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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
tobspr_shapez.io/src/js/game
2020-07-27 14:25:22 +02:00
..
buildings Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
components Add fl rotater variant 2020-07-18 12:03:49 -05:00
hud Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
items Update artwork and minor fixes 2020-06-30 09:27:30 +02:00
systems Add fl rotater variant 2020-07-18 12:03:49 -05:00
themes Update themes 2020-07-07 09:18:42 +02:00
time Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
automatic_save.js Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
base_item.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
belt_path.js Start to rework the graphics for the wires layer, make wires cooler than belts 2020-06-30 12:38:20 +02:00
blueprint.js Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
camera.js find a more meaningful name and make it const 2020-07-04 19:28:10 +03:00
colors.js Fix color mixing 2020-07-07 13:17:25 +02:00
component_registry.js Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
component.js Initial support for blueprints (Buggy) 2020-05-27 14:30:59 +02:00
core.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
dynamic_tickrate.js Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
entity_components.js Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
entity_manager.js Remove some todos 2020-06-28 20:31:22 +02:00
entity.js Initial take on wires 2020-06-28 19:34:10 +02:00
game_loading_overlay.js Initial support for translations 2020-05-17 12:12:13 +02:00
game_speed_registry.js Initial support for saving games 2020-05-14 21:54:11 +02:00
game_system_manager.js Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
game_system_with_filter.js Initial take on wires 2020-06-28 19:34:10 +02:00
game_system.js Initial commit 2020-05-09 16:45:23 +02:00
hub_goals.js Revert "add unlock on upgrade mechanic" 2020-07-19 10:47:47 -05:00
item_registry.js Initial take on wires 2020-06-28 19:34:10 +02:00
key_action_mapper.js Minor fixes to mergers / splitters 2020-07-06 21:53:03 +02:00
logic.js Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
map_chunk_view.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
map_chunk.js Initial take on wires 2020-06-28 19:34:10 +02:00
map_view.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
map.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
meta_building_registry.js Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
meta_building.js Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
production_analytics.js Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
root.js Fix entity rendering bug when zooming out, add "Wires update" label to main menu 2020-07-06 18:36:10 +02:00
shape_definition_manager.js Add fl rotater variant 2020-07-18 12:03:49 -05:00
shape_definition.js Revert "Fix layer handling in cutter (#352)" 2020-07-27 13:49:46 +02:00
sound_proxy.js Fix sound being played too often 2020-06-25 13:12:35 +02:00
theme.js Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
tutorial_goals_mappings.js Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
tutorial_goals.js Add fl rotater variant 2020-07-18 12:03:49 -05:00
upgrades.js Update story goals 2020-06-27 11:54:14 +02:00