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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00
tobspr_shapez.io/src/js/game/systems
2020-09-23 11:14:35 +02:00
..
belt_reader.js Fix reader throughput 2020-09-21 18:32:26 +02:00
belt_underlays.js Fix belt underlays 2020-09-18 18:20:18 +02:00
belt.js Fix belt paths not rendering 2020-09-21 18:07:47 +02:00
constant_signal.js Fix crash on constant signal dialog 2020-08-28 23:10:07 +02:00
display.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
filter.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
hub.js Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
item_acceptor.js Add potato mode 2020-09-19 10:34:46 +02:00
item_ejector.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
item_processor_overlays.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
item_processor.js Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
lever.js Fixed rotated levers not being rendered correctly 2020-08-28 22:25:31 +02:00
logic_gate.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
map_resources.js Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
miner.js Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
static_map_entity.js Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
storage.js Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
underground_belt.js Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
wire.js Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
wired_pins.js Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00