This allows it to start processing the next charge immediately, and
thus not lose any time even if there are multiple items to eject (as
for the double painter).
The words in the file were based on Chinese localization which doesn't fit the best for Taiwanese locale. This change modified the words below:
傳送帶 → 輸送帶
當前 → 目前
鼠標 → 游標
觸控板 → 軌跡板
屏幕 → 螢幕
導入 → 匯入
刷新率 → 更新率
信息 → 資訊
攝像頭 → 視角
設置 → 設定
性能 → 效能
創建 → 建立
獲取 → 取得
加載 → 載入
教程 → 教學
I made some small grammar improvements (some were really weird). Also, I used more simple and basic Dutch to make it understandable for people that can't talk fluent dutch.
I really wanted to contribute to the game, so I hope this makes it into the game :)
When the Disable Grid option is on,
the grid shown on the wires layer also disappears.
This is done by replacing the wires tile grid pattern
with a pure color that is the average color of the tile image.
The color also has the same transparency as the tile image.
The use of a pure color loses the grainy look of the image.
* Update base-ru.yaml
* Update base-ru.yaml
* Update base-ru.yaml
Sorry, even with my English knowledge I'm not really a programmer, so I badly understand error notifications. Give me time, maby I'll try couple times to get into it. Please disregard if there will be some more failed versions.
* Update base-ru.yaml
* Update base-ru.yaml
* Update base-ru.yaml
* Update base-pt-BR.yaml
Fixed a few typos, and translated reward_storage and reward_miner_chainable
* Update base-pt-BR.yaml
fixed a space and a missing "
* very small fix
* removed colons for steam text (line 14 and 24)
* proofread by krop
* final fix. If anyone else wants to proofread?
* Update base-fr.yaml
* Update base-nl.yaml
global.suffix.thousands :: should be uppercase as is stands for Kilo, which is shortened to K
global.infinite :: `oneindig` is the translation for infinite, not sure if keeping it as `inf` was on purpose.
global.time.* :: consistency
mainMenu.changelog :: -
mainMenu.continue :: technically a more correct translation
dialogs.buttons.restart :: consistency
dialogs.gameLoadFailure.title :: seems better to me
I will try to translate some more in the future, but my patience has run out at this moment :P
* Update base-nl.yaml
* Update base-nl.yaml
* Added layersupport to waypoints!!
It will now save what layer its made on!
* Added Migrator for 1006 to 1007
* Corrected Version Number
* Updated Comment
* Changed HUB Layer to be hardcoded