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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

408 Commits

Author SHA1 Message Date
tobspr
f65b3728ed Improve wire auto-connect 2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr
a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
tobspr
850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr
20718ca05c Fix tslint 2020-08-11 13:29:47 +02:00
tobspr
b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr
9701a143ec Only store changed properties for all components 2020-08-10 22:53:02 +02:00
tobspr
bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr
8d329990ef Fix item filters being ignored 2020-08-10 22:04:38 +02:00
tobspr
d2077f5009 Fix building placer not showing slots properly 2020-08-10 21:36:46 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr
89294c7072 Remove instant eject flag 2020-08-10 20:32:45 +02:00
tobspr
b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr
f91e677f2e Fix item animations not working for belts 2020-08-10 20:17:18 +02:00
tobspr
08a5b9070d Simplify hub component 2020-08-10 20:09:04 +02:00
tobspr
e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f Vastly improve belt performance 2020-08-10 15:02:14 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
Dimava
235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr
7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr
94c59e0e33 Revert "Fix layer handling in cutter (#352)"
This reverts commit 97870da048.
2020-07-27 13:49:46 +02:00
tobspr
2d54b72882 Add checks to stacking logic 2020-07-27 13:49:40 +02:00
cyantree
97870da048
Fix layer handling in cutter (#352)
* Fix layer handling in cutter

* Remove unused variable in `cloneFilteredByquadrants()`

* Rework check in `isValidShortKeyInternal()` to being an early return

* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon
ef574c0bfe
Redo stacking algorithm (#138)
* Change stacking algorithm to keep shapes whole rather than splitting by layer.

* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
Bjorn Stromberg
cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
180 Degree Rotater Variant
2020-07-21 09:25:36 +02:00
RogiJAG
9258a49010 remove debug statements 2020-07-19 11:11:58 -05:00
RogiJAG
adecb64447 Revert "add unlock on upgrade mechanic"
This reverts commit 6dd3f2a439.

lease enter the commit message for your changes. Lines starting
2020-07-19 10:47:47 -05:00
Moppler
ae5c33abd2 Extend the pipette hack to work with belts and wires. 2020-07-19 15:56:40 +01:00
BuildTools
c1a518f775 fix circular dependency 2020-07-18 20:46:42 -05:00
BuildTools
6dd3f2a439 add unlock on upgrade mechanic 2020-07-18 12:03:49 -05:00
Mr.Yawnie
93ac3f70be Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
RogiJAG
f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency 2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.

However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.

This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
tobspr
a41a7099e6 Fix color mixing 2020-07-07 13:17:25 +02:00
tobspr
8f5c47dd49 Update themes 2020-07-07 09:18:42 +02:00
tobspr
d017362b23 Docs and update changelog 2020-07-07 09:16:45 +02:00
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
Fix preferred variant not getting saved when clicking on the hud
2020-07-07 09:15:33 +02:00
tobspr
5dedb83d06 Minor fixes to the waypoints 2020-07-07 09:14:43 +02:00
tobspr
6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
Changed "Delete marker" to "Show rename (or delete) marker dialog"
2020-07-07 09:11:28 +02:00
tobspr
7a6ebe4c9a Get rid of unused goal 2020-07-07 09:06:23 +02:00
tobspr
0d6b855253 Allow color inverter to process colors as well 2020-07-07 09:06:17 +02:00
tobspr
7257642223 Mixing white + black = gray 2020-07-07 08:47:14 +02:00
isaisstillalive
2722366d68 Commonize create and save confirm method 2020-07-07 09:15:33 +09:00
isaisstillalive
f1bcec65ad Refactor dialog title 2020-07-07 09:15:32 +09:00
isaisstillalive
1e1aa80568 Rename sort to sortWaypoints 2020-07-07 09:15:32 +09:00
isaisstillalive
b1fce1b115 Refactor dialog buttons 2020-07-07 09:15:27 +09:00
isaisstillalive
99c945e169 Change delete marker button to edit marker button 2020-07-07 08:22:53 +09:00