14:15:20 +03:00
Даниїл Григор'єв
6695aa0fa0
Remove most of "preloader" code (#60)
Make the build process less complicated and reduce scatter
of renderer source code.
2025-04-06 23:13:13 +03:00
Даниїл Григор'єв
d998f5a625
Merge pull request #59 from tobspr-games/dengr1065/fullscreen-menu-bug
Fix disappearing window menu on Linux
2025-04-06 01:47:32 +03:00
Даниїл Григор'єв
1e19a5e40d
Check fullscreen state before modifying it
Workaround for an Electron bug which causes menus to disappear when
using BrowserWindow#setFullscreen(false).
2025-04-06 01:41:56 +03:00
Даниїл Григор'єв
e56732431a
Merge pull request #49 from tobspr-games/dengr1065/electron-fixup
Fix some issues with the Electron wrapper refactor
2025-04-06 00:00:54 +03:00
Даниїл Григор'єв
d8389af2b5
Merge pull request #55 from tobspr-games/dengr1065/remove-short-theme
Remove unused theme-short.mp3
2025-04-05 23:41:13 +03:00
Даниїл Григор'єв
a9aab92bbb
Remove theme-short.mp3
Not used anywhere. Reduces size of each uncompressed bundle by 6 MB.
2025-04-05 22:52:25 +03:00
Даниїл Григор'єв
b057382328
Mass-rename rotater -> rotator (#51)
Rename all references of rotater to rotator, including code, styles,
assets and translation files.
2025-04-04 22:55:24 +03:00
Даниїл Григор'єв
8e87398c3c
Update TypeScript packages
Yarn seems to complain due to my hand-edited package.json, but
TypeScript packages are out of sync if I let it update the electron one.
To avoid these issues, update both packages.
2025-03-29 20:11:07 +02:00
Даниїл Григор'єв
2997cf8daf
Handle window.open calls with external browser
Re-use the same openExternalUrl logic meant for frame navigation to
handle window.open calls as well. Possibly a partial solution, as the
ability to open new windows might be useful for mods.
2025-03-27 23:02:45 +02:00
Даниїл Григор'єв
ae1cd71d3b
Fix file writes to non-existent directories
When the game attempts to create the settings file but its directory
does not exist yet, an early error occurs. In reality, there is no way
for the directory to be created without user intervention. This change
makes sure the directory is created before any attempt to write a file
is done. Errors related to directory creation and/or file writes are
still reported as usual.
2025-03-26 22:46:14 +02:00
Даниїл Григор'єв
03bf14f10a
Add missing TypeScript package and update readme
Unfortunately we have to keep a second copy for now. The lockfile
specifies the same version as used in the root package to avoid issues.
This may be replaced with Node.js type stripping in the future.

README.md is updated to include the correct command for testing the
Electron wrapper.
2025-03-26 22:23:17 +02:00
Даниїл Григор'єв
c836589d9b
Rewrite the Electron wrapper (#47)
* Migrate Electron wrapper to ESM

Use ESM syntax for main process, move some fs usages to fs.promises,
switch to import.meta.url/import.meta.dirname to handle file paths;
clean up redundant code.

* Add TypeScript support to Electron wrapper

The support is very basic, tsc is used to transpile code. Build scripts
are modified to not copy any Electron code other than preload.cjs and
use an extremely cursed setup to call the TypeScript compiler.

* [TS] Rename platform/storage

* Rewrite Electron wrapper

MVP, missing some features from the old wrapper and most planned
features. Some of the functionality hasn't been verified.
2025-03-21 16:30:13 +02:00
Mohamed A. Abdallah
17a18fce41
Adding full Arabic Translation (#46)
* Updated steamPage AR Translation

* Updated global AR Translation

* Updated demoBanners AR Translation

* Updated mainMenu AR Translation

* Updated dialogs AR Translation

* Updated ingame AR Translation

* Updated shopUpgrades AR Translation

* Updated buildings AR Translation

* Updated storyRewards AR Translation

* Updated Settings AR Translation

* Updated keybindings AR Translation

* Updated about AR Translation

* Updated changelog AR Translation

* Updated demo AR Translation

* Updated tips AR Translation

* Updated puzzleMenu AR Translation

* Updated backendErrors AR Translation

* Updated game name to be more cosistent

* Updated dialogs to be less than the 200 char limit

* Rewrote the storyRewards to be less than the 200 char limit

* Fixed syntax errors
2025-03-15 22:11:42 +02:00