mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Refactor pinned shapes and make them smart, closes #72
This commit is contained in:
parent
8c01cc23d0
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -112,3 +112,6 @@ tmp_standalone_files
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# Github Actions files
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.github/workflows
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# Local config
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config.local.js
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@ -109,5 +109,9 @@
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}
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}
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}
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&.completed {
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opacity: 0.5;
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}
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}
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}
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@ -1,4 +1,13 @@
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export const CHANGELOG = [
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{
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version: "1.1.11",
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date: "unrelease",
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entries: [
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"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
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"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
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"Fix bug regarding number rounding",
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],
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},
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{
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version: "1.1.10",
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date: "12.06.2020",
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@ -377,7 +377,23 @@ export function findNiceValue(num) {
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return 0;
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}
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const roundAmount = 0.5 * Math_pow(10, Math_floor(Math_log10(num) - 1));
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let roundAmount = 1;
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if (num > 50000) {
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roundAmount = 10000;
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} else if (num > 20000) {
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roundAmount = 5000;
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} else if (num > 5000) {
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roundAmount = 1000;
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} else if (num > 2000) {
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roundAmount = 500;
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} else if (num > 1000) {
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roundAmount = 100;
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} else if (num > 100) {
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roundAmount = 20;
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} else if (num > 20) {
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roundAmount = 5;
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}
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const niceValue = Math_floor(num / roundAmount) * roundAmount;
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if (num >= 10) {
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return Math_round(niceValue);
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@ -389,6 +405,8 @@ export function findNiceValue(num) {
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return Math_round(niceValue * 100) / 100;
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}
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window.fn = findNiceValue;
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/**
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* Finds a nice integer value
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* @see findNiceValue
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@ -70,7 +70,7 @@ export class GameHUD {
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this.signals = {
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selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition, number]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
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notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
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buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
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@ -1,22 +1,54 @@
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import { Math_max } from "../../../core/builtins";
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import { ClickDetector } from "../../../core/click_detector";
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import { formatBigNumber, makeDiv } from "../../../core/utils";
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import { formatBigNumber, makeDiv, arrayDelete, arrayDeleteValue } from "../../../core/utils";
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import { ShapeDefinition } from "../../shape_definition";
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import { BaseHUDPart } from "../base_hud_part";
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import { blueprintShape } from "../../upgrades";
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import { blueprintShape, UPGRADES } from "../../upgrades";
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import { enumHubGoalRewards } from "../../tutorial_goals";
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/**
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* Manages the pinned shapes on the left side of the screen
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*/
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export class HUDPinnedShapes extends BaseHUDPart {
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constructor(root) {
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super(root);
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/**
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* Store a list of pinned shapes
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* @type {Array<string>}
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*/
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this.pinnedShapes = [];
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/**
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* Store handles to the currently rendered elements, so we can update them more
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* convenient. Also allows for cleaning up handles.
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* @type {Array<{
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* key: string,
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* amountLabel: HTMLElement,
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* lastRenderedValue: string,
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* element: HTMLElement,
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* detector?: ClickDetector
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* }>}
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*/
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this.handles = [];
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}
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createElements(parent) {
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this.element = makeDiv(parent, "ingame_HUD_PinnedShapes", []);
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}
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/**
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* Serializes the pinned shapes
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*/
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serialize() {
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return {
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shapes: this.pinnedShapes,
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};
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}
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/**
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* Deserializes the pinned shapes
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* @param {{ shapes: Array<string>}} data
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*/
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deserialize(data) {
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if (!data || !data.shapes || !Array.isArray(data.shapes)) {
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return "Invalid pinned shapes data";
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@ -24,48 +56,99 @@ export class HUDPinnedShapes extends BaseHUDPart {
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this.pinnedShapes = data.shapes;
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}
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/**
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* Initializes the hud component
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*/
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initialize() {
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/** @type {Array<{ key: string, goal: number }>} */
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this.pinnedShapes = [];
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/** @type {Array<{key: string, amountLabel: HTMLElement, lastRenderedValue: number, element: HTMLElement, detector?: ClickDetector}>} */
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this.handles = [];
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this.rerenderFull();
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// Connect to any relevant signals
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this.root.signals.storyGoalCompleted.add(this.rerenderFull, this);
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this.root.signals.upgradePurchased.add(this.updateShapesAfterUpgrade, this);
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this.root.signals.postLoadHook.add(this.rerenderFull, this);
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this.root.hud.signals.shapePinRequested.add(this.pinNewShape, this);
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this.root.hud.signals.shapeUnpinRequested.add(this.unpinShape, this);
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// Perform initial render
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this.updateShapesAfterUpgrade();
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}
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/**
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* Returns whether a given shape is pinned
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* Updates all shapes after an upgrade has been purchased and removes the unused ones
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*/
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updateShapesAfterUpgrade() {
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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const key = this.pinnedShapes[i];
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if (key === blueprintShape) {
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// Ignore blueprint shapes
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continue;
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}
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let goal = this.findGoalValueForShape(key);
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if (!goal) {
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// Seems no longer relevant
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this.pinnedShapes.splice(i, 1);
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i -= 1;
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}
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}
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this.rerenderFull();
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}
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/**
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* Finds the current goal for the given key. If the key is the story goal, returns
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* the story goal. If its the blueprint shape, no goal is returned. Otherwise
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* it's searched for upgrades.
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* @param {string} key
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*/
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findGoalValueForShape(key) {
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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return this.root.hubGoals.currentGoal.required;
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}
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if (key === blueprintShape) {
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return null;
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}
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// Check if this shape is required for any upgrade
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for (const upgradeId in UPGRADES) {
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const { tiers } = UPGRADES[upgradeId];
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const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
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const tierHandle = tiers[currentTier];
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if (!tierHandle) {
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// Max level
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continue;
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}
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for (let i = 0; i < tierHandle.required.length; ++i) {
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const { shape, amount } = tierHandle.required[i];
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if (shape === key) {
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return amount;
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}
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}
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}
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return null;
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}
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/**
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* Returns whether a given shape is currently pinned
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* @param {string} key
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*/
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isShapePinned(key) {
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if (!this.pinnedShapes) {
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return false;
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}
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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return true;
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}
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if (key === blueprintShape) {
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if (key === this.root.hubGoals.currentGoal.definition.getHash() || key === blueprintShape) {
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// This is a "special" shape which is always pinned
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return true;
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}
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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return true;
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}
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}
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return false;
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return this.pinnedShapes.indexOf(key) >= 0;
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}
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/**
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* Rerenders the whole component
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*/
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rerenderFull() {
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const currentGoal = this.root.hubGoals.currentGoal;
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const currentKey = currentGoal.definition.getHash();
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// First, remove old ones
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// First, remove all old shapes
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for (let i = 0; i < this.handles.length; ++i) {
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this.handles[i].element.remove();
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const detector = this.handles[i].detector;
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@ -75,28 +158,30 @@ export class HUDPinnedShapes extends BaseHUDPart {
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}
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this.handles = [];
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this.internalPinShape(currentKey, currentGoal.required, false, "goal");
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// Pin story goal
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this.internalPinShape(currentKey, false, "goal");
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// Pin blueprint shape as well
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if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
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this.internalPinShape(blueprintShape, null, false, "blueprint");
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this.internalPinShape(blueprintShape, false, "blueprint");
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}
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// Pin manually pinned shapes
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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const key = this.pinnedShapes[i].key;
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const key = this.pinnedShapes[i];
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if (key !== currentKey) {
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this.internalPinShape(key, this.pinnedShapes[i].goal);
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this.internalPinShape(key);
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}
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}
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}
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/**
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* Pins a shape
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* Pins a new shape
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* @param {string} key
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* @param {number} goal
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* @param {boolean} canUnpin
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* @param {string=} className
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*/
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internalPinShape(key, goal, canUnpin = true, className = null) {
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internalPinShape(key, canUnpin = true, className = null) {
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const definition = this.root.shapeDefinitionMgr.getShapeFromShortKey(key);
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const element = makeDiv(this.element, null, ["shape"]);
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@ -121,6 +206,7 @@ export class HUDPinnedShapes extends BaseHUDPart {
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const amountLabel = makeDiv(element, null, ["amountLabel"], "");
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const goal = this.findGoalValueForShape(key);
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if (goal) {
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makeDiv(element, null, ["goalLabel"], "/" + formatBigNumber(goal));
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}
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@ -129,18 +215,24 @@ export class HUDPinnedShapes extends BaseHUDPart {
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key,
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element,
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amountLabel,
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lastRenderedValue: -1,
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lastRenderedValue: "",
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});
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}
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/**
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* Updates all amount labels
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*/
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update() {
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for (let i = 0; i < this.handles.length; ++i) {
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const handle = this.handles[i];
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const currentValue = this.root.hubGoals.getShapesStoredByKey(handle.key);
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if (currentValue !== handle.lastRenderedValue) {
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handle.lastRenderedValue = currentValue;
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handle.amountLabel.innerText = formatBigNumber(currentValue);
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const currentValueFormatted = formatBigNumber(currentValue);
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if (currentValueFormatted !== handle.lastRenderedValue) {
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handle.lastRenderedValue = currentValueFormatted;
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handle.amountLabel.innerText = currentValueFormatted;
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const goal = this.findGoalValueForShape(handle.key);
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handle.element.classList.toggle("completed", goal && currentValue > goal);
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}
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}
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}
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@ -150,20 +242,15 @@ export class HUDPinnedShapes extends BaseHUDPart {
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* @param {string} key
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*/
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unpinShape(key) {
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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this.pinnedShapes.splice(i, 1);
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this.rerenderFull();
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return;
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}
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}
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arrayDeleteValue(this.pinnedShapes, key);
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this.rerenderFull();
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}
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/**
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* Requests to pin a new shape
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* @param {ShapeDefinition} definition
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* @param {number} goal
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*/
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pinNewShape(definition, goal) {
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pinNewShape(definition) {
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const key = definition.getHash();
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if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
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// Can not pin current goal
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@ -171,18 +258,16 @@ export class HUDPinnedShapes extends BaseHUDPart {
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}
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if (key === blueprintShape) {
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// Can not pin the blueprint shape
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return;
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}
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for (let i = 0; i < this.pinnedShapes.length; ++i) {
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if (this.pinnedShapes[i].key === key) {
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// Already pinned
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this.pinnedShapes[i].goal = Math_max(this.pinnedShapes[i].goal, goal);
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return;
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}
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// Check if its already pinned
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if (this.pinnedShapes.indexOf(key) >= 0) {
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return;
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}
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this.pinnedShapes.push({ key, goal });
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this.pinnedShapes.push(key);
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this.rerenderFull();
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}
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}
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@ -139,7 +139,7 @@ export class HUDShop extends BaseHUDPart {
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pinButton.classList.add("unpinned");
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pinButton.classList.remove("pinned", "alreadyPinned");
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} else {
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this.root.hud.signals.shapePinRequested.dispatch(shapeDef, amount);
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this.root.hud.signals.shapePinRequested.dispatch(shapeDef);
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pinButton.classList.add("pinned");
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pinButton.classList.remove("unpinned");
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}
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@ -9,10 +9,10 @@ import { SavegameSerializer } from "./savegame_serializer";
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import { BaseSavegameInterface } from "./savegame_interface";
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import { createLogger } from "../core/logging";
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import { globalConfig } from "../core/config";
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import { SavegameInterface_V1000 } from "./schemas/1000";
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import { getSavegameInterface, savegameInterfaces } from "./savegame_interface_registry";
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import { SavegameInterface_V1001 } from "./schemas/1001";
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import { SavegameInterface_V1002 } from "./schemas/1002";
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import { SavegameInterface_V1003 } from "./schemas/1003";
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const logger = createLogger("savegame");
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@ -44,7 +44,7 @@ export class Savegame extends ReadWriteProxy {
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* @returns {number}
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*/
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static getCurrentVersion() {
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return 1002;
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return 1003;
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}
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/**
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@ -93,6 +93,11 @@ export class Savegame extends ReadWriteProxy {
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data.version = 1002;
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}
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if (data.version === 1002) {
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SavegameInterface_V1003.migrate1002to1003(data);
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data.version = 1003;
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}
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return ExplainedResult.good();
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}
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@ -3,12 +3,14 @@ import { SavegameInterface_V1000 } from "./schemas/1000";
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import { createLogger } from "../core/logging";
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import { SavegameInterface_V1001 } from "./schemas/1001";
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import { SavegameInterface_V1002 } from "./schemas/1002";
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import { SavegameInterface_V1003 } from "./schemas/1003";
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/** @type {Object.<number, typeof BaseSavegameInterface>} */
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export const savegameInterfaces = {
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1000: SavegameInterface_V1000,
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1001: SavegameInterface_V1001,
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1002: SavegameInterface_V1002,
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1003: SavegameInterface_V1003,
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};
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const logger = createLogger("savegame_interface_registry");
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28
src/js/savegame/schemas/1003.js
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28
src/js/savegame/schemas/1003.js
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@ -0,0 +1,28 @@
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import { createLogger } from "../../core/logging.js";
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import { SavegameInterface_V1002 } from "./1002.js";
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const schema = require("./1003.json");
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const logger = createLogger("savegame_interface/1003");
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export class SavegameInterface_V1003 extends SavegameInterface_V1002 {
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getVersion() {
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return 1003;
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}
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getSchemaUncached() {
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return schema;
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}
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/**
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* @param {import("../savegame_typedefs.js").SavegameData} data
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*/
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static migrate1002to1003(data) {
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logger.log("Migrating 1002 to 1003");
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const dump = data.dump;
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if (!dump) {
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return true;
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}
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dump.pinnedShapes = { shapes: [] };
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}
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}
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5
src/js/savegame/schemas/1003.json
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5
src/js/savegame/schemas/1003.json
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@ -0,0 +1,5 @@
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{
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"type": "object",
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"required": [],
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"additionalProperties": true
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}
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