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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
Commit Graph

219 Commits

Author SHA1 Message Date
Greg Considine
26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
Tobias Springer
1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
LeopoldTal
f620706ed7
Format all upgrade tiers as Roman numerals (#830)
* format all upgrade tiers as Roman numerals

* show upgrade tiers 50+ as Arabic numerals
2020-12-07 13:06:54 +01:00
tobspr
b17cb6952b Update changelog and minor fixes 2020-10-31 12:19:51 +01:00
LeopoldTal
070245270f
Use locale decimal separator on belt reader display (#816)
* use locale decimal separator on belt reader display

* rename formatter method
2020-10-31 10:15:45 +01:00
tobspr
c4354161ad Add tutorial video links 2020-10-09 08:33:14 +02:00
tobspr
8260edb373 Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
tobspr
deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr
e1f3454629 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-10-08 09:13:55 +02:00
tobspr
5a96e76151 Allow configuring map resources scale 2020-10-08 09:13:53 +02:00
EmeraldBlock
a79500d574
Fix non-uniform distribution for freeplay shape color palette (#789)
* use nextIntRange instead of nextIntRangeInclusive

* Remove nextIntRangeInclusive

This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.
2020-10-08 08:44:10 +02:00
tobspr
21c9c3cee6 Fix belt path epsilon 2020-10-07 19:31:11 +02:00
tobspr
1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr
7dccc1a844 Unlock all levels when having a legacy savegame 2020-10-07 15:02:27 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr
2c50944732 Minor changes 2020-09-28 12:37:15 +02:00
tobspr
507121b886 Load css async 2020-09-28 12:24:52 +02:00
tobspr
0d52793c27 Minor refactoring 2020-09-28 12:17:38 +02:00
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr
f584d9d93e Further fixes found during testing, update local config 2020-09-24 17:43:50 +02:00
tobspr
1ecc2ebb5d Minor adjustments and fixes 2020-09-24 14:59:15 +02:00
tobspr
05847add71 Re-balance 2020-09-22 20:21:09 +02:00
tobspr
1ec8b4fe28 Only render shapes in map overview 2020-09-22 11:21:18 +02:00
tobspr
0274597a1c Fix tslint 2020-09-22 10:31:47 +02:00
Exund
b32ae43464
Fix 180° rotater not renamed everywhere (#675)
* Fixed atlas and buildingSpeed

* Revert atlas.json changes
2020-09-21 18:15:30 +02:00
tobspr
4636080dd7 Huge performance improvements 2020-09-21 18:09:27 +02:00
tobspr
1cd52f6dbd Fix tslint 2020-09-19 17:56:40 +02:00
tobspr
7d6af359a1 Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
tobspr
2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr
47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr
7bc45d8959 Improve buffer backlog performance, should speed up whole game 2020-09-19 09:28:29 +02:00
tobspr
b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr
1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr
746f4935ad Improve item ejector system 2020-09-18 18:32:53 +02:00
tobspr
b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr
6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
tobspr
04b8b62045 Update local config 2020-08-31 12:00:06 +02:00
tobspr
9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr
270f51d9ec Increase tier 2 tunnel range to 9 2020-08-29 23:05:34 +02:00
tobspr
78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr
238b08d4d1 Make shapes truthy 2020-08-29 11:08:30 +02:00
tobspr
06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr
bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
tobspr
a67448fbdf Fix being able to create constant signals without value 2020-08-28 22:56:56 +02:00
Bjorn Stromberg
1ff76e0b2e
[core/rectangle] Remove unused methods (#571)
* [core/rectangle] Remove unused methods

* Restore some methods
2020-08-18 14:19:25 +02:00
tobspr
b7efda9bf6 Further performance improvements 2020-08-15 22:44:15 +02:00
tobspr
b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
tobspr
d1a5dd8c9e Update local config with latest variables and cleanup a bit 2020-08-15 19:55:39 +02:00