Fix tslint errors

pull/33/head
tobspr 4 years ago
parent cf5d776270
commit 85951615a9

@ -1,3 +1,5 @@
// @ts-nocheck
const path = require("path");
const webpack = require("webpack");
const utils = require("./buildutils");

@ -1,3 +1,5 @@
// @ts-nocheck
const path = require("path");
const webpack = require("webpack");
const utils = require("./buildutils");

@ -8,6 +8,7 @@
"private": true,
"scripts": {
"dev": "./gulp/gulp main.serveDev",
"tslint": "cd src/js && tsc",
"prettier-all": "prettier --write src/**/*.* && prettier --write gulp/**/*.*"
},
"dependencies": {

@ -22,17 +22,10 @@ export class AtlasDefinition {
}
}
// @ts-ignore
export const atlasFiles = require
// @ts-ignore
.context("../../../res_built/atlas/", false, /.*\.json/i)
.keys()
.map(f => f.replace(/^\.\//gi, ""))
.map(f => require("../../../res_built/atlas/" + f))
.map(data => new AtlasDefinition(data));
// export const atlasDefinitions = {
// qualityPreload: atlasFiles.filter((atlas) => atlas.meta.image.indexOf("_preload") >= 0),
// qualityLow: atlasFiles.filter((atlas) => atlas.meta.image.indexOf("_low") >= 0),
// qualityMedium: atlasFiles.filter((atlas) => atlas.meta.image.indexOf("_medium") >= 0),
// qualityHigh: atlasFiles.filter((atlas) => atlas.meta.image.indexOf("_high") >= 0),
// };

@ -1,13 +1,7 @@
import { GameRoot } from "../game/root";
import {
makeOffscreenBuffer,
freeCanvas,
getBufferVramUsageBytes,
getBufferStats,
clearBufferBacklog,
} from "./buffer_utils";
import { clearBufferBacklog, freeCanvas, getBufferStats, makeOffscreenBuffer } from "./buffer_utils";
import { createLogger } from "./logging";
import { round2Digits, round1Digit } from "./utils";
import { round1Digit } from "./utils";
/**
* @typedef {{

@ -1,11 +1,21 @@
import { createLogger } from "./logging";
const logger = createLogger("singleton_factory");
// simple factory pattern
export class SingletonFactory {
constructor() {
constructor(id) {
this.id = id;
// Store array as well as dictionary, to speed up lookups
this.entries = [];
this.idToEntry = {};
}
getId() {
return this.id;
}
register(classHandle) {
// First, construct instance
const instance = new classHandle();
@ -39,6 +49,7 @@ export class SingletonFactory {
findById(id) {
const entry = this.idToEntry[id];
if (!entry) {
logger.error("Object with id", id, "is not registered!");
assert(false, "Factory: Object with id '" + id + "' is not registered!");
return null;
}
@ -68,6 +79,14 @@ export class SingletonFactory {
return this.entries;
}
/**
* Returns all registered ids
* @returns {Array<string>}
*/
getAllIds() {
return Object.keys(this.idToEntry);
}
/**
* Returns amount of stored entries
* @returns {number}

@ -436,26 +436,6 @@ export function formatBigNumber(num, divider = ".") {
return sign + "" + num;
}
// if (num > 1e51) return sign + T.common.number_format.sedecillion.replace("%amount%", "" + roundSmart(num / 1e51));
// if (num > 1e48)
// return sign + T.common.number_format.quinquadecillion.replace("%amount%", "" + roundSmart(num / 1e48));
// if (num > 1e45)
// return sign + T.common.number_format.quattuordecillion.replace("%amount%", "" + roundSmart(num / 1e45));
// if (num > 1e42) return sign + T.common.number_format.tredecillion.replace("%amount%", "" + roundSmart(num / 1e42));
// if (num > 1e39) return sign + T.common.number_format.duodecillions.replace("%amount%", "" + roundSmart(num / 1e39));
// if (num > 1e36) return sign + T.common.number_format.undecillions.replace("%amount%", "" + roundSmart(num / 1e36));
// if (num > 1e33) return sign + T.common.number_format.decillions.replace("%amount%", "" + roundSmart(num / 1e33));
// if (num > 1e30) return sign + T.common.number_format.nonillions.replace("%amount%", "" + roundSmart(num / 1e30));
// if (num > 1e27) return sign + T.common.number_format.octillions.replace("%amount%", "" + roundSmart(num / 1e27));
// if (num >= 1e24) return sign + T.common.number_format.septillions.replace("%amount%", "" + roundSmart(num / 1e24));
// if (num >= 1e21) return sign + T.common.number_format.sextillions.replace("%amount%", "" + roundSmart(num / 1e21));
// if (num >= 1e18) return sign + T.common.number_format.quintillions.replace("%amount%", "" + roundSmart(num / 1e18));
// if (num >= 1e15) return sign + T.common.number_format.quantillions.replace("%amount%", "" + roundSmart(num / 1e15));
// if (num >= 1e12) return sign + T.common.number_format.trillions.replace("%amount%", "" + roundSmart(num / 1e12));
// if (num >= 1e9) return sign + T.common.number_format.billions.replace("%amount%", "" + roundSmart(num / 1e9));
// if (num >= 1e6) return sign + T.common.number_format.millions.replace("%amount%", "" + roundSmart(num / 1e6));
// if (num > 99999) return sign + T.common.number_format.thousands.replace("%amount%", "" + roundSmart(num / 1e3));
let rest = num;
let out = "";
@ -474,7 +454,7 @@ export function formatBigNumber(num, divider = ".") {
* @param {string=} divider THe divider for numbers like 50,000 (divider=',')
* @returns {string}
*/
export function formatBigNumberFull(num, divider = T.common.number_format.divider_thousands || " ") {
export function formatBigNumberFull(num, divider = ",") {
if (num < 1000) {
return num + "";
}
@ -492,65 +472,6 @@ export function formatBigNumberFull(num, divider = T.common.number_format.divide
return out.substring(0, out.length - 1);
}
/**
* Formats an amount of seconds into something like "5s ago"
* @param {number} secs Seconds
* @returns {string}
*/
export function formatSecondsToTimeAgo(secs) {
const seconds = Math_floor(secs);
const minutes = Math_floor(seconds / 60);
const hours = Math_floor(minutes / 60);
const days = Math_floor(hours / 24);
const trans = T.common.time;
if (seconds <= 60) {
if (seconds <= 1) {
return trans.one_second_before;
}
return trans.seconds_before.replace("%amount%", "" + seconds);
} else if (minutes <= 60) {
if (minutes <= 1) {
return trans.one_minute_before;
}
return trans.minutes_before.replace("%amount%", "" + minutes);
} else if (hours <= 60) {
if (hours <= 1) {
return trans.one_hour_before;
}
return trans.hours_before.replace("%amount%", "" + hours);
} else {
if (days <= 1) {
return trans.one_day_before;
}
return trans.days_before.replace("%amount%", "" + days);
}
}
/**
* Formats seconds into a readable string like "5h 23m"
* @param {number} secs Seconds
* @returns {string}
*/
export function formatSeconds(secs) {
const trans = T.common.time;
secs = Math_ceil(secs);
if (secs < 60) {
return trans.seconds_short.replace("%seconds%", "" + secs);
} else if (secs < 60 * 60) {
const minutes = Math_floor(secs / 60);
const seconds = secs % 60;
return trans.minutes_seconds_short
.replace("%seconds%", "" + seconds)
.replace("%minutes%", "" + minutes);
} else {
const hours = Math_floor(secs / 3600);
const minutes = Math_floor(secs / 60) % 60;
return trans.hours_minutes_short.replace("%minutes%", "" + minutes).replace("%hours%", "" + hours);
}
}
/**
* Delayes a promise so that it will resolve after a *minimum* amount of time only
* @param {Promise<any>} promise The promise to delay

@ -143,11 +143,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
*/
getDefinitionFromSimpleShapes(subShapes, color = enumColors.uncolored) {
const shapeLayer = /** @type {import("./shape_definition").ShapeLayer} */ (subShapes.map(
subShape => ({
subShape,
rotation: 0,
color,
})
subShape => ({ subShape, color })
));
return this.registerOrReturnHandle(new ShapeDefinition({ layers: [shapeLayer] }));

@ -148,7 +148,7 @@ declare interface Math {
}
declare interface String {
padStart(size: number, fill: string): string;
padStart(size: number, fill?: string): string;
padEnd(size: number, fill: string): string;
}
@ -170,6 +170,8 @@ declare interface SingletonFactoryTemplate<T> {
entries: Array<T>;
idToEntry: any;
getId(): string;
getAllIds(): Array<string>;
register(classHandle: new (...args: any[]) => T): void;
hasId(id: string): boolean;
findById(id: string): T;

@ -30,7 +30,7 @@ export class BaseSetting {
/**
* @param {Application} app
* @param {Element} element
* @param {HUDModalDialogs} dialogs
* @param {any} dialogs
*/
bind(app, element, dialogs) {
this.app = app;

@ -141,24 +141,6 @@ export class SavegameSerializer {
// entities
errorReason = errorReason || root.entityMgr.deserialize(savegame.entityMgr);
// resources
errorReason =
errorReason ||
this.internal.deserializeEntityArrayFixedType(
root,
savegame.entities.resources,
this.internal.deserializeResource
);
// buildings
errorReason =
errorReason ||
this.internal.deserializeEntityArray(
root,
savegame.entities.buildings,
this.internal.deserializeBuilding
);
// other stuff
errorReason = errorReason || root.time.deserialize(savegame.time);
errorReason = errorReason || root.camera.deserialize(savegame.camera);

@ -270,8 +270,7 @@ export function deserializeSchema(obj, schema, data, baseclassErrorResult = null
const errorStatus = schema[key].deserializeWithVerify(data[key], obj, key, obj.root);
if (errorStatus) {
error(
"serialization",
logger.error(
"Deserialization failed with error '" + errorStatus + "' on object",
obj,
"and key",
@ -294,17 +293,17 @@ export function deserializeSchema(obj, schema, data, baseclassErrorResult = null
export function verifySchema(schema, data) {
for (const key in schema) {
if (!data.hasOwnProperty(key)) {
error("verify", "Data", data, "does not contain", key, "(schema:", schema, ")");
logger.error("Data", data, "does not contain", key, "(schema:", schema, ")");
return "verify: missing key required by schema in stored data: " + key;
}
if (!schema[key].allowNull() && (data[key] === null || data[key] === undefined)) {
error("verify", "Data", data, "has null value for", key, "(schema:", schema, ")");
logger.error("Data", data, "has null value for", key, "(schema:", schema, ")");
return "verify: non-nullable entry is null: " + key;
}
const errorStatus = schema[key].verifySerializedValue(data[key]);
if (errorStatus) {
error("verify", errorStatus);
logger.error(errorStatus);
return "verify: " + errorStatus;
}
}

@ -6,6 +6,7 @@ import { Vector } from "../core/vector";
import { createLogger } from "../core/logging";
import { gMetaBuildingRegistry } from "../core/global_registries";
import { Entity } from "../game/entity";
import { MapResourcesSystem } from "../game/systems/map_resources";
const logger = createLogger("serializer_internal");
@ -80,61 +81,6 @@ export class SerializerInternal {
return null;
}
/**
* Deserializes a building
* @param {GameRoot} root
* @param {{ $: string, data: any }} payload
*/
deserializeBuilding(root, payload) {
const data = payload.data;
const id = payload.$;
if (!gMetaBuildingRegistry.hasId(id)) {
return "Metaclass not found for building: '" + id + "'";
}
const meta = gMetaBuildingRegistry.findById(id);
if (!meta) {
return "Metaclass not found for building: '" + id + "'";
}
const tile = new Vector(data.x, data.y).toTileSpace();
const instance = root.logic.internalPlaceBuildingLocalClientOnly({
tile: tile,
metaBuilding: meta,
uid: data.uid,
});
// Apply component specific properties
const errorStatus = this.deserializeComponents(instance, data.components);
if (errorStatus) {
return errorStatus;
}
// Apply enhancements
instance.updateEnhancements();
}
/**
* Deserializes a blueprint
* @param {GameRoot} root
* @param {any} data
* @returns {string|void}
*/
deserializeBlueprint(root, data) {
const id = data.meta;
const metaClass = gMetaBuildingRegistry.findById(id);
if (!metaClass) {
return "Metaclass not found for blueprint: '" + id + "'";
}
const tile = new Vector(data.x, data.y).toTileSpace();
const instance = root.logic.internalPlaceBlueprintLocalClientOnly({
tile: tile,
metaBuilding: metaClass,
uid: data.uid,
});
return this.deserializeComponents(instance, data.components);
}
/////// COMPONENTS ////
/**
@ -161,20 +107,4 @@ export class SerializerInternal {
}
}
}
/**
* Deserializes a resource
* @param {GameRoot} root
* @param {object} data
* @returns {string|void}
*/
deserializeResource(root, data) {
const id = data.key;
const instance = new MapResource(root, this.neutralFaction, id);
root.logic.internalPlaceMapEntityLocalClientOnly(
new Vector(data.x, data.y).toTileSpace(),
instance,
data.uid
);
}
}

@ -198,10 +198,10 @@ export class InGameState extends GameState {
this.core.initializeRoot(this, this.savegame);
if (this.savegame.hasGameDump()) {
this.app.gameAnalytics.handleGameStarted(this.savegame);
this.app.gameAnalytics.handleGameStarted();
this.stage4bResumeGame();
} else {
this.app.gameAnalytics.handleGameStarted(this.savegame);
this.app.gameAnalytics.handleGameStarted();
this.stage4aInitEmptyGame();
}
}

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