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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

288 Commits

Author SHA1 Message Date
tobspr
b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr
1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr
16902bed8d Rename belt_base -> belt, minor refactorings 2020-09-18 12:55:46 +02:00
tobspr
0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr
3529a5d77f Fix tslint 2020-09-13 11:19:16 +02:00
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch (#649)
* Add a setting to disable picking the miner when on a  resource patch

* Fix that one space :D

Linter go brrrr

Co-authored-by: dengr1065 <dengr1065@gmail.com>
2020-09-13 09:19:53 +02:00
tobspr
a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
tobspr
6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
2020-08-31 11:57:51 +02:00
tobspr
bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr
06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr
ec830ed5bc minor refactoring 2020-08-28 23:12:12 +02:00
tobspr
7a4fcb5c99 Prevent rendering selection outline twice 2020-08-28 23:11:56 +02:00
tobspr
807deaa705 Fix wires not showing placement indicator properly 2020-08-28 23:06:10 +02:00
tobspr
7cbe5bb8e7 Reverse order of shapes in shape info 2020-08-28 22:48:47 +02:00
tobspr
5336467838 statistics are now shown in shapes / second instead of shapes / minute 2020-08-28 22:41:13 +02:00
tobspr
8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr
e6b5f8d2ed Added setting to be able to delete buildings while placing, closes #45 2020-08-28 21:05:20 +02:00
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen (#590) 2020-08-24 20:51:29 +02:00
tobspr
296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
tobspr
1dfb5f7476 Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only 2020-08-15 23:19:55 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr
b1fb0fca7e Fix wires blueprint pasting bug, do not show wire info on unconnected wires 2020-08-15 18:14:00 +02:00
tobspr
7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr
6a3a9c49cf Improve layer preview 2020-08-15 15:24:42 +02:00
tobspr
c25428357e Remove unused code 2020-08-14 15:48:33 +02:00
tobspr
6c8a29cea6 Sneak preview to the wires layer when placing on the regular layer 2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr
3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr
9e76606674 Minor refactoring 2020-08-14 08:54:52 +02:00
tobspr
efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr
f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr
984bea1921 Add OR gate and different colors of wire based on the value 2020-08-13 20:01:54 +02:00
tobspr
52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr
75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr
f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr
850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr
bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr
d2077f5009 Fix building placer not showing slots properly 2020-08-10 21:36:46 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr
e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
Dimava
235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
Bjorn Stromberg
cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
Moppler
ae5c33abd2 Extend the pipette hack to work with belts and wires. 2020-07-19 15:56:40 +01:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency 2020-07-18 17:41:16 +10:00