1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

286 Commits

Author SHA1 Message Date
tobspr
16902bed8d Rename belt_base -> belt, minor refactorings 2020-09-18 12:55:46 +02:00
tobspr
0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr
3529a5d77f Fix tslint 2020-09-13 11:19:16 +02:00
Exund
3741934b39
Add a setting to disable picking the miner when on a resource patch (#649)
* Add a setting to disable picking the miner when on a  resource patch

* Fix that one space :D

Linter go brrrr

Co-authored-by: dengr1065 <dengr1065@gmail.com>
2020-09-13 09:19:53 +02:00
tobspr
a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
tobspr
6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Ryan Liptak
bdb08f67d8
Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
2020-08-31 11:57:51 +02:00
tobspr
bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr
06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr
ec830ed5bc minor refactoring 2020-08-28 23:12:12 +02:00
tobspr
7a4fcb5c99 Prevent rendering selection outline twice 2020-08-28 23:11:56 +02:00
tobspr
807deaa705 Fix wires not showing placement indicator properly 2020-08-28 23:06:10 +02:00
tobspr
7cbe5bb8e7 Reverse order of shapes in shape info 2020-08-28 22:48:47 +02:00
tobspr
5336467838 statistics are now shown in shapes / second instead of shapes / minute 2020-08-28 22:41:13 +02:00
tobspr
8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr
e6b5f8d2ed Added setting to be able to delete buildings while placing, closes #45 2020-08-28 21:05:20 +02:00
Ryan Liptak
4bcef8e725
Add button to toggle sortedness of the statistics screen (#590) 2020-08-24 20:51:29 +02:00
tobspr
296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
tobspr
1dfb5f7476 Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only 2020-08-15 23:19:55 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
Bjorn Stromberg
6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr
7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr
b1fb0fca7e Fix wires blueprint pasting bug, do not show wire info on unconnected wires 2020-08-15 18:14:00 +02:00
tobspr
7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr
6a3a9c49cf Improve layer preview 2020-08-15 15:24:42 +02:00
tobspr
c25428357e Remove unused code 2020-08-14 15:48:33 +02:00
tobspr
6c8a29cea6 Sneak preview to the wires layer when placing on the regular layer 2020-08-14 15:48:26 +02:00
tobspr
390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr
3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr
9e76606674 Minor refactoring 2020-08-14 08:54:52 +02:00
tobspr
efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr
f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr
984bea1921 Add OR gate and different colors of wire based on the value 2020-08-13 20:01:54 +02:00
tobspr
52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr
75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr
f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr
850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr
bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr
d2077f5009 Fix building placer not showing slots properly 2020-08-10 21:36:46 +02:00
tobspr
93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr
e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
Dimava
235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
Bjorn Stromberg
cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
Moppler
ae5c33abd2 Extend the pipette hack to work with belts and wires. 2020-07-19 15:56:40 +01:00
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency 2020-07-18 17:41:16 +10:00
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.

However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.

This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
2020-07-17 16:11:22 +10:00
tobspr
d017362b23 Docs and update changelog 2020-07-07 09:16:45 +02:00