Daan Breur
78c8e805f2
Use the new super cool inline FormElements
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Signed-off-by: Daan Breur <git@daanbreur.systems>
2021-11-22 21:53:35 +01:00
Daan Breur
839be106fc
BugFix, FormElements didnt get style
2021-11-22 14:32:03 +01:00
Daan Breur
84c5fb7757
Added option to FormElements for inline label,input.
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Signed-off-by: Daan Breur <git@daanbreur.systems>
2021-11-22 14:30:27 +01:00
Daan Breur
d9d7292526
Added Savegame Migration (version 1010)
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Signed-off-by: Daan Breur <git@daanbreur.systems>
2021-11-22 10:12:43 +01:00
Daan Breur
96b76aa631
UI for savegame
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- Made use of new `FormElementDetails`
- Added todos for translations
- Checkbox / Toggle for non-primarycolors
2021-11-21 21:32:05 +01:00
Daan Breur
cc8db54831
add allowNonPrimaryColors to GameCore.initNewGame
2021-11-21 21:30:36 +01:00
Daan Breur
f5f790f55a
Get settings to the core.
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- added `allowNonPrimaryColors` to `type:GameCreationPayload`
- added `allowNonPrimaryColors` to `class:InGameState`
2021-11-21 21:28:32 +01:00
Daan Breur
f1fab0af96
Let non-primarycolors generate after 2 chunks
2021-11-21 21:25:28 +01:00
Daan Breur
a3bb91ebfb
this.allowNonPrimaryColors added to BaseMap
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Signed-off-by: Daan Breur <git@daanbreur.systems>
2021-11-21 20:53:17 +01:00
Daan Breur
61ea329659
light, dark color for purple,yellow,cyan resources
2021-11-21 17:21:47 +01:00
Daan Breur
09f30e8473
feat(FormElement): New element FormElementDetails
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This implements a wrapper for FormElements that allows you to contain them in the <details> HTMLElement
2021-11-20 16:29:58 +01:00
Daan Breur
c6b5fdc8a7
Change logger messages to be natural language
2021-11-16 15:24:23 +01:00
Daan Breur
f29545c01c
Remove redundant setting of the seed.
2021-11-14 22:05:06 +01:00
Daan Breur
5171062e0f
Start of UI for newSavegame.
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Currently Includes: Name and Seed
2021-11-14 21:03:02 +01:00
Daan Breur
024527c9d2
set this.seed to payload.seed in InGameState
2021-11-14 13:18:52 +01:00
Daan Breur
6eeb82d857
use seed from parameters in this.root.map.seed
2021-11-14 13:16:46 +01:00
Daan Breur
8c10ff8a6f
Added param1.seed to initNewGame
2021-11-14 13:13:20 +01:00
Daan Breur
5a1c24c9df
Add seed to GameCreationPayload
2021-11-13 14:41:04 +01:00
tobspr
a7a2aad2b6
Minor wegame adjustments
2021-09-28 08:21:21 +02:00
tobspr
58fe6e2f51
Wegame adjustments
2021-09-18 19:17:27 +02:00
tobspr
112e179bce
Minor wegame adjustments
2021-09-12 11:04:32 +02:00
tobspr
2a51dad814
v1.4.4
2021-08-29 14:48:29 +02:00
tobspr
358754307a
Fix balancers
2021-08-29 14:43:13 +02:00
tobspr
4546ca63c1
Fix ad provider
2021-08-26 14:47:28 +02:00
tobspr
f61f25934f
Add setting to always show shape tooltip
2021-08-26 14:29:22 +02:00
tobspr
ae6c5b151e
Improve shape tooltip
2021-08-26 14:24:09 +02:00
tobspr
2695694f50
Fix lint
2021-08-26 14:14:53 +02:00
tobspr
abff623194
Show unrated puzzles different, dark theme adjustments
2021-08-26 09:11:56 +02:00
tobspr
f3b82961dc
Fix map chunk view
2021-08-26 09:04:46 +02:00
tobspr
874c792e4e
Set 1.4.3 release date
2021-08-25 17:17:06 +02:00
tobspr
0bba4dc5fa
Update changelog
2021-08-25 17:01:31 +02:00
tobspr
8b5cd160b6
DLC: Next Puzzle button & Search functionality, other stuff
2021-08-25 16:56:52 +02:00
tobspr
06d5c6a6dc
Fixes & update changelog
2021-08-25 13:23:02 +02:00
PFedak
6f56d77535
Aggregate map chunks in overlay. ( #1247 )
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Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.
By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block
2b4eb6771f
fix deselect on level up ( #1033 )
2021-08-25 12:59:03 +02:00
tobspr
993bd53a07
Shape tooltip adjustments
2021-08-25 12:55:59 +02:00
Sense101
4b36426a77
Added shape tooltip - final version ( #1251 )
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* Added shape tooltip
* Shortened and simplified shape tooltip code
* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101
736fbaed42
cleanup of trim code ( #1283 )
2021-08-24 19:38:16 +02:00
tobspr
d3fb22a54a
Further wegame version adjustments
2021-08-19 09:58:26 +02:00
tobspr
ff47920e81
Further wegame adjustments
2021-08-18 17:22:50 +02:00
tobspr
0751eec7d5
Gamedistribution version adjustments
2021-08-17 21:13:32 +02:00
tobspr
c4ef7d4431
wegame version adjustments
2021-08-17 19:51:28 +02:00
tobspr
012818841d
Wegame version adjustments
2021-08-16 12:34:40 +02:00
tobspr
aea668d7e3
Minor crosspromo update
2021-08-11 16:40:28 +02:00
tobspr
009e515336
Bump version, again
2021-08-11 16:36:17 +02:00
tobspr
24525344aa
Do not show changelog yet
2021-08-11 16:31:26 +02:00
tobspr
fb695d7413
Crosspromo
2021-08-11 16:27:39 +02:00
tobspr
eb628526c9
Wegame adjustments
2021-08-04 13:44:02 +02:00
tobspr
8547dc409d
Merge branch 'master' of github.com:tobspr/shapez.io
2021-08-04 12:52:49 +02:00
tobspr
1b34346c0b
Closes 1266
2021-08-04 12:52:45 +02:00