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animation_frame.js
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Revert worker loader change
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2020-08-10 19:54:11 +02:00 |
assert.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
async_compression.js
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Improve saving speed by using crc32 instead of sha1 for checksum
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2020-08-10 23:31:02 +02:00 |
atlas_definitions.js
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Remove unused code (#526)
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2020-08-06 11:28:28 +02:00 |
background_resources_loader.js
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Adjustments to support chinese versions
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2021-03-09 10:07:19 +01:00 |
buffer_maintainer.js
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Only render shapes in map overview
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2020-09-22 11:21:18 +02:00 |
buffer_utils.js
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Improve buffer backlog performance, should speed up whole game
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2020-09-19 09:28:29 +02:00 |
cachebust.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
click_detector.js
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Get rid of some todos / fixmes
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2020-10-08 19:47:27 +02:00 |
config.js
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Update changelog and minor fixes
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2020-10-31 12:19:51 +01:00 |
config.local.js
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Further fixes found during testing, update local config
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2020-09-24 17:43:50 +02:00 |
dpi_manager.js
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Only render shapes in map overview
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2020-09-22 11:21:18 +02:00 |
draw_parameters.js
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Get rid of some todos / fixmes
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2020-10-08 19:47:27 +02:00 |
draw_utils.js
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Start to optimize rendering
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2020-08-15 19:43:03 +02:00 |
error_handler.js
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refactor • line 15 : replace log by error
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2020-06-28 20:56:47 -07:00 |
explained_result.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
factory.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
game_state.js
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Remove some todos
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2020-06-28 20:31:22 +02:00 |
global_registries.js
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Remove unused code (#526)
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2020-08-06 11:28:28 +02:00 |
globals.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
input_distributor.js
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Regression
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2020-06-22 14:46:33 +02:00 |
input_receiver.js
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Further blueprint improvements
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2020-05-27 15:03:36 +02:00 |
loader.js
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Further performance improvements, show indicator while game is saving
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2020-09-18 20:41:40 +02:00 |
logging.js
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Get rid of 'builtins' file since its useless and causes performance issues
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2020-06-27 10:51:52 +02:00 |
lzstring.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
modal_dialog_elements.js
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Allow configuring map resources scale
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2020-10-08 09:13:53 +02:00 |
modal_dialog_forms.js
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Allow configuring map resources scale
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2020-10-08 09:13:53 +02:00 |
polyfills.js
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Get rid of 'builtins' file since its useless and causes performance issues
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2020-06-27 10:51:52 +02:00 |
query_parameters.js
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Add sandbox controller
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2020-06-28 12:38:48 +02:00 |
read_write_proxy.js
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Cleanup IS_DEMO flags and introduce Restriction Manager
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2020-10-07 09:48:31 +02:00 |
rectangle.js
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[core/rectangle] Remove unused methods (#571)
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2020-08-18 14:19:25 +02:00 |
request_channel.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
restriction_manager.js
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Get rid of some todos / fixmes
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2020-10-08 19:47:27 +02:00 |
rng.js
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Fix non-uniform distribution for freeplay shape color palette (#789)
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2020-10-08 08:44:10 +02:00 |
sensitive_utils.encrypt.js
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Fix crc generation
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2020-08-10 23:34:30 +02:00 |
signal.js
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Add type hints to signals
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2020-05-14 08:44:07 +02:00 |
singleton_factory.js
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Fix tslint errors
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2020-05-14 08:56:18 +02:00 |
sprites.js
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Add potato mode
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2020-09-19 10:34:46 +02:00 |
stale_area_detector.js
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Improve item ejector system
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2020-09-18 18:32:53 +02:00 |
state_manager.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
textual_game_state.js
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Improve iconography in toolbar
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2020-05-18 20:30:03 +02:00 |
tracked_state.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
utils.js
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Format all upgrade tiers as Roman numerals (#830)
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2020-12-07 13:06:54 +01:00 |
vector.js
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Improve information when hovering wires
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2020-08-15 17:51:28 +02:00 |