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								 tobspr | 7e139d116d | Catch up with enum change / merge | 2020-08-15 19:50:22 +02:00 |  | 
			
				
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								 Bjorn Stromberg | 6a447e3583 | Remove enumLayer and enumItemType | 2020-08-15 19:47:01 +02:00 |  | 
			
				
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								 tobspr | 7b40292be3 | Start to optimize rendering | 2020-08-15 19:43:03 +02:00 |  | 
			
				
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								 tobspr | b1fb0fca7e | Fix wires blueprint pasting bug, do not show wire info on unconnected wires | 2020-08-15 18:14:00 +02:00 |  | 
			
				
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								 tobspr | 7279b75187 | Improve information when hovering wires | 2020-08-15 17:51:28 +02:00 |  | 
			
				
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								 tobspr | 5a0d3dcbe8 | Add wire coating | 2020-08-15 16:16:17 +02:00 |  | 
			
				
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								 tobspr | 6c8a29cea6 | Sneak preview to the wires layer when placing on the regular layer | 2020-08-14 15:48:26 +02:00 |  | 
			
				
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								 tobspr | 390c4ce1a5 | Add display | 2020-08-14 14:55:37 +02:00 |  | 
			
				
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								 tobspr | 349657bafc | Update storage to also return if its full or not | 2020-08-14 13:15:26 +02:00 |  | 
			
				
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								 dengr1065 | 1dab9539bf | Add storage shape ejector pin (#568) | 2020-08-14 13:10:57 +02:00 |  | 
			
				
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								 tobspr | 8c39d31c5b | Optimize performance by using singletons for items | 2020-08-14 13:09:10 +02:00 |  | 
			
				
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								 tobspr | 3c34227c24 | Unify assets, refactor waypoints | 2020-08-14 12:14:15 +02:00 |  | 
			
				
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								 tobspr | 9085f32ec3 | Add multiple performance settings | 2020-08-14 09:38:48 +02:00 |  | 
			
				
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								 tobspr | 7fcfae747a | Fix tunnels, nr. 2 | 2020-08-14 08:53:35 +02:00 |  | 
			
				
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								 tobspr | c982827d60 | New building sprites | 2020-08-14 08:20:39 +02:00 |  | 
			
				
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								 tobspr | f69af63aa3 | Fix wires tunnel bug | 2020-08-14 07:21:49 +02:00 |  | 
			
				
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								 tobspr | fd7ae79971 | Fix hub not accepting items | 2020-08-13 21:06:54 +02:00 |  | 
			
				
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								 tobspr | efd8ba7ae9 | Add wire bridges and fix Q on hub crash | 2020-08-13 21:04:44 +02:00 |  | 
			
				
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								 tobspr | ff02508361 | Add transistor building (Gate) | 2020-08-13 20:47:33 +02:00 |  | 
			
				
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								 tobspr | f44563fc05 | Add item filter | 2020-08-13 20:30:43 +02:00 |  | 
			
				
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								 tobspr | 984bea1921 | Add OR gate and different colors of wire based on the value | 2020-08-13 20:01:54 +02:00 |  | 
			
				
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								 tobspr | 49da768b73 | Add NOT gate | 2020-08-13 19:33:35 +02:00 |  | 
			
				
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								 tobspr | 52b4d4d742 | Implement wire networks, add levers | 2020-08-13 19:23:00 +02:00 |  | 
			
				
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								 tobspr | 75ab655998 | Add basic logic gate and improve wires in general | 2020-08-13 10:23:50 +02:00 |  | 
			
				
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								 tobspr | f4ac6dfe03 | Add constant signal emitters | 2020-08-12 21:05:32 +02:00 |  | 
			
				
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								 tobspr | f65b3728ed | Improve wire auto-connect | 2020-08-12 20:11:24 +02:00 |  | 
			
				
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								 tobspr | f16ab2389a | initial take on wire auto-rotation | 2020-08-11 20:02:59 +02:00 |  | 
			
				
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								 tobspr | 850461df8f | Further take on logic wires | 2020-08-11 18:40:09 +02:00 |  | 
			
				
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								 tobspr | 20718ca05c | Fix tslint | 2020-08-11 13:29:47 +02:00 |  | 
			
				
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								 tobspr | 9701a143ec | Only store changed properties for all components | 2020-08-10 22:53:02 +02:00 |  | 
			
				
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								 tobspr | bb431b8490 | Reduce savegame size by not storing the tileSize in the static entity | 2020-08-10 22:13:26 +02:00 |  | 
			
				
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								 tobspr | 8d329990ef | Fix item filters being ignored | 2020-08-10 22:04:38 +02:00 |  | 
			
				
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								 tobspr | 93975df4d5 | Get rid of item ejector / acceptor layers and new wires buildings for now | 2020-08-10 21:24:58 +02:00 |  | 
			
				
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								 tobspr | 89294c7072 | Remove instant eject flag | 2020-08-10 20:32:45 +02:00 |  | 
			
				
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								 tobspr | b3b8da04a1 | Refactor belt underlay feature into seperate component | 2020-08-10 20:26:47 +02:00 |  | 
			
				
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								 tobspr | 08a5b9070d | Simplify hub component | 2020-08-10 20:09:04 +02:00 |  | 
			
				
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								 tobspr | e0ba1452b2 | Start to work on logical pins | 2020-08-10 15:02:49 +02:00 |  | 
			
				
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								 tobspr | 6f28aff78f | Vastly improve belt performance | 2020-08-10 15:02:14 +02:00 |  | 
			
				
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								 tobspr | bf2eee908f | Refactor static map entity component to store building metaclass | 2020-07-27 17:14:29 +02:00 |  | 
			
				
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								 RogiJAG | f77d47d9f7 | Add fl rotater variant | 2020-07-18 12:03:49 -05:00 |  | 
			
				
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								 tobspr | 0d6b855253 | Allow color inverter to process colors as well | 2020-07-07 09:06:17 +02:00 |  | 
			
				
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								 tobspr | 04ea105584 | Fix lots of bugs, add wire splitters / mergers | 2020-07-06 21:33:37 +02:00 |  | 
			
				
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								 tobspr | 54be64c0e2 | Fix energy generator being not rotateable | 2020-07-06 19:31:00 +02:00 |  | 
			
				
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								 tobspr | 0bba6a9d79 | Fix entity rendering bug when zooming out, add "Wires update" label to main menu | 2020-07-06 18:36:10 +02:00 |  | 
			
				
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								 tobspr | 756bcdb473 | Fix tunnels entrances connecting to exits sometimes when they shouldn't | 2020-07-06 14:19:46 +02:00 |  | 
			
				
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								 tobspr | a1007591e5 | Fix multiple bugs, 2 | 2020-07-05 18:33:46 +02:00 |  | 
			
				
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								 tobspr | 65337f90fc | Fix multiple bugs | 2020-07-05 18:33:41 +02:00 |  | 
			
				
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								 tobspr | d09bd0bcd7 | Huge refactoring of the whole placement logic | 2020-07-05 17:56:54 +02:00 |  | 
			
				
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								 tobspr | d75fb184a4 | Implement color inverter building | 2020-07-02 18:16:04 +02:00 |  | 
			
				
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								 tobspr | a77911263d | Implement concept of energy consumption | 2020-07-02 17:43:47 +02:00 |  |