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belt_reader.js
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Fix reader throughput
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2020-09-21 18:32:26 +02:00 |
belt_underlays.js
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Fix belt underlays
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2020-09-18 18:20:18 +02:00 |
belt.js
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Fix belt paths not rendering
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2020-09-21 18:07:47 +02:00 |
constant_signal.js
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Fix crash on constant signal dialog
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2020-08-28 23:10:07 +02:00 |
display.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
filter.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
hub.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
item_acceptor.js
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Add potato mode
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2020-09-19 10:34:46 +02:00 |
item_ejector.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
item_processor_overlays.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
item_processor.js
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Make the storage its own building, add sanity checks
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2020-09-23 08:59:39 +02:00 |
lever.js
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Fixed rotated levers not being rendered correctly
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2020-08-28 22:25:31 +02:00 |
logic_gate.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
map_resources.js
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Polishing, CSS Improvements, Improve dark mode
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2020-09-19 14:27:25 +02:00 |
miner.js
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Load css resources async, improve building descriptions
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2020-09-23 11:14:35 +02:00 |
static_map_entity.js
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Refactor item processor to use charges and thus be more correct, even at low tick rates
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2020-08-30 15:31:53 +02:00 |
storage.js
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Further performance improvements, show indicator while game is saving
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2020-09-18 20:41:40 +02:00 |
underground_belt.js
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Vastly improve underground belt performance
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2020-09-22 10:29:04 +02:00 |
wire.js
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Refactor filters to make them not stall if one output is blocked
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2020-09-19 19:30:04 +02:00 |
wired_pins.js
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Improve (rendering-) performance in DEV mode
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2020-09-18 19:51:15 +02:00 |