2020-06-10 15:30:44 +00:00
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steamPage:
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2020-06-23 14:57:42 +00:00
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shortText: shapez.io 是一款在一個無邊際的地圖上建造工廠、自動化生產與組合愈加複雜圖形的遊戲。
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2020-06-10 15:30:44 +00:00
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longText: >-
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2020-09-28 11:08:01 +00:00
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] shapez.io
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是一款在一個無邊無際的地圖上建造工廠、將生產與組合愈加複雜圖形自動化的遊戲。
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2020-07-19 08:40:52 +00:00
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2020-07-09 17:05:19 +00:00
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在指定圖形送達基地後,你會晉級且解鎖能加速生產的新功能。
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2020-07-19 08:40:52 +00:00
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2020-07-09 17:05:19 +00:00
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當指定圖形的數量增加時,你必須擴充你的工廠才能應付訂單 -- 但別忘記資源,你需要在[b]無邊無際的地圖[/b]上擴充。
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2020-07-19 08:40:52 +00:00
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2020-07-09 17:05:19 +00:00
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不久後你將需要混色並為圖形上色 -- 混和紅、綠、藍以創造新顏色再將圖形上色來達成目標。
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2020-07-19 08:40:52 +00:00
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2020-07-09 17:05:19 +00:00
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遊戲目前有十八關(應該也夠你忙一陣子了),而我還有很多計畫,持續更新中!
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購買獨立版的你即擁有額外內容,也會優先接觸新開發內容。
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[b]獨立版的額外內容[/b]
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2020-06-10 15:30:44 +00:00
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[list]
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2020-07-09 17:05:19 +00:00
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[*] 深色主題
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[*] 地圖標記數量無限制
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[*] 存檔數量無限制
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[*] 更多設定
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[*] 即將到來: 電線與能源! 目標在2020年七月底(左右)問世。
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[*] 即將到來: 更多新關卡
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[*] 幫助我繼續開發 shapez.io ❤️
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2020-06-10 15:30:44 +00:00
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[/list]
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2020-07-09 17:05:19 +00:00
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[b]未來更新[/b]
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2020-06-10 15:30:44 +00:00
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2020-07-09 17:05:19 +00:00
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我時常更新遊戲,希望能周更!
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2020-06-23 14:57:42 +00:00
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2020-07-07 11:34:49 +00:00
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[list]
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2020-07-19 08:40:52 +00:00
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[*] 不同的地圖與挑戰(像是有障礙物的地圖)
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[*] 迷宮(在地圖受限制或只能使用特定建築的情況下送達圖形)
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[*] 一個蓋建築物需要成本的故事模式
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2020-07-10 16:43:57 +00:00
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[*] 可調控的地圖生成器(資源/圖形/密度可調整、隨機生成種子等等)
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2020-07-19 08:40:52 +00:00
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[*] 更多圖形種類
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[*] 遊戲效能提升(即使目前已經不錯了)
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[*] 還有更多更多!
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2020-07-07 11:34:49 +00:00
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[/list]
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2020-07-09 17:05:19 +00:00
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[b]這個遊戲是開源的![/b]
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2020-07-19 08:40:52 +00:00
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2020-09-28 11:08:01 +00:00
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任何人都可以貢獻,我在社群裡很活耀、嘗試回復所有的建議並盡量參考大家的意見。 欲知詳情,別忘了造訪我的 Trello 喔!
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2020-07-07 11:34:49 +00:00
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2020-07-09 17:05:19 +00:00
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[b]連結[/b]
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2020-06-10 15:30:44 +00:00
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[list]
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2020-07-07 11:34:49 +00:00
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[*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
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[*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
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[*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
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[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
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[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
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2020-06-10 15:30:44 +00:00
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[/list]
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2020-07-07 11:34:49 +00:00
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discordLink: Official Discord - Chat with me!
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2020-06-10 15:30:44 +00:00
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global:
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2020-06-23 14:57:42 +00:00
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loading: 加載中
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error: 錯誤
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thousandsDivider: " "
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2020-09-28 11:08:01 +00:00
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decimalSeparator: .
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2020-06-10 15:30:44 +00:00
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suffix:
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2020-06-23 14:57:42 +00:00
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thousands: 千
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millions: 百萬
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billions: 十億
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trillions: 兆
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infinite: 無限
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2020-06-10 15:30:44 +00:00
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time:
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2020-06-23 14:57:42 +00:00
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oneSecondAgo: 1秒前
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xSecondsAgo: <x>秒前
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oneMinuteAgo: 1分鐘前
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xMinutesAgo: <x>分鐘前
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oneHourAgo: 1小時前
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xHoursAgo: <x>小時前
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oneDayAgo: 1天前
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xDaysAgo: <x>天前
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secondsShort: <seconds>秒
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minutesAndSecondsShort: <minutes>分 <seconds>秒
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hoursAndMinutesShort: <hours>小時 <minutes>秒
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xMinutes: <x>分鐘
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2020-06-10 15:30:44 +00:00
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keys:
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tab: TAB
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control: CTRL
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alt: ALT
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escape: ESC
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shift: SHIFT
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2020-06-23 14:57:42 +00:00
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space: 空格
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2020-06-10 15:30:44 +00:00
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demoBanners:
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2020-06-23 14:57:42 +00:00
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title: 演示版
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2020-09-28 11:08:01 +00:00
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intro: 獲取獨立版以解鎖所有功能!
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2020-06-10 15:30:44 +00:00
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mainMenu:
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2020-06-23 14:57:42 +00:00
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play: 開始遊戲
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changelog: 更新日誌
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importSavegame: 導入
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2020-06-26 01:13:18 +00:00
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openSourceHint: 本遊戲已開源!
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discordLink: 官方Discord伺服器
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2020-06-23 14:57:42 +00:00
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helpTranslate: 幫助我們翻譯!
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2020-09-28 11:08:01 +00:00
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browserWarning: 很抱歉, 本遊戲在當前瀏覽器上可能運行緩慢! 使用chrome或者獲取獨立版以得到更好的體驗。
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2020-06-24 17:15:35 +00:00
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savegameLevel: Level <x>
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2020-06-23 14:57:42 +00:00
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savegameLevelUnknown: 未知關卡
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continue: 繼續
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newGame: 新遊戲
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madeBy: 作者:<author-link>
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2020-06-22 15:05:53 +00:00
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subreddit: Reddit
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2020-09-28 11:08:01 +00:00
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savegameUnnamed: Unnamed
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2020-06-10 15:30:44 +00:00
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dialogs:
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buttons:
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2020-06-23 14:57:42 +00:00
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ok: 確認
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2020-06-26 01:13:18 +00:00
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delete: 刪除
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2020-06-23 14:57:42 +00:00
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cancel: 取消
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later: 之後
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restart: 重啟
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reset: 重置
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getStandalone: 獲得獨立版
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deleteGame: 我知道我在做什麼
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viewUpdate: 查看更新
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showUpgrades: 顯示建築升級
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showKeybindings: 顯示按鍵設置
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2020-06-10 15:30:44 +00:00
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importSavegameError:
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2020-06-26 01:13:18 +00:00
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title: 匯入錯誤
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2020-09-28 11:08:01 +00:00
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text: 存檔匯入失敗:
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2020-06-10 15:30:44 +00:00
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importSavegameSuccess:
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2020-06-26 01:13:18 +00:00
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title: 匯入成功
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2020-09-28 11:08:01 +00:00
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text: 存檔匯入成功
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2020-06-10 15:30:44 +00:00
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gameLoadFailure:
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2020-06-26 01:13:18 +00:00
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title: 存檔損毀
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2020-09-28 11:08:01 +00:00
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text: 存檔載入失敗:
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2020-06-10 15:30:44 +00:00
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confirmSavegameDelete:
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2020-06-23 14:57:42 +00:00
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title: 確認刪除
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2020-09-28 11:08:01 +00:00
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text: 你確定要刪除這存檔嗎?
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2020-06-10 15:30:44 +00:00
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savegameDeletionError:
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2020-06-23 14:57:42 +00:00
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title: 刪除錯誤
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2020-09-28 11:08:01 +00:00
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text: 存檔刪除失敗
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2020-06-10 15:30:44 +00:00
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restartRequired:
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2020-06-23 14:57:42 +00:00
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title: 需要重啟
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2020-09-28 11:08:01 +00:00
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text: 你需要重啟遊戲以套用變更的設置。
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2020-06-10 15:30:44 +00:00
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editKeybinding:
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2020-06-23 14:57:42 +00:00
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title: 更改按鍵設置
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desc: 請按下你想要使用的按鍵,或者按下ESC鍵來取消設置。
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2020-06-10 15:30:44 +00:00
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resetKeybindingsConfirmation:
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2020-06-23 14:57:42 +00:00
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title: 重置所有按鍵
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desc: 這將會重置所有按鍵,請確認。
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2020-06-10 15:30:44 +00:00
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keybindingsResetOk:
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2020-06-23 14:57:42 +00:00
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title: 重置了所有按鍵
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desc: 成功重置了所有按鍵!
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2020-06-10 15:30:44 +00:00
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featureRestriction:
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2020-06-23 14:57:42 +00:00
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title: 演示版
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desc: 你嘗試使用了 <feature> 功能。該功能在演示版中不可用。請考慮購買獨立版以獲得更好的體驗。
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2020-06-10 15:30:44 +00:00
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oneSavegameLimit:
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2020-06-23 14:57:42 +00:00
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title: 存檔數量限制
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desc: 演示版中只能保存一份存檔。請刪除舊存檔或者獲取獨立版!
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2020-06-10 15:30:44 +00:00
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updateSummary:
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2020-06-23 14:57:42 +00:00
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title: 更新了!
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2020-09-28 11:08:01 +00:00
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desc: "以下為自上次遊戲以來更新的內容:"
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2020-06-10 15:30:44 +00:00
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upgradesIntroduction:
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2020-06-23 14:57:42 +00:00
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title: 解鎖建築升級
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2020-09-28 11:08:01 +00:00
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desc: 你生產過的所有圖形可以被用來升級建築。<strong>不要銷毀你之前建造的工廠!</strong> 升級選單在屏幕右上角。
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2020-06-10 15:30:44 +00:00
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massDeleteConfirm:
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2020-06-23 14:57:42 +00:00
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title: 確認刪除
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2020-09-28 11:08:01 +00:00
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desc: 你將要刪除很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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2020-06-10 15:30:44 +00:00
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blueprintsNotUnlocked:
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2020-06-23 14:57:42 +00:00
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title: 未解鎖
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2020-09-28 11:08:01 +00:00
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desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
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2020-06-10 15:30:44 +00:00
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keybindingsIntroduction:
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2020-06-23 14:57:42 +00:00
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title: 實用按鍵
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2020-09-28 11:08:01 +00:00
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desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設置</strong>中查看其他的! <br><br>
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<code class='keybinding'>CTRL</code> + 拖動:選擇區域以復製或刪除。 <br> <code
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class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
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class='keybinding'>ALT</code>: 反向放置傳送帶。 <br>"
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2020-06-10 15:30:44 +00:00
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createMarker:
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2020-06-23 14:57:42 +00:00
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title: 創建標記
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2020-09-28 11:08:01 +00:00
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desc: 給地圖標記起一個的名字。你可以在名字中加入一個<strong>短代碼</strong>以加入圖形。 (你可以在<a
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href="https://viewer.shapez.io" target="_blank">這裡</a>生成短代碼。)
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2020-07-07 11:34:49 +00:00
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titleEdit: Edit Marker
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2020-06-10 15:30:44 +00:00
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markerDemoLimit:
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2020-06-23 14:57:42 +00:00
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desc: 在演示版中你只能創建兩個地圖標記。請獲取獨立版以創建更多標記。
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2020-06-12 17:16:56 +00:00
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massCutConfirm:
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2020-06-26 01:13:18 +00:00
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title: 確認剪下
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2020-09-28 11:08:01 +00:00
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desc: 你將要剪下很多建築,準確來說有<count>幢!你確定要這麼做嗎?
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2020-06-13 09:49:17 +00:00
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exportScreenshotWarning:
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2020-06-23 14:57:42 +00:00
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title: 工廠截圖
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2020-09-28 11:08:01 +00:00
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desc: 你將要匯出你的工廠的截圖。如果你的基地很大,截圖過程將會很慢,甚至有可能導致遊戲當掉!
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2020-07-07 11:34:49 +00:00
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massCutInsufficientConfirm:
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title: Confirm cut
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desc: You can not afford to paste this area! Are you sure you want to cut it?
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2020-09-28 11:08:01 +00:00
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editSignal:
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title: Set Signal
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descItems: "Choose a pre-defined item:"
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descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
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can generate <link>here</link>)
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renameSavegame:
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title: Rename Savegame
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desc: You can rename your savegame here.
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2020-06-10 15:30:44 +00:00
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ingame:
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keybindingsOverlay:
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2020-06-23 14:57:42 +00:00
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moveMap: 移動
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selectBuildings: 選擇區域
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stopPlacement: 停止放置
|
|
|
|
|
rotateBuilding: 轉動建築
|
|
|
|
|
placeMultiple: 放置多個
|
|
|
|
|
reverseOrientation: 反向放置
|
|
|
|
|
disableAutoOrientation: 關閉自動定向
|
|
|
|
|
toggleHud: 開關HUD
|
|
|
|
|
placeBuilding: 放置建築
|
|
|
|
|
createMarker: 創建地圖標記
|
|
|
|
|
delete: 銷毀
|
|
|
|
|
pasteLastBlueprint: 貼上一個藍圖
|
|
|
|
|
lockBeltDirection: 啟用傳送帶規劃
|
|
|
|
|
plannerSwitchSide: 規劃器換邊
|
2020-06-26 01:13:18 +00:00
|
|
|
|
cutSelection: 剪下選取
|
|
|
|
|
copySelection: 複製選取
|
|
|
|
|
clearSelection: 清空選取
|
2020-06-23 14:57:42 +00:00
|
|
|
|
pipette: 吸附
|
2020-07-07 11:34:49 +00:00
|
|
|
|
switchLayers: Switch layers
|
2020-06-10 15:30:44 +00:00
|
|
|
|
buildingPlacement:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
cycleBuildingVariants: 按<key>鍵以選擇建築變體.
|
2020-09-28 11:08:01 +00:00
|
|
|
|
hotkeyLabel: "快捷鍵: <key>"
|
2020-06-10 15:30:44 +00:00
|
|
|
|
infoTexts:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
speed: 效率
|
|
|
|
|
range: 範圍
|
|
|
|
|
storage: 容量
|
|
|
|
|
oneItemPerSecond: 1個/秒
|
|
|
|
|
itemsPerSecond: <x>個/秒
|
|
|
|
|
itemsPerSecondDouble: (2倍)
|
|
|
|
|
tiles: <x>格
|
2020-06-10 15:30:44 +00:00
|
|
|
|
levelCompleteNotification:
|
2020-06-24 17:15:35 +00:00
|
|
|
|
levelTitle: Level <level>
|
2020-06-23 14:57:42 +00:00
|
|
|
|
completed: 完成
|
|
|
|
|
unlockText: 解鎖<reward>!
|
|
|
|
|
buttonNextLevel: 下一關
|
2020-06-10 15:30:44 +00:00
|
|
|
|
notifications:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
newUpgrade: 有新的更新啦!
|
|
|
|
|
gameSaved: 遊戲已保存。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
freeplayLevelComplete: Level <level> has been completed!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
shop:
|
2020-06-26 01:13:18 +00:00
|
|
|
|
title: 建築升級
|
|
|
|
|
buttonUnlock: 升級
|
2020-06-23 22:43:24 +00:00
|
|
|
|
tier: <x>級
|
2020-09-28 11:08:01 +00:00
|
|
|
|
tierLabels:
|
|
|
|
|
- 壹
|
|
|
|
|
- 貳
|
|
|
|
|
- 叁
|
|
|
|
|
- 肆
|
|
|
|
|
- 伍
|
|
|
|
|
- 陸
|
|
|
|
|
- 柒
|
|
|
|
|
- 捌
|
|
|
|
|
- 玖
|
|
|
|
|
- 拾
|
|
|
|
|
- XI
|
|
|
|
|
- XII
|
|
|
|
|
- XIII
|
|
|
|
|
- XIV
|
|
|
|
|
- XV
|
|
|
|
|
- XVI
|
|
|
|
|
- XVII
|
|
|
|
|
- XVIII
|
|
|
|
|
- XIX
|
|
|
|
|
- XX
|
2020-06-26 01:13:18 +00:00
|
|
|
|
maximumLevel: 最高級(<currentMult>倍效率)
|
2020-06-10 15:30:44 +00:00
|
|
|
|
statistics:
|
2020-06-26 01:13:18 +00:00
|
|
|
|
title: 統計資訊
|
2020-06-10 15:30:44 +00:00
|
|
|
|
dataSources:
|
|
|
|
|
stored:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 儲存
|
|
|
|
|
description: 顯示基地中每種圖形儲存的數量。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
produced:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 生產
|
|
|
|
|
description: 顯示所有正在被生產的圖形數量,包括中間產物。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
delivered:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 送達
|
|
|
|
|
description: 顯示圖形送達基地的速度。
|
|
|
|
|
noShapesProduced: 你還沒有生產任何圖形。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
shapesDisplayUnits:
|
|
|
|
|
second: <shapes> / s
|
|
|
|
|
minute: <shapes> / m
|
|
|
|
|
hour: <shapes> / h
|
2020-06-10 15:30:44 +00:00
|
|
|
|
settingsMenu:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
playtime: 遊戲時間
|
|
|
|
|
buildingsPlaced: 建築數量
|
|
|
|
|
beltsPlaced: 傳送帶數量
|
2020-06-10 15:30:44 +00:00
|
|
|
|
buttons:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
continue: 繼續
|
|
|
|
|
settings: 設置
|
2020-06-26 01:13:18 +00:00
|
|
|
|
menu: 回到主選單
|
2020-06-10 15:30:44 +00:00
|
|
|
|
tutorialHints:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 需要幫助?
|
|
|
|
|
showHint: 顯示
|
|
|
|
|
hideHint: 關閉
|
2020-06-10 15:30:44 +00:00
|
|
|
|
blueprintPlacer:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
cost: 需要
|
2020-06-10 15:30:44 +00:00
|
|
|
|
waypoints:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
waypoints: 地圖標記
|
|
|
|
|
hub: 基地
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 滑鼠左鍵按標記跳轉到它,按右鍵將其刪除。<br>
|
|
|
|
|
<br>按<keybinding>從當前視圖創建一個標記,或<strong>按右鍵</ strong>創建一個標記。 所選位置的標記。
|
2020-06-23 14:57:42 +00:00
|
|
|
|
creationSuccessNotification: 成功創建地圖標記。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
interactiveTutorial:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 教程
|
2020-06-10 15:30:44 +00:00
|
|
|
|
hints:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來獲取圓形!
|
2020-09-28 11:08:01 +00:00
|
|
|
|
1_2_conveyor: 用<strong>傳送帶</strong>將你的開採機連接到基地上!
|
|
|
|
|
<br><br>提示:用你的游標<strong>按下並拖動</strong>傳送帶!
|
|
|
|
|
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和傳送帶來更快地完成目標。 <br><br>
|
2020-06-23 14:57:42 +00:00
|
|
|
|
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
2020-06-22 15:05:53 +00:00
|
|
|
|
colors:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
red: 紅
|
|
|
|
|
green: 綠
|
|
|
|
|
blue: 藍
|
|
|
|
|
yellow: 黃
|
|
|
|
|
purple: 紫
|
2020-06-26 01:13:18 +00:00
|
|
|
|
cyan: 青
|
2020-06-23 14:57:42 +00:00
|
|
|
|
white: 白
|
|
|
|
|
uncolored: 無顏色
|
2020-07-07 11:34:49 +00:00
|
|
|
|
black: Black
|
2020-06-22 15:05:53 +00:00
|
|
|
|
shapeViewer:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 層
|
|
|
|
|
empty: 空
|
2020-07-07 11:34:49 +00:00
|
|
|
|
copyKey: Copy Key
|
2020-09-28 11:08:01 +00:00
|
|
|
|
connectedMiners:
|
|
|
|
|
one_miner: 1 Miner
|
|
|
|
|
n_miners: <amount> Miners
|
|
|
|
|
limited_items: Limited to <max_throughput>
|
2020-06-10 15:30:44 +00:00
|
|
|
|
shopUpgrades:
|
|
|
|
|
belt:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 傳送帶、平衡機、隧道
|
|
|
|
|
description: 效率 <currentMult>倍 → <newMult>倍
|
2020-06-10 15:30:44 +00:00
|
|
|
|
miner:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 開採
|
|
|
|
|
description: 效率 <currentMult>倍 → <newMult>倍
|
2020-06-10 15:30:44 +00:00
|
|
|
|
processors:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 切割、旋轉、混合
|
|
|
|
|
description: 效率 <currentMult>倍 → <newMult>倍
|
2020-06-10 15:30:44 +00:00
|
|
|
|
painting:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 混色、上色
|
|
|
|
|
description: 效率 <currentMult>倍 → <newMult>倍
|
2020-06-10 15:30:44 +00:00
|
|
|
|
buildings:
|
|
|
|
|
belt:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 傳送帶
|
2020-06-23 14:57:42 +00:00
|
|
|
|
description: 運送物品,按住並拖動來放置多個。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
miner:
|
2020-06-10 15:30:44 +00:00
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 開採機
|
2020-06-23 14:57:42 +00:00
|
|
|
|
description: 在圖形或者顏色上放置來開採他們。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
chainable:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 鏈式開採機
|
|
|
|
|
description: 在圖形或者顏色上放置來開採他們。可以被鏈接在一起。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
underground_belt:
|
2020-06-10 15:30:44 +00:00
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 隧道
|
2020-06-23 14:57:42 +00:00
|
|
|
|
description: 可以從其他傳送帶或建築底下方運送物品。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
tier2:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 貳級隧道
|
|
|
|
|
description: 可以從其他傳送帶或建築底下方運送物品。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
cutter:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 切割機
|
2020-06-26 01:13:18 +00:00
|
|
|
|
description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! </strong>
|
2020-06-10 15:30:44 +00:00
|
|
|
|
quad:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 切割機(四分)
|
2020-06-26 01:13:18 +00:00
|
|
|
|
description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! </strong>
|
2020-06-10 15:30:44 +00:00
|
|
|
|
rotater:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 旋轉機
|
2020-06-23 14:57:42 +00:00
|
|
|
|
description: 將圖形順時針旋轉90度。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
ccw:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 旋轉機(逆時針)
|
|
|
|
|
description: 將圖形逆時針旋轉90度。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
rotate180:
|
2020-07-23 06:48:23 +00:00
|
|
|
|
name: Rotate (180)
|
|
|
|
|
description: Rotates shapes by 180 degrees.
|
2020-06-10 15:30:44 +00:00
|
|
|
|
stacker:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 混合機
|
2020-06-26 01:13:18 +00:00
|
|
|
|
description: 將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面.
|
2020-06-10 15:30:44 +00:00
|
|
|
|
mixer:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 混色機
|
2020-06-26 01:13:18 +00:00
|
|
|
|
description: 將兩個顏色加在一起。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
painter:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 上色機
|
|
|
|
|
description: 將整個圖形塗上輸入的顏色。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
double:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 上色機(雙倍)
|
2020-06-26 01:13:18 +00:00
|
|
|
|
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏色塗料。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
quad:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
name: 上色機(四向)
|
|
|
|
|
description: 為圖形的四個角塗上不同的顏色。
|
2020-06-16 10:31:16 +00:00
|
|
|
|
mirrored:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 上色機
|
|
|
|
|
description: 將整個圖形塗上輸入的顏色。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
trash:
|
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: 垃圾桶
|
2020-06-23 14:57:42 +00:00
|
|
|
|
description: 從所有四個方向上輸入物品並永遠銷毀它們。
|
2020-06-12 10:01:25 +00:00
|
|
|
|
hub:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
deliver: 交付
|
|
|
|
|
toUnlock: 來解鎖
|
2020-06-12 10:01:25 +00:00
|
|
|
|
levelShortcut: LVL
|
2020-07-07 11:34:49 +00:00
|
|
|
|
wire:
|
|
|
|
|
default:
|
|
|
|
|
name: Energy Wire
|
|
|
|
|
description: Allows you to transport energy.
|
2020-09-28 11:08:01 +00:00
|
|
|
|
second:
|
|
|
|
|
name: Wire
|
|
|
|
|
description: Transfers signals, which can be items, colors or booleans (1 / 0).
|
|
|
|
|
Different colored wires do not connect.
|
|
|
|
|
balancer:
|
|
|
|
|
default:
|
|
|
|
|
name: Balancer
|
|
|
|
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
|
|
|
|
merger:
|
|
|
|
|
name: Merger (compact)
|
|
|
|
|
description: Merges two conveyor belts into one.
|
|
|
|
|
merger-inverse:
|
|
|
|
|
name: Merger (compact)
|
|
|
|
|
description: Merges two conveyor belts into one.
|
|
|
|
|
splitter:
|
|
|
|
|
name: Splitter (compact)
|
|
|
|
|
description: Splits one conveyor belt into two.
|
|
|
|
|
splitter-inverse:
|
|
|
|
|
name: Splitter (compact)
|
|
|
|
|
description: Splits one conveyor belt into two.
|
|
|
|
|
storage:
|
2020-07-07 11:34:49 +00:00
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: Storage
|
|
|
|
|
description: Stores excess items, up to a given capacity. Prioritizes the left
|
|
|
|
|
output and can be used as an overflow gate.
|
|
|
|
|
wire_tunnel:
|
2020-07-07 11:34:49 +00:00
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: Wire Crossing
|
|
|
|
|
description: Allows to cross two wires without connecting them.
|
|
|
|
|
constant_signal:
|
2020-07-07 11:34:49 +00:00
|
|
|
|
default:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
name: Constant Signal
|
|
|
|
|
description: Emits a constant signal, which can be either a shape, color or
|
|
|
|
|
boolean (1 / 0).
|
|
|
|
|
lever:
|
|
|
|
|
default:
|
|
|
|
|
name: Switch
|
|
|
|
|
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
|
|
|
|
|
which can then be used to control for example an item filter.
|
|
|
|
|
logic_gate:
|
|
|
|
|
default:
|
|
|
|
|
name: AND Gate
|
|
|
|
|
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
|
|
|
|
|
color or boolean "1")
|
|
|
|
|
not:
|
|
|
|
|
name: NOT Gate
|
|
|
|
|
description: Emits a boolean "1" if the input is not truthy. (Truthy means
|
|
|
|
|
shape, color or boolean "1")
|
|
|
|
|
xor:
|
|
|
|
|
name: XOR Gate
|
|
|
|
|
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
|
|
|
|
|
(Truthy means shape, color or boolean "1")
|
|
|
|
|
or:
|
|
|
|
|
name: OR Gate
|
|
|
|
|
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
|
|
|
|
|
shape, color or boolean "1")
|
|
|
|
|
transistor:
|
|
|
|
|
default:
|
|
|
|
|
name: Transistor
|
|
|
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
|
|
|
color or "1").
|
|
|
|
|
mirrored:
|
|
|
|
|
name: Transistor
|
|
|
|
|
description: Forwards the bottom input if the side input is truthy (a shape,
|
|
|
|
|
color or "1").
|
|
|
|
|
filter:
|
|
|
|
|
default:
|
|
|
|
|
name: Filter
|
|
|
|
|
description: Connect a signal to route all matching items to the top and the
|
|
|
|
|
remaining to the right. Can be controlled with boolean signals
|
|
|
|
|
too.
|
|
|
|
|
display:
|
|
|
|
|
default:
|
|
|
|
|
name: Display
|
|
|
|
|
description: Connect a signal to show it on the display - It can be a shape,
|
|
|
|
|
color or boolean.
|
|
|
|
|
reader:
|
|
|
|
|
default:
|
|
|
|
|
name: Belt Reader
|
|
|
|
|
description: Allows to measure the average belt throughput. Outputs the last
|
|
|
|
|
read item on the wires layer (once unlocked).
|
|
|
|
|
analyzer:
|
|
|
|
|
default:
|
|
|
|
|
name: Shape Analyzer
|
|
|
|
|
description: Analyzes the top right quadrant of the lowest layer of the shape
|
|
|
|
|
and returns its shape and color.
|
|
|
|
|
comparator:
|
|
|
|
|
default:
|
|
|
|
|
name: Compare
|
|
|
|
|
description: Returns boolean "1" if both signals are exactly equal. Can compare
|
|
|
|
|
shapes, items and booleans.
|
|
|
|
|
virtual_processor:
|
|
|
|
|
default:
|
|
|
|
|
name: Virtual Cutter
|
|
|
|
|
description: Virtually cuts the shape into two halves.
|
|
|
|
|
rotater:
|
|
|
|
|
name: Virtual Rotater
|
|
|
|
|
description: Virtually rotates the shape, both clockwise and counter-clockwise.
|
|
|
|
|
unstacker:
|
|
|
|
|
name: Virtual Unstacker
|
|
|
|
|
description: Virtually extracts the topmost layer to the right output and the
|
|
|
|
|
remaining ones to the left.
|
|
|
|
|
stacker:
|
|
|
|
|
name: Virtual Stacker
|
|
|
|
|
description: Virtually stacks the right shape onto the left.
|
|
|
|
|
painter:
|
|
|
|
|
name: Virtual Painter
|
|
|
|
|
description: Virtually paints the shape from the bottom input with the shape on
|
|
|
|
|
the right input.
|
2020-06-10 15:30:44 +00:00
|
|
|
|
storyRewards:
|
|
|
|
|
reward_cutter_and_trash:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 切割圖形
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: <strong>切割機</strong>已解鎖。不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。
|
|
|
|
|
<br><br>記得把不需要的部分處理掉,否則這個這個建築會停止運作。為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_rotater:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 順時針旋轉
|
|
|
|
|
desc: <strong>旋轉機</strong>已解鎖。它會順時針旋轉輸入的圖形90度。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_painter:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 上色
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: <strong>上色機</strong>已解鎖。開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設置中有<strong>色盲模式</strong>可以選。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_mixer:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 混色
|
2020-06-26 01:13:18 +00:00
|
|
|
|
desc: <strong>混色器</strong>已解鎖-在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_stacker:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 混合
|
2020-06-26 01:13:18 +00:00
|
|
|
|
desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_splitter:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 分離/合併
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合併或分離</strong>多個傳送帶上的物品。
|
|
|
|
|
<br><br>
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_tunnel:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 隧道
|
2020-06-26 01:13:18 +00:00
|
|
|
|
desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_rotater_ccw:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 逆時針旋轉
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: 您已解鎖了<strong>旋轉器</ strong>的變體-它可以逆時針旋轉! 要構建它,請選擇旋轉器,然後<strong>按“T”鍵切換其變種</
|
|
|
|
|
strong>!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_miner_chainable:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 鏈式開採機
|
2020-06-26 01:13:18 +00:00
|
|
|
|
desc: <strong>鏈式開採機</strong>變體已解鎖。它是開採機的一個變體。它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_underground_belt_tier_2:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 貳級隧道
|
2020-06-26 01:13:18 +00:00
|
|
|
|
desc: <strong>貳級隧道</strong>變體已解鎖。這個隧道有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_cutter_quad:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 四分切割機
|
|
|
|
|
desc: 您已解鎖了<strong>四分切割機</ strong>的變體-它允許您將形狀直接切割為<strong>四個部分</ strong>,而不是兩個!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_painter_double:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 雙倍上色機
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: 您已經解鎖了<strong>雙倍上色機</ strong>的變體-它可以作為常規畫家使用,但一次只能處理<strong>兩個形狀</
|
|
|
|
|
strong>,而只消耗一種顏色而不是兩種顏色!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_painter_quad:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 四向上色機
|
|
|
|
|
desc: <strong>上色機</strong>四向變體已解鎖。它可以在一個圖形的四個角上塗不同的顏色!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_storage:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 倉庫
|
|
|
|
|
desc: <strong>倉庫</strong>變體已解鎖。它可以暫時儲存一些材料,有容量上限。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_freeplay:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 自由模式
|
|
|
|
|
desc: 恭喜你!你解鎖了<strong>自由模式</strong>!現在圖形將會是隨機生成的! (不用擔心,我計劃在獨立版本中加入更多內容!)
|
2020-06-10 15:30:44 +00:00
|
|
|
|
reward_blueprints:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 藍圖
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: 現在,您可以<strong>複製並貼上</ strong>工廠的各個部分!
|
|
|
|
|
選擇一個區域(按住CTRL,然後用游標拖動),然後按'C'將其複制。<br>
|
|
|
|
|
<br>複製<strong>不是免費的</strong>,您需要用<strong>藍圖 形狀</ strong>來支付!
|
|
|
|
|
(您剛交付的那些)。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
no_reward:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 下一關
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: "這一關沒有獎勵,但是下一關有! <br><br> PS:
|
|
|
|
|
你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。"
|
2020-06-10 15:30:44 +00:00
|
|
|
|
no_reward_freeplay:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 下一關
|
2020-09-28 11:08:01 +00:00
|
|
|
|
desc: 恭喜你!另外,我們已經計劃在獨立版中加入更多內容!
|
|
|
|
|
reward_balancer:
|
|
|
|
|
title: Balancer
|
|
|
|
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
|
|
|
|
|
be used to build bigger factories by <strong>splitting and merging
|
|
|
|
|
items</strong> onto multiple belts!<br><br>
|
|
|
|
|
reward_merger:
|
|
|
|
|
title: Compact Merger
|
|
|
|
|
desc: You have unlocked a <strong>merger</strong> variant of the
|
|
|
|
|
<strong>balancer</strong> - It accepts two inputs and merges them
|
|
|
|
|
into one belt!
|
|
|
|
|
reward_belt_reader:
|
|
|
|
|
title: Belt reader
|
|
|
|
|
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
|
|
|
|
|
measure the throughput of a belt.<br><br>And wait until you unlock
|
|
|
|
|
wires - then it gets really useful!
|
|
|
|
|
reward_rotater_180:
|
|
|
|
|
title: Rotater (180 degrees)
|
|
|
|
|
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
|
|
|
|
|
you to rotate a shape by 180 degress (Surprise! :D)
|
|
|
|
|
reward_wires_filters_and_levers:
|
|
|
|
|
title: "Wires: Filters & Levers"
|
|
|
|
|
desc: You just unlocked the <strong>wires layer</strong>! It is a separate layer
|
|
|
|
|
on top of the regular layer and introduces a lot of new
|
|
|
|
|
mechanics!<br><br> Since it can be overwhelming a bit, I added a
|
|
|
|
|
small tutorial - Be sure to have <strong>tutorials enabled</strong>
|
|
|
|
|
in the settings!
|
|
|
|
|
reward_display:
|
|
|
|
|
title: Display
|
|
|
|
|
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
|
|
|
|
|
wires layer to visualize its contents!
|
|
|
|
|
reward_constant_signal:
|
|
|
|
|
title: Constant Signal
|
|
|
|
|
desc: You unlocked the <strong>constant signal</strong> building on the wires
|
|
|
|
|
layer! This is useful to connect it to <strong>item filters</strong>
|
|
|
|
|
for example.<br><br> The constant signal can emit a
|
|
|
|
|
<strong>shape</strong>, <strong>color</strong> or
|
|
|
|
|
<strong>boolean</strong> (1 / 0).
|
|
|
|
|
reward_logic_gates:
|
|
|
|
|
title: Logic Gates
|
|
|
|
|
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
|
|
|
|
|
about this, but it's actually super cool!<br><br> With those gates
|
|
|
|
|
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
|
|
|
|
|
bonus on top I also just gave you a <strong>transistor</strong>!
|
|
|
|
|
reward_virtual_processing:
|
|
|
|
|
title: Virtual Processing
|
|
|
|
|
desc: I just gave a whole bunch of new buildings which allow you to
|
|
|
|
|
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
|
|
|
|
now simulate a cutter, rotater, stacker and more on the wires layer!
|
|
|
|
|
With this you now have three options to continue the game:<br><br> -
|
|
|
|
|
Build an <strong>automated machine</strong> to create any possible
|
|
|
|
|
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
|
|
|
|
something cool with wires.<br><br> - Continue to play
|
|
|
|
|
regulary.<br><br> Whatever you choose, remember to have fun!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
settings:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 設置
|
2020-06-10 15:30:44 +00:00
|
|
|
|
categories:
|
2020-07-23 06:48:23 +00:00
|
|
|
|
general: General
|
|
|
|
|
userInterface: User Interface
|
|
|
|
|
advanced: Advanced
|
2020-09-28 11:08:01 +00:00
|
|
|
|
performance: Performance
|
2020-06-10 15:30:44 +00:00
|
|
|
|
versionBadges:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
dev: 開發版本
|
|
|
|
|
staging: 預覽版本
|
|
|
|
|
prod: 正式版本
|
2020-06-23 14:57:42 +00:00
|
|
|
|
buildDate: 於<at-date>創建
|
2020-06-10 15:30:44 +00:00
|
|
|
|
labels:
|
|
|
|
|
uiScale:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 用戶界面大小
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 改變用戶界面大小。用戶界面會隨著設備分辨率縮放,這個設置決定縮放比例。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
scales:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
super_small: 最小
|
|
|
|
|
small: 較小
|
|
|
|
|
regular: 正常
|
|
|
|
|
large: 較大
|
|
|
|
|
huge: 最大
|
2020-06-10 15:30:44 +00:00
|
|
|
|
scrollWheelSensitivity:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 縮放靈敏度
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 改變縮放靈敏度(鼠標滾輪或者觸控板)。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
sensitivity:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
super_slow: 最低
|
|
|
|
|
slow: 較低
|
|
|
|
|
regular: 正常
|
|
|
|
|
fast: 較高
|
|
|
|
|
super_fast: 最高
|
2020-06-10 15:30:44 +00:00
|
|
|
|
language:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 語言
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 改變語言。所有的翻譯皆由玩家提供,且有可能正在施工中!
|
2020-06-10 15:30:44 +00:00
|
|
|
|
fullscreen:
|
2020-06-26 01:13:18 +00:00
|
|
|
|
title: 全螢幕
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 全螢幕以獲得更好的遊戲體驗。僅在獨立版中可用。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
soundsMuted:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 關閉音效
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 關閉所有音效。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
musicMuted:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 關閉音樂
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 關閉所有音樂。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
theme:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 界面主題
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 選擇界面主題(深色或淺色)。
|
2020-06-12 10:01:25 +00:00
|
|
|
|
themes:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
dark: 深色
|
|
|
|
|
light: 淺色
|
2020-06-10 15:30:44 +00:00
|
|
|
|
refreshRate:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 模擬頻率、刷新頻率
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 如果你的顯示器是144hz的,請在這裡更改刷新頻率,這樣遊戲可以正確地根據你的螢幕進行模擬。但是如果你的電腦性能不佳,提高刷新頻率可能降低幀數。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
alwaysMultiplace:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 多重放置
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 開啟這個選項之後放下建築將不會取消建築選擇。等同於一直按下SHIFT鍵。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
offerHints:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 提示與教程
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 是否顯示提示、教程以及一些其他的幫助理解遊戲的UI元素。
|
2020-06-12 17:16:56 +00:00
|
|
|
|
movementSpeed:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 移動速度
|
|
|
|
|
description: 改變攝像頭移動速度
|
2020-06-12 17:16:56 +00:00
|
|
|
|
speeds:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
super_slow: 最慢
|
|
|
|
|
slow: 較慢
|
|
|
|
|
regular: 正常
|
|
|
|
|
fast: 較快
|
|
|
|
|
super_fast: 非常快
|
|
|
|
|
extremely_fast: 最快
|
2020-06-17 12:02:28 +00:00
|
|
|
|
enableTunnelSmartplace:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 智能隧道放置
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 啟用後,放置隧道時會將多餘的傳送帶移除。 此外,拖動隧道可以快速鋪設隧道,以及移除不必要的隧道。
|
2020-06-17 12:02:28 +00:00
|
|
|
|
vignette:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 暈映
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 啟用暈映,將屏幕角落裡的顏色變深,更容易閱讀文字。
|
2020-06-22 10:15:44 +00:00
|
|
|
|
autosaveInterval:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 自動刷新時間
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 控制遊戲自動刷新的頻率。 您也可以禁用它。
|
2020-06-22 10:15:44 +00:00
|
|
|
|
intervals:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
one_minute: 1分鐘
|
|
|
|
|
two_minutes: 2分鐘
|
|
|
|
|
five_minutes: 5分鐘
|
|
|
|
|
ten_minutes: 10分鐘
|
|
|
|
|
twenty_minutes: 20分鐘
|
2020-06-26 01:13:18 +00:00
|
|
|
|
disabled: 停用
|
2020-06-22 10:15:44 +00:00
|
|
|
|
compactBuildingInfo:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 省略建築信息
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: |-
|
2020-06-26 01:13:18 +00:00
|
|
|
|
通過顯示建築物的比率來縮短建築物的資訊框。 否則
|
2020-06-23 14:57:42 +00:00
|
|
|
|
顯示所有說明+圖像。
|
2020-06-22 10:15:44 +00:00
|
|
|
|
disableCutDeleteWarnings:
|
2020-06-26 01:13:18 +00:00
|
|
|
|
title: 停用剪下/刪除的警告
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 剪下/刪除超過100幢建築物時不顯示警告。
|
2020-06-22 15:05:53 +00:00
|
|
|
|
enableColorBlindHelper:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 色盲模式
|
|
|
|
|
description: 如果您是色盲者,啟用了這設定,就可以玩遊戲了。
|
2020-06-24 17:15:35 +00:00
|
|
|
|
rotationByBuilding:
|
2020-06-26 01:13:18 +00:00
|
|
|
|
title: 依建築類型旋轉
|
2020-09-28 11:08:01 +00:00
|
|
|
|
description: 每個建築類型,將會分別記住您最後一次使用的旋轉方向。 如果您常常切換不同類型的建築,這樣可能會更方便。
|
|
|
|
|
soundVolume:
|
|
|
|
|
title: Sound Volume
|
|
|
|
|
description: Set the volume for sound effects
|
|
|
|
|
musicVolume:
|
|
|
|
|
title: Music Volume
|
|
|
|
|
description: Set the volume for music
|
|
|
|
|
lowQualityMapResources:
|
|
|
|
|
title: Low Quality Map Resources
|
|
|
|
|
description: Simplifies the rendering of resources on the map when zoomed in to
|
|
|
|
|
improve performance. It even looks cleaner, so be sure to try it
|
|
|
|
|
out!
|
|
|
|
|
disableTileGrid:
|
|
|
|
|
title: Disable Grid
|
|
|
|
|
description: Disabling the tile grid can help with the performance. This also
|
|
|
|
|
makes the game look cleaner!
|
|
|
|
|
clearCursorOnDeleteWhilePlacing:
|
|
|
|
|
title: Clear Cursor on Right Click
|
|
|
|
|
description: Enabled by default, clears the cursor whenever you right click
|
|
|
|
|
while you have a building selected for placement. If disabled,
|
|
|
|
|
you can delete buildings by right-clicking while placing a
|
|
|
|
|
building.
|
|
|
|
|
lowQualityTextures:
|
|
|
|
|
title: Low quality textures (Ugly)
|
|
|
|
|
description: Uses low quality textures to save performance. This will make the
|
|
|
|
|
game look very ugly!
|
|
|
|
|
displayChunkBorders:
|
|
|
|
|
title: Display Chunk Borders
|
|
|
|
|
description: The game is divided into chunks of 16x16 tiles, if this setting is
|
|
|
|
|
enabled the borders of each chunk are displayed.
|
|
|
|
|
pickMinerOnPatch:
|
|
|
|
|
title: Pick miner on resource patch
|
|
|
|
|
description: Enabled by default, selects the miner if you use the pipette when
|
|
|
|
|
hovering a resource patch.
|
|
|
|
|
simplifiedBelts:
|
|
|
|
|
title: Simplified Belts (Ugly)
|
|
|
|
|
description: Does not render belt items except when hovering the belt to save
|
|
|
|
|
performance. I do not recommend to play with this setting if you
|
|
|
|
|
do not absolutely need the performance.
|
|
|
|
|
enableMousePan:
|
|
|
|
|
title: Enable Mouse Pan
|
|
|
|
|
description: Allows to move the map by moving the cursor to the edges of the
|
|
|
|
|
screen. The speed depends on the Movement Speed setting.
|
|
|
|
|
rangeSliderPercentage: <amount> %
|
2020-06-10 15:30:44 +00:00
|
|
|
|
keybindings:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 按鍵設置
|
2020-09-28 11:08:01 +00:00
|
|
|
|
hint: 提示:使用CTRL、SHIFT、ALT! 這些建在放置建築時有不同的效果。
|
2020-06-23 14:57:42 +00:00
|
|
|
|
resetKeybindings: 重置按鍵設置
|
2020-06-10 15:30:44 +00:00
|
|
|
|
categoryLabels:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
general: 通用
|
|
|
|
|
ingame: 遊戲
|
|
|
|
|
navigation: 視角
|
|
|
|
|
placement: 放置
|
|
|
|
|
massSelect: 批量選擇
|
|
|
|
|
buildings: 建築快捷鍵
|
|
|
|
|
placementModifiers: 放置建築修飾鍵
|
2020-06-10 15:30:44 +00:00
|
|
|
|
mappings:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
confirm: 確認
|
|
|
|
|
back: 返回
|
|
|
|
|
mapMoveUp: 上
|
|
|
|
|
mapMoveRight: 右
|
|
|
|
|
mapMoveDown: 下
|
|
|
|
|
mapMoveLeft: 左
|
|
|
|
|
centerMap: 回到基地
|
|
|
|
|
mapZoomIn: 放大
|
|
|
|
|
mapZoomOut: 縮小
|
|
|
|
|
createMarker: 創建地圖標記
|
2020-06-26 01:13:18 +00:00
|
|
|
|
menuOpenShop: 升級選單
|
|
|
|
|
menuOpenStats: 統計選單
|
2020-06-23 14:57:42 +00:00
|
|
|
|
toggleHud: 開關HUD
|
|
|
|
|
toggleFPSInfo: 開關幀數與調試信息
|
2020-09-28 11:08:01 +00:00
|
|
|
|
belt: 傳送帶
|
|
|
|
|
underground_belt: 隧道
|
|
|
|
|
miner: 開採機
|
|
|
|
|
cutter: 切割機
|
|
|
|
|
rotater: 旋轉機
|
|
|
|
|
stacker: 混合機
|
|
|
|
|
mixer: 混色機
|
|
|
|
|
painter: 上色機
|
|
|
|
|
trash: 垃圾桶
|
2020-06-23 14:57:42 +00:00
|
|
|
|
rotateWhilePlacing: 順時針旋轉
|
2020-09-28 11:08:01 +00:00
|
|
|
|
rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
|
2020-06-23 14:57:42 +00:00
|
|
|
|
cycleBuildingVariants: 選擇建築變體
|
|
|
|
|
confirmMassDelete: 確認批量刪除
|
|
|
|
|
cycleBuildings: 選擇建築
|
|
|
|
|
massSelectStart: 開始批量選擇
|
|
|
|
|
massSelectSelectMultiple: 選擇多個區域
|
|
|
|
|
massSelectCopy: 複製
|
|
|
|
|
placementDisableAutoOrientation: 取消自動定向
|
|
|
|
|
placeMultiple: 繼續放置
|
|
|
|
|
placeInverse: 反向放置傳送帶
|
2020-06-26 01:13:18 +00:00
|
|
|
|
pasteLastBlueprint: 貼上前一張藍圖
|
2020-06-23 14:57:42 +00:00
|
|
|
|
massSelectCut: 剪切
|
2020-06-26 01:13:18 +00:00
|
|
|
|
exportScreenshot: 匯出截圖
|
2020-06-23 14:57:42 +00:00
|
|
|
|
mapMoveFaster: 快速移動
|
|
|
|
|
lockBeltDirection: 啟用傳送帶規劃
|
2020-09-28 11:08:01 +00:00
|
|
|
|
switchDirectionLockSide: 規劃器:換邊
|
2020-06-22 10:15:44 +00:00
|
|
|
|
pipette: Pipette
|
2020-07-07 11:34:49 +00:00
|
|
|
|
menuClose: Close Menu
|
|
|
|
|
switchLayers: Switch layers
|
|
|
|
|
wire: Energy Wire
|
2020-09-28 11:08:01 +00:00
|
|
|
|
balancer: Balancer
|
|
|
|
|
storage: Storage
|
|
|
|
|
constant_signal: Constant Signal
|
|
|
|
|
logic_gate: Logic Gate
|
|
|
|
|
lever: Switch (regular)
|
|
|
|
|
lever_wires: Switch (wires)
|
|
|
|
|
filter: Filter
|
|
|
|
|
wire_tunnel: Wire Crossing
|
|
|
|
|
display: Display
|
|
|
|
|
reader: Belt Reader
|
|
|
|
|
virtual_processor: Virtual Cutter
|
|
|
|
|
transistor: Transistor
|
|
|
|
|
analyzer: Shape Analyzer
|
|
|
|
|
comparator: Compare
|
2020-06-10 15:30:44 +00:00
|
|
|
|
about:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 關於遊戲
|
2020-06-13 09:49:17 +00:00
|
|
|
|
body: >-
|
2020-09-28 11:08:01 +00:00
|
|
|
|
本遊戲由<a href="https://github.com/tobspr" target="_blank">Tobias
|
|
|
|
|
Springer</a>(我)開發,並且已經開源。 <br><br>
|
2020-06-13 09:49:17 +00:00
|
|
|
|
|
2020-09-28 11:08:01 +00:00
|
|
|
|
如果你想參與開發,請查看<a href="<githublink>" target="_blank">shapez.io on github</a>。 <br><br>
|
2020-06-13 09:49:17 +00:00
|
|
|
|
|
2020-09-28 11:08:01 +00:00
|
|
|
|
這個遊戲的開發少不了熱情的Discord社區。請加入我們的<a href="<discordlink>" target="_blank">Discord 服務器</a>! <br><br>
|
2020-06-13 09:49:17 +00:00
|
|
|
|
|
2020-09-28 11:08:01 +00:00
|
|
|
|
本遊戲的音樂由<a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>製作——他是個很棒的伙伴。 <br><br>
|
2020-06-10 15:30:44 +00:00
|
|
|
|
|
2020-09-28 11:08:01 +00:00
|
|
|
|
最後,我想感謝我最好的朋友<a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>——如果沒有與他的異星工廠(factorio)的遊戲體驗,shapez.io將不會存在。
|
2020-06-10 15:30:44 +00:00
|
|
|
|
changelog:
|
2020-06-23 14:57:42 +00:00
|
|
|
|
title: 版本日誌
|
2020-06-10 15:30:44 +00:00
|
|
|
|
demo:
|
|
|
|
|
features:
|
2020-09-28 11:08:01 +00:00
|
|
|
|
restoringGames: 恢復存檔
|
|
|
|
|
importingGames: 匯入存檔
|
2020-06-23 14:57:42 +00:00
|
|
|
|
oneGameLimit: 最多一個存檔
|
|
|
|
|
customizeKeybindings: 按鍵設置
|
2020-06-26 01:13:18 +00:00
|
|
|
|
exportingBase: 匯出工廠截圖
|
2020-06-23 14:57:42 +00:00
|
|
|
|
settingNotAvailable: 在演示版中不可用。
|
2020-09-28 11:08:01 +00:00
|
|
|
|
tips:
|
|
|
|
|
- The hub accepts input of any kind, not just the current shape!
|
|
|
|
|
- Make sure your factories are modular - it will pay out!
|
|
|
|
|
- Don't build too close to the hub, or it will be a huge chaos!
|
|
|
|
|
- If stacking does not work, try switching the inputs.
|
|
|
|
|
- You can toggle the belt planner direction by pressing <b>R</b>.
|
|
|
|
|
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
|
|
|
|
|
- Ratios stay the same, as long as all upgrades are on the same Tier.
|
|
|
|
|
- Serial execution is more efficient than parallel.
|
|
|
|
|
- You will unlock more variants of buildings later in the game!
|
|
|
|
|
- You can use <b>T</b> to switch between different variants.
|
|
|
|
|
- Symmetry is key!
|
|
|
|
|
- You can weave different tiers of tunnels.
|
|
|
|
|
- Try to build compact factories - it will pay out!
|
|
|
|
|
- The painter has a mirrored variant which you can select with <b>T</b>
|
|
|
|
|
- Having the right building ratios will maximize efficiency.
|
|
|
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- At maximum level, 5 extractors will fill a single belt.
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- Don't forget about tunnels!
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- You don't need to divide up items evenly for full efficiency.
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- Holding <b>SHIFT</b> will activate the belt planner, letting you place
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long lines of belts easily.
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- Cutters always cut vertically, regardless of their orientation.
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- To get white mix all three colors.
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- The storage buffer priorities the first output.
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- Invest time to build repeatable designs - it's worth it!
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- Holding <b>CTRL</b> allows to place multiple buildings.
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- You can hold <b>ALT</b> to invert the direction of placed belts.
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- Efficiency is key!
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- Shape patches that are further away from the hub are more complex.
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- Machines have a limited speed, divide them up for maximum efficiency.
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- Use balancers to maximize your efficiency.
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- Organization is important. Try not to cross conveyors too much.
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- Plan in advance, or it will be a huge chaos!
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- Don't remove your old factories! You'll need them to unlock upgrades.
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- Try beating level 20 on your own before seeking for help!
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- Don't complicate things, try to stay simple and you'll go far.
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- You may need to re-use factories later in the game. Plan your factories to
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be re-usable.
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- Sometimes, you can find a needed shape in the map without creating it with
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stackers.
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- Full windmills / pinwheels can never spawn naturally.
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- Color your shapes before cutting for maximum efficiency.
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- With modules, space is merely a perception; a concern for mortal men.
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- Make a separate blueprint factory. They're important for modules.
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- Have a closer look on the color mixer, and your questions will be answered.
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- Use <b>CTRL</b> + Click to select an area.
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- Building too close to the hub can get in the way of later projects.
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- The pin icon next to each shape in the upgrade list pins it to the screen.
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- Mix all primary colors together to make white!
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- You have an infinite map, don't cramp your factory, expand!
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- Also try Factorio! It's my favorite game.
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- The quad cutter cuts clockwise starting from the top right!
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- You can download your savegames in the main menu!
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- This game has a lot of useful keybindings! Be sure to check out the
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settings page.
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- This game has a lot of settings, be sure to check them out!
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- The marker to your hub has a small compass to indicate its direction!
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
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- Press F4 twice to show the tile of your mouse and camera.
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