wegame version adjustments
BIN
res/ui/interactive_tutorial.cn.noinline/1_1_extractor.gif
Normal file
After Width: | Height: | Size: 120 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/1_2_conveyor.gif
Normal file
After Width: | Height: | Size: 297 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/1_3_expand.gif
Normal file
After Width: | Height: | Size: 993 KiB |
After Width: | Height: | Size: 809 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/21_2_switch_to_wires.gif
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
res/ui/interactive_tutorial.cn.noinline/21_3_place_button.gif
Normal file
After Width: | Height: | Size: 531 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/21_4_press_button.gif
Normal file
After Width: | Height: | Size: 1.4 MiB |
BIN
res/ui/interactive_tutorial.cn.noinline/2_1_place_cutter.gif
Normal file
After Width: | Height: | Size: 502 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/2_2_place_trash.gif
Normal file
After Width: | Height: | Size: 575 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/2_3_more_cutters.gif
Normal file
After Width: | Height: | Size: 776 KiB |
BIN
res/ui/interactive_tutorial.cn.noinline/3_1_rectangles.gif
Normal file
After Width: | Height: | Size: 1.1 MiB |
@ -158,8 +158,13 @@ export class HUDInteractiveTutorial extends BaseHUDPart {
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onHintChanged(hintId) {
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this.elementDescription.innerHTML = T.ingame.interactiveTutorial.hints[hintId];
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const folder = G_WEGAME_VERSION
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? "interactive_tutorial.cn.noinline"
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: "interactive_tutorial.noinline";
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this.elementGif.style.backgroundImage =
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"url('" + cachebust("res/ui/interactive_tutorial.noinline/" + hintId + ".gif") + "')";
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"url('" + cachebust("res/ui/" + folder + "/" + hintId + ".gif") + "')";
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this.element.classList.toggle("animEven");
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this.element.classList.toggle("animOdd");
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}
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