Made some updates to the French translation:
what I changed
puzzleDlcViewNow from "View Dlc" --> "Voir le Dlc"
restart from "Relancer" --> "Reco"
puzzleReportComplete:
title: from "Merci pour votre retour!" --> "Merci pour votre commentaires!"
puzzleEditorSettings:
clearBuildings: from "Clear Buildings" --> "Retirer les bâtiments"
resetPuzzle: from "Reset Puzzle" --> "Réinitialiser le puzzle"
puzzleEditorControls:
instructions:
-4. from "Click the <strong>lock button</strong> on a building to disable it."
--> "Cliquez sur le <strong>bouton verrouillage</strong> sur un bâtiment pour le désactiver."
-5. from "Once you click review, your puzzle will be validated and you can publish it."
--> "Une fois que vous aurez cliqué sur "réviser", votre puzzle sera validé et vous pourrez le publier."
-6. from "Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)"
--> "A la publication, <strong>tous les bâtiments seront retirés</strong> excepté les Producteurs et les Récépteur d'Objectif - C'est la partie que le joueur est censé découvrir par lui-même, après tout :)"
puzzleMetadata:
shortKey: from "Short Key" --> "Code"
shapeTooltipAlwaysOn:
title: from "Shape Tooltip - Show Always" --> "Toujours afficher - l'Info-bulle de la forme"
description: from "Whether to always show the shape tooltip when hovering buildings,
instead of having to hold 'ALT'." --> "Si vous souhaitez toujours afficher l'infobulle de la forme lors du survol des bâtiments,
au lieu de devoir maintenir la touche 'ALT' enfoncée."
mappings:
showShapeTooltip: from "Show shape output tooltip" --> "Afficher l'infobulle pour la sortie de la forme"
difficulties:
easy: from "Easy" --> "Facile"
medium: from "Medium" --> "Medium"
hard: from "Hard" --> "Difficile"
unknown: from "Unrated" --> "Non évalué"
dlcHint: from "Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs." --> "Vous avez déjà acheté le DLC ? Assurez-vous qu'il est activé en faisant un clic droit sur
shapez.io dans votre bibliothèque, puis sélectionnez Propriétés > DLC."
search:
action: from "Search" --> "Recherchez"
placeholder: from "Enter a puzzle or author name" --> "Entrez un puzzle ou un nom d'auteur"
includeCompleted: from "Include Completed" --> "Inclusion compléter"
difficulties:
any: from "Any Difficulty" --> "N'importe quelle difficulté"
easy: from "Easy" --> "Facile"
medium: from "Medium" --> "Medium"
hard: from "Hard" --> "Difficile"
durations:
any: from "Any Duration" --> "Toute durée"
short: from "Short (< 2 min)" --> "Court (< 2 min)"
medium: from "Normal" --> "Normale"
backendErrors:
too-many-likes-already: from "The puzzle already got too many likes. If you still want
to remove it, please contact support@shapez.io!" --> "Ce puzzle a déjà reçu trop de likes. Si vous voulez toujours le supprimer, veuillez contacter support@shapez.io !"
no-permission: from "You do not have the permission to perform this action." --> "Vous n'avez pas la permission d'effectuer cette action."
- Fixed some issues with previous translation
- Completed the translation of the base game to RO
- Translated the Puzzle DLC to RO
The translation is not always "mot-a-mot". It is rather an adaptation to RO (as some words in EN don't have a direct correspondent in RO). I tried to keep the same formating as before.
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.
By default, the aggregate are 4x4 squares of chunks.
* Added shape tooltip
* Shortened and simplified shape tooltip code
* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items