tobspr
f65b3728ed
Improve wire auto-connect
2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a
initial take on wire auto-rotation
2020-08-11 20:02:59 +02:00
tobspr
a32c0530bb
Refactor rotation overview matrices
2020-08-11 18:50:43 +02:00
tobspr
850461df8f
Further take on logic wires
2020-08-11 18:40:09 +02:00
tobspr
20718ca05c
Fix tslint
2020-08-11 13:29:47 +02:00
tobspr
b19b87a6c8
Improve map overlay rendering and raise zoom limit
2020-08-11 13:17:39 +02:00
tobspr
9701a143ec
Only store changed properties for all components
2020-08-10 22:53:02 +02:00
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
2020-08-10 22:13:26 +02:00
tobspr
8d329990ef
Fix item filters being ignored
2020-08-10 22:04:38 +02:00
tobspr
d2077f5009
Fix building placer not showing slots properly
2020-08-10 21:36:46 +02:00
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
tobspr
89294c7072
Remove instant eject flag
2020-08-10 20:32:45 +02:00
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
2020-08-10 20:26:47 +02:00
tobspr
f91e677f2e
Fix item animations not working for belts
2020-08-10 20:17:18 +02:00
tobspr
08a5b9070d
Simplify hub component
2020-08-10 20:09:04 +02:00
tobspr
e0ba1452b2
Start to work on logical pins
2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f
Vastly improve belt performance
2020-08-10 15:02:14 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
2020-08-06 11:28:28 +02:00
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
2020-07-29 09:17:45 +02:00
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
2020-07-27 17:14:29 +02:00
tobspr
7341321d97
Redo wire splitter / mergers
2020-07-27 14:25:22 +02:00
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
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This reverts commit 97870da048
.
2020-07-27 13:49:46 +02:00
tobspr
2d54b72882
Add checks to stacking logic
2020-07-27 13:49:40 +02:00
cyantree
97870da048
Fix layer handling in cutter ( #352 )
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* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
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* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
2020-07-22 11:15:16 +09:00
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
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180 Degree Rotater Variant
2020-07-21 09:25:36 +02:00
RogiJAG
9258a49010
remove debug statements
2020-07-19 11:11:58 -05:00
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
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This reverts commit 6dd3f2a439
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lease enter the commit message for your changes. Lines starting
2020-07-19 10:47:47 -05:00
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
2020-07-19 15:56:40 +01:00
BuildTools
c1a518f775
fix circular dependency
2020-07-18 20:46:42 -05:00
BuildTools
6dd3f2a439
add unlock on upgrade mechanic
2020-07-18 12:03:49 -05:00
Mr.Yawnie
93ac3f70be
Added artwork and en translation, unlocks with CCW
2020-07-18 12:03:49 -05:00
RogiJAG
f77d47d9f7
Add fl rotater variant
2020-07-18 12:03:49 -05:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
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Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
tobspr
a41a7099e6
Fix color mixing
2020-07-07 13:17:25 +02:00
tobspr
8f5c47dd49
Update themes
2020-07-07 09:18:42 +02:00
tobspr
d017362b23
Docs and update changelog
2020-07-07 09:16:45 +02:00
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
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Fix preferred variant not getting saved when clicking on the hud
2020-07-07 09:15:33 +02:00
tobspr
5dedb83d06
Minor fixes to the waypoints
2020-07-07 09:14:43 +02:00
tobspr
6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
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Changed "Delete marker" to "Show rename (or delete) marker dialog"
2020-07-07 09:11:28 +02:00
tobspr
7a6ebe4c9a
Get rid of unused goal
2020-07-07 09:06:23 +02:00
tobspr
0d6b855253
Allow color inverter to process colors as well
2020-07-07 09:06:17 +02:00
tobspr
7257642223
Mixing white + black = gray
2020-07-07 08:47:14 +02:00
isaisstillalive
2722366d68
Commonize create and save confirm method
2020-07-07 09:15:33 +09:00
isaisstillalive
f1bcec65ad
Refactor dialog title
2020-07-07 09:15:32 +09:00
isaisstillalive
1e1aa80568
Rename sort to sortWaypoints
2020-07-07 09:15:32 +09:00
isaisstillalive
b1fce1b115
Refactor dialog buttons
2020-07-07 09:15:27 +09:00
isaisstillalive
99c945e169
Change delete marker button to edit marker button
2020-07-07 08:22:53 +09:00