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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

49 Commits

Author SHA1 Message Date
tobspr
145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr
34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr
44d0a8bcf7 Use better random number generation package 2022-06-12 17:33:54 +02:00
tobspr
8c5118e41d Fix randomInt not being evenly distributed 2022-06-07 14:16:14 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr
3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim
b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
LeopoldTal
f620706ed7
Format all upgrade tiers as Roman numerals (#830)
* format all upgrade tiers as Roman numerals

* show upgrade tiers 50+ as Arabic numerals
2020-12-07 13:06:54 +01:00
LeopoldTal
070245270f
Use locale decimal separator on belt reader display (#816)
* use locale decimal separator on belt reader display

* rename formatter method
2020-10-31 10:15:45 +01:00
tobspr
1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
tobspr
7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr
f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr
a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
Bjorn Stromberg
79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
Astavie
900128ad32 comments and tabs 2: electric boogaloo 2020-07-07 16:51:40 +02:00
Astavie
e251a25bb7 comments and tabs 2020-07-07 16:42:39 +02:00
Astavie
fbe04c94aa linter, please like me 2020-07-07 16:38:33 +02:00
Astavie
1c2ccd3582 make the linter happy 2020-07-07 16:28:58 +02:00
Astavie
0caaa055aa decimal separator 2020-07-07 16:19:26 +02:00
tobspr
97858b6eab Fix time formatting, again 2020-06-28 10:49:26 +02:00
tobspr
c4d328c1cd Fix bad time formatting and update changelog 2020-06-28 10:48:47 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00
tobspr
b3de1f9207 Re-enable analytics 2020-06-24 17:59:43 +02:00
tobspr
a95e69401d Improve belt direction lock 2020-06-17 13:21:34 +02:00
tobspr
84969a9205 Refactor building placer 2020-06-17 13:12:39 +02:00
tobspr
3c3c5acc8e
Merge pull request #85 from jaysc/continue
Added continue button
2020-06-16 17:48:43 +02:00
tobspr
3af6532d32 Refactor pinned shapes and make them smart, closes #72 2020-06-12 18:38:13 +02:00
Jaysc
f4d1e5447d Reordered continue and added new game button 2020-06-11 15:17:50 +01:00
hexagonhexagon
2781d531a1 Put suffixes in base-en.yaml under the key global.suffix. 2020-05-30 14:02:03 -04:00
hexagonhexagon
4409dbf17f Comply with ESLint. 2020-05-30 13:29:54 -04:00
hexagonhexagon
a92d703395 Make formatBigNumber() include a decimal point, and support numbers up to 999.9T. 2020-05-30 13:29:54 -04:00
tobspr
a60d23da77 Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00
tobspr
d58d15ef8c Add building speed infos to all buildings 2020-05-17 15:32:19 +02:00
tobspr
a70a937302 Initial support for translations 2020-05-17 12:12:13 +02:00
tobspr
5e3c28c150 Add support for different building variants 2020-05-16 22:45:40 +02:00
tobspr
224bc6c7e5 Add ability to import savegames, add game menu, multiple smaller improvements 2020-05-16 17:57:25 +02:00
tobspr
b05182a1cc Fix savegame crash 2020-05-16 10:11:13 +02:00
tobspr
a2b1342f55 Allow downloading savegames 2020-05-16 10:05:19 +02:00
tobspr
b01d38e55d Initial support for saving games 2020-05-14 21:54:11 +02:00
tobspr
85951615a9 Fix tslint errors 2020-05-14 08:56:18 +02:00
tobspr
9898916807 Statistics tab 2020-05-13 18:04:51 +02:00
Tobias Springer
93c6ea683d Initial commit 2020-05-09 16:45:23 +02:00