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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

664 Commits

Author SHA1 Message Date
Sense101
694b95c25c Add save migration 2022-02-06 15:42:35 +00:00
Sense101
07f89c45a3 Fix miner and item producer, and refactor chained miners 2022-02-06 15:42:07 +00:00
Sense101
5b036d7f5b Revert back to exact speed - doesn't eject fast enough on higher speeds 2022-02-03 16:10:46 +00:00
Sense101
242b99b19b Refactor item acceptor and processor to be cleaner and work more smoothly 2022-02-01 16:48:24 +00:00
Thomas (DJ1TJOO)
97434a8e4f
Button fix when right click with placement building (#1319) 2022-02-01 17:29:13 +01:00
tobspr
80b1bc70f4 Mass selector draw optimizations 2022-02-01 17:18:44 +01:00
tobspr
3ad502c5a7 Fix belt path optimization 2022-02-01 17:04:43 +01:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
112e179bce Minor wegame adjustments 2021-09-12 11:04:32 +02:00
tobspr
358754307a Fix balancers 2021-08-29 14:43:13 +02:00
tobspr
f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr
ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr
f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
tobspr
8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr
06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak
6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block
2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr
993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101
4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101
736fbaed42
cleanup of trim code (#1283) 2021-08-24 19:38:16 +02:00
tobspr
ff47920e81 Further wegame adjustments 2021-08-18 17:22:50 +02:00
tobspr
c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr
8547dc409d Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-04 12:52:49 +02:00
tobspr
1b34346c0b Closes 1266 2021-08-04 12:52:45 +02:00
Sense101
599cc7cf9f
fixed allowing puzzles which autocomplete (#1262) 2021-08-04 12:50:31 +02:00
tobspr
d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak
e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block
0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Sense101
260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr
232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00
tobspr
b6de716bee Clean up links 2021-06-25 19:29:23 +02:00
tobspr
dba91fa50c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-25 16:31:56 +02:00
tobspr
db355da09e Minor puzzle control refactoring 2021-06-25 16:31:54 +02:00
Sense101
5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr
285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
Sense101
a75a880126
Fixed blueprint not properly clearing on right click (#1235)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00
tobspr
7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
Sense101
f7cc313ff4
Add back copy/paste in puzzle mode. (#1230)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* Added back copy/paste in puzzle mode

* fixed rotating non-rotatable buildings as blueprints and made blocker non-rotatable
2021-06-24 18:45:48 +02:00
Sense101
1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
Sense101
6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr
10428ec6b9 Fix "disableGrid" option causing glitches in the puzzle dlc 2021-06-22 14:37:03 +02:00
tobspr
4e763ae93a Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-20 11:53:50 +02:00
tobspr
c6bb1a22fb Bugfix backport 2021-06-20 11:53:37 +02:00
tobspr
8149ba875b Minor artwork adjustments 2021-06-19 17:46:28 +02:00
tobspr
a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr
f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr
b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr
65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr
42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00