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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

90 Commits

Author SHA1 Message Date
tobspr
b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr
08a5b9070d Simplify hub component 2020-08-10 20:09:04 +02:00
tobspr
e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f Vastly improve belt performance 2020-08-10 15:02:14 +02:00
tobspr
bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
RogiJAG
f77d47d9f7 Add fl rotater variant 2020-07-18 12:03:49 -05:00
tobspr
0d6b855253 Allow color inverter to process colors as well 2020-07-07 09:06:17 +02:00
tobspr
04ea105584 Fix lots of bugs, add wire splitters / mergers 2020-07-06 21:33:37 +02:00
tobspr
54be64c0e2 Fix energy generator being not rotateable 2020-07-06 19:31:00 +02:00
tobspr
0bba6a9d79 Fix entity rendering bug when zooming out, add "Wires update" label to main menu 2020-07-06 18:36:10 +02:00
tobspr
756bcdb473 Fix tunnels entrances connecting to exits sometimes when they shouldn't 2020-07-06 14:19:46 +02:00
tobspr
a1007591e5 Fix multiple bugs, 2 2020-07-05 18:33:46 +02:00
tobspr
65337f90fc Fix multiple bugs 2020-07-05 18:33:41 +02:00
tobspr
d09bd0bcd7 Huge refactoring of the whole placement logic 2020-07-05 17:56:54 +02:00
tobspr
d75fb184a4 Implement color inverter building 2020-07-02 18:16:04 +02:00
tobspr
a77911263d Implement concept of energy consumption 2020-07-02 17:43:47 +02:00
tobspr
bd899df5fe Further progress on the energy generator / wires, fix translations 2020-07-01 17:51:11 +02:00
tobspr
8667739e5e MInor wires adjustment 2020-06-30 12:42:37 +02:00
tobspr
722c8ef836 Start to rework the graphics for the wires layer, make wires cooler than belts 2020-06-30 12:38:20 +02:00
tobspr
755f4bd2ea Update artwork and minor fixes 2020-06-30 09:27:30 +02:00
tobspr
989ed2db87 Fix wires placement not snapping 2020-06-30 08:23:05 +02:00
tobspr
b499760d74 Start to work on advanced shape processing 2020-06-28 20:28:46 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr
5dab3508cd Improve tunnel performance by caching receivers 2020-06-27 11:39:32 +02:00
tobspr
a057d68a8e Micro optimization for item acceptor 2020-06-27 11:03:34 +02:00
tobspr
2e266f5f21 Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
tobspr
419401b9be Improve performance by getting rid of instanceof 2020-06-27 10:38:11 +02:00
tobspr
d8bf4f9cd8 fix belt animation seeming to go 'backwards' on high belt speeds 2020-06-27 09:59:48 +02:00
tobspr
c844dd4798 Improve performance by only updating belt ejectors on the end of paths 2020-06-27 09:52:26 +02:00
tobspr
8ba0a36ee1 Re-Enable automatic belt placement 2 2020-06-27 09:34:09 +02:00
Mike Winger
a96b4a290d Fix tunnel incorrect delete bug 2020-06-26 20:00:44 -06:00
tobspr
42c569d91f Implement saving and restoring belt paths 2020-06-26 18:24:02 +02:00
tobspr
9a6029279d Disable some logging 2020-06-26 17:46:12 +02:00
tobspr
e594b6a4a7 Add belt rendering (very slow for now) 2020-06-26 17:28:19 +02:00
tobspr
a71c0b8039 Take 3 on the belt performance (+ tslint fixes) 2020-06-26 17:02:52 +02:00
tobspr
9ce912dbdd Second take on belt performance 2020-06-26 16:31:36 +02:00
tobspr
192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
tobspr
7ca425c8f3 Fix belt rendering bug 2020-06-25 12:53:59 +02:00
tobspr
182b62d604 Add method to debug changed areas 2020-06-25 12:42:48 +02:00
tobspr
77ddef0170 Add more FPS to belt animation 2020-06-25 12:18:48 +02:00
tobspr
6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00
tobspr
7b15a256b5 Further improve belt placement performance 2020-06-24 20:36:15 +02:00
tobspr
12927ec0ff
Merge pull request #198 from Phlosioneer/remove-belt-cache
Optimize belt cache
2020-06-24 20:26:22 +02:00
tobspr
9789468c2d Improve performance by caching area of changed ejectors 2020-06-24 20:25:43 +02:00
tobspr
b575bc4f41
Merge pull request #200 from Phlosioneer/ejector-cache-opt
Optimize ejector cache
2020-06-24 19:41:49 +02:00
tobspr
f204189fdb Refactor smart underground belt logic 2020-06-22 12:48:35 +02:00
Phlosioneer
f15cd5bcff Rework to cache instead of serialize
Using lessons from other PRs
2020-06-17 15:38:39 -04:00
Phlosioneer
eb182d6e94 Fix lint issues 2020-06-16 22:48:29 -04:00
Phlosioneer
da24c472d7 Fix click and drag
Clicking and dragging can trigger up to 4 add/destroy signals, and it's
a common case.
2020-06-16 22:08:46 -04:00