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mesh/src/trapezoidTriangulation.ts

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17 KiB

import {
addBoundingSquareTo,
getDirectionSorter,
Graph,
GraphBoundary,
GraphDirection,
Point,
Segment,
SegmentWithIntersection, Triangle
} from "./pslg";
export function getFirstIntersectingSegmentInDirection(raySegment: Segment, boundary: GraphBoundary, graph: Graph, direction: GraphDirection, inclusive = false): [Segment, Point] {
const intersectingSegment = boundary.getBoundary(direction)
const intersectingPoint = raySegment.getIntersectionWith(intersectingSegment)
if ( !intersectingPoint ) {
console.log(
'getFirstIntersectingSegmentInDirection',
[raySegment.from.coordinate, raySegment.to.coordinate],
[intersectingSegment.from.coordinate, intersectingSegment.to.coordinate],
intersectingPoint
)
throw new RangeError('Ray segment does not extend to boundary in the given direction!')
}
// Now, collect all non-boundary segments that intersect with the ray segment
const intersections = (graph.segments
.map(segment => {
if ( boundary.isBoundarySegment(segment) ) return undefined
return {
segment,
intersect: segment[inclusive ? 'getIntersectionWith' : 'getIntersectionWithin'](raySegment)
}
})
.filter(x => x && x.intersect) as SegmentWithIntersection[])
.sort(getDirectionSorter(direction))
const intersection = intersections[0]
if ( intersection ) {
return [intersection.segment, intersection.intersect]
}
return [intersectingSegment, intersectingPoint]
}
export function triangulate(originalGraph: Graph): Graph {
const graph = originalGraph.clone()
const trapezoidSegments: Segment[] = [] //graph.segments.filter(segment => segment.isHorizontal())
const boundary = addBoundingSquareTo(graph)
const leftBound = boundary.getLeftBoundary()
const rightBound = boundary.getRightBoundary()
// trapezoidSegments.push(boundary.getLowerBoundary())
// For each vertex in the original graph, create a horizontal line that
// extends in both directions until it intersects with either (1) the boundary
// or (2) a segment in the graph.
const originalPoints = [...graph.points]
for ( const point of originalPoints ) {
if ( boundary.isBoundaryPoint(point) ) continue // skip boundary points
// First, check if there is a horizontal segment ending at this point
// extending toward the left
const hasLeftHorizon = graph.getSegmentsEndingAt(point)
.some(segment => segment.isHorizontal() && segment.getOtherPoint(point).isLeftOf(point))
let leftmostPoint: Point = point
let rightmostPoint: Point = point
let leftIntersectionRay: Segment
let rightIntersectionRay: Segment
if ( !hasLeftHorizon ) {
const leftRaySegment = new Segment(point, Point.from(boundary.getLeftBoundary().xmin, point.y))
const [leftIntersectingSegment, leftIntersectingPoint] = getFirstIntersectingSegmentInDirection(
leftRaySegment,
boundary,
graph,
GraphDirection.LEFT
)
leftmostPoint = leftIntersectingPoint
leftIntersectionRay = leftIntersectingSegment
}
// First, check if there is a horizontal segment ending at this point
// extending toward the left
const hasRightHorizon = graph.getSegmentsEndingAt(point)
.some(segment => segment.isHorizontal() && segment.getOtherPoint(point).isRightOf(point))
if ( !hasRightHorizon ) {
const rightRaySegment = new Segment(point, Point.from(boundary.getRightBoundary().xmin, point.y))
const [rightIntersectingSegment, rightIntersectingPoint] = getFirstIntersectingSegmentInDirection(
rightRaySegment,
boundary,
graph,
GraphDirection.RIGHT
)
rightmostPoint = rightIntersectingPoint
rightIntersectionRay = rightIntersectingSegment
}
if ( !leftmostPoint.is(rightmostPoint) ) {
// Check if this point has a line segment extending from both sides.
// If so, then the line segment will bisect a captive area to create 2 trapezoids,
// so we need to make 2 line segments.
let hasSegmentBelow = false
let hasSegmentAbove = false
graph.getSegmentsEndingAt(point)
.forEach(segment => {
const otherPoint = segment.getOtherPoint(point)
if ( otherPoint.y > point.y ) hasSegmentAbove = true
if ( otherPoint.y < point.y ) hasSegmentBelow = true
})
if ( hasSegmentAbove && hasSegmentBelow ) {
trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(leftmostPoint, point)))
trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(rightmostPoint, point)))
} else {
trapezoidSegments.push(graph.findExistingSegmentOrAdd(new Segment(leftmostPoint, rightmostPoint)))
}
}
}
// Any horizontal segments present in the original graph will also be used for form
// trapezoids, so push them onto the list of trapezoid base segments.
originalGraph.segments
.filter(segment => segment.isHorizontal())
.forEach(segment => trapezoidSegments.push(segment))
// Now, go through and identify trapezoids for all the horizontal segments we just added
for ( const segment of trapezoidSegments ) {
// Find the trapezoid formed with the segment as the bottom
// Create a vertical segment from the midpoint of the segment to the top boundary
const horizontalMidpoint = segment.getMidpoint()
let upperBoundaryPoint = Point.from(horizontalMidpoint.x, boundary.ymax)
let upperBoundaryVerticalSegment = new Segment(horizontalMidpoint, upperBoundaryPoint)
let [upperIntersectSegment, upperIntersectPoint] = getFirstIntersectingSegmentInDirection(
upperBoundaryVerticalSegment,
boundary,
graph,
GraphDirection.UP
)
upperBoundaryVerticalSegment = new Segment(horizontalMidpoint, upperIntersectPoint)
// Now we have the upper and lower boundaries of the trapezoid.
// So, we need to figure out the left and right boundaries next.
// Get the midpoint of the vertical segment
const verticalMidpoint = upperBoundaryVerticalSegment.getMidpoint()
let leftBoundaryPoint = Point.from(boundary.xmin, verticalMidpoint.y)
let leftBoundaryHorizontalSegment = new Segment(verticalMidpoint, leftBoundaryPoint)
const [leftIntersectSegment, leftIntersectPoint] = getFirstIntersectingSegmentInDirection(
leftBoundaryHorizontalSegment,
boundary,
graph,
GraphDirection.LEFT,
true
)
leftBoundaryHorizontalSegment = new Segment(verticalMidpoint, leftIntersectPoint)
// Repeat to get the right boundary
let rightBoundaryPoint = Point.from(boundary.xmax, verticalMidpoint.y)
let rightBoundaryHorizontalSegment = new Segment(verticalMidpoint, rightBoundaryPoint)
const [rightIntersectSegment, rightIntersectPoint] = getFirstIntersectingSegmentInDirection(
rightBoundaryHorizontalSegment,
boundary,
graph,
GraphDirection.RIGHT,
true
)
rightBoundaryHorizontalSegment = new Segment(verticalMidpoint, rightIntersectPoint)
// Check if the upper boundary segment extends beyond the x-range of the left- and right-boundary segments
// If so, we need to split it to fit within the bounds of the current trapezoid, starting with the right side
if ( upperIntersectSegment.xmax > rightIntersectSegment.xmax ) {
let [upperIntersectSplit1, upperIntersectSplit2] = upperIntersectSegment.splitAt(
Point.from(rightIntersectSegment.xmax, upperIntersectSegment.ymax)
)
graph.removeSegment(upperIntersectSegment)
upperIntersectSplit1 = graph.findExistingSegmentOrAdd(upperIntersectSplit1)
upperIntersectSplit2 = graph.findExistingSegmentOrAdd(upperIntersectSplit2)
upperIntersectSegment = upperIntersectSplit1.xmax === rightIntersectSegment.xmax ? upperIntersectSplit1 : upperIntersectSplit2
}
// Repeat for the left side
if ( upperIntersectSegment.xmin < leftIntersectSegment.xmin ) {
let [upperIntersectSplit1, upperIntersectSplit2] = upperIntersectSegment.splitAt(
Point.from(leftIntersectSegment.xmin, upperIntersectSegment.ymax)
)
graph.removeSegment(upperIntersectSegment)
upperIntersectSplit1 = graph.findExistingSegmentOrAdd(upperIntersectSplit1)
upperIntersectSplit2 = graph.findExistingSegmentOrAdd(upperIntersectSplit2)
upperIntersectSegment = upperIntersectSplit1.xmin === leftIntersectSegment.xmin ? upperIntersectSplit1 : upperIntersectSplit2
}
// Now, check if we actually have a 4-bound trapezoid, or if we have a triangle
const points = Point.distinct([
segment.from,
segment.to,
upperIntersectSegment.from,
upperIntersectSegment.to,
])
// Now, we have the 4 bounding segments of the trapezoid.
// Let's find the segments that make up the trapezoid
// We will do this by re-creating segments for the four sides of the trapezoid
// Split the left-side on the intersection point
const leftSegmentIntersectPoint = leftIntersectSegment.getIntersectionWith(segment)
if ( !leftSegmentIntersectPoint ) {
console.log('!leftSegmentIntersectPoint', segment.toQuickDisplay(), leftIntersectSegment.toQuickDisplay())
throw new Error('Unable to find trapezoid segment intersection')
}
// TODO Account for the case where we don't need to split the segment.
let trapezoidLeftBoundSegment = leftIntersectSegment
// let leftSegment1: Segment | undefined
// let leftSegment2: Segment | undefined
if ( !leftIntersectSegment.hasPoint(leftSegmentIntersectPoint) ) {
let [leftSegment1, leftSegment2] = leftIntersectSegment.splitAt(leftSegmentIntersectPoint)
graph.removeSegment(leftIntersectSegment)
leftSegment1 = graph.findExistingSegmentOrAdd(leftSegment1)
leftSegment2 = graph.findExistingSegmentOrAdd(leftSegment2)
// We care about the upper-segment from the split, as that is the bound of our trapezoid
trapezoidLeftBoundSegment = leftSegment1.ymin === leftSegmentIntersectPoint.y ? leftSegment1 : leftSegment2
// Now, we need to consider the case where the upper segment we split extends beyond the upper bound of
// the trapezoid we are working with now. If so, split the upper segment again.
if ( trapezoidLeftBoundSegment.ymax > upperIntersectPoint.y && points.length > 3 ) {
// The left bound extends beyond the top of this trapezoid. So, split it.
let localLeftUpperSplitPoint = Point.from(trapezoidLeftBoundSegment.xmin, upperIntersectPoint.y)
let [leftUpperSegment1, leftUpperSegment2] = trapezoidLeftBoundSegment.splitAt(localLeftUpperSplitPoint)
graph.removeSegment(trapezoidLeftBoundSegment)
leftUpperSegment1 = graph.findExistingSegmentOrAdd(leftUpperSegment1)
leftUpperSegment2 = graph.findExistingSegmentOrAdd(leftUpperSegment2)
trapezoidLeftBoundSegment = leftUpperSegment1.ymax === upperIntersectPoint.y ? leftUpperSegment1 : leftUpperSegment2
}
}
graph.findExistingSegmentOrAdd(trapezoidLeftBoundSegment)
// Repeat this process for the right-side segment
const rightSegmentIntersectPoint = rightIntersectSegment.getIntersectionWith(segment)
if ( !rightSegmentIntersectPoint ) throw new Error('Unable to find trapezoid segment intersection')
let trapezoidRightBoundSegment = rightIntersectSegment
if ( !rightIntersectSegment.hasPoint(rightSegmentIntersectPoint) ) {
let [rightSegment1, rightSegment2] = rightIntersectSegment.splitAt(rightSegmentIntersectPoint)
graph.removeSegment(rightIntersectSegment)
rightSegment1 = graph.findExistingSegmentOrAdd(rightSegment1)
rightSegment2 = graph.findExistingSegmentOrAdd(rightSegment2)
// We care about the upper-segment from the split, as that is the bound of our trapezoid
trapezoidRightBoundSegment = rightSegment1.ymin === rightSegmentIntersectPoint.y ? rightSegment1 : rightSegment2
// Now, we need to consider the case where the upper segment we split extends beyond the upper bound of
// the trapezoid we are working with now. If so, split the upper segment again.
if ( trapezoidRightBoundSegment.ymax > upperIntersectPoint.y && points.length > 3 ) {
// The left bound extends beyond the top of this trapezoid. So, split it.
let localRightUpperSplitPoint = Point.from(trapezoidRightBoundSegment.xmin, upperIntersectPoint.y)
let [rightUpperSegment1, rightUpperSegment2] = trapezoidRightBoundSegment.splitAt(localRightUpperSplitPoint)
graph.removeSegment(trapezoidRightBoundSegment)
rightUpperSegment1 = graph.findExistingSegmentOrAdd(rightUpperSegment1)
rightUpperSegment2 = graph.findExistingSegmentOrAdd(rightUpperSegment2)
trapezoidRightBoundSegment = rightUpperSegment1.ymax === upperIntersectPoint.y ? rightUpperSegment1 : rightUpperSegment2
}
}
// break;
if ( points.length === 3 ) {
// We found a triangle! Less work.
// Create the triangle and push it onto the graph
// const [p1, p2, p3] = points.map(x => graph.findExistingPointOrAdd(x))
// const s12 = graph.findExistingSegmentOrAdd(new Segment(p1, p2))
// const s23 = graph.findExistingSegmentOrAdd(new Segment(p2, p3))
// const s31 = graph.findExistingSegmentOrAdd(new Segment(p3, p1))
graph.findExistingTriangleOrAdd(new Triangle([trapezoidLeftBoundSegment, trapezoidRightBoundSegment, segment]))
continue // FIXME - remove to handle below-segment case
}
if ( points.length !== 4 ) {
throw new RangeError('Found shape with invalid number of distinct points!')
}
// Now we have all 4 bounding segments. We find the bisector that creates
// triangles with the largest minimum angle.
// First, try making triangles from bottom-left to top-right
const lowerLeftPoint = graph.findExistingPointOrAdd(Point.from(segment.xmin, segment.ymin))
const upperRightPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmax, upperIntersectSegment.ymax))
const bottomLeftBisectorSegment = new Segment(lowerLeftPoint, upperRightPoint)
const bottomLeftBisectorUpperTriangle = new Triangle([bottomLeftBisectorSegment, upperIntersectSegment, trapezoidLeftBoundSegment])
const bottomLeftBisectorLowerTriangle = new Triangle([bottomLeftBisectorSegment, segment, trapezoidRightBoundSegment])
const bottomLeftBisectorMinAngle = Math.min(bottomLeftBisectorUpperTriangle.getMinimumAngle(), bottomLeftBisectorLowerTriangle.getMinimumAngle())
const upperLeftPoint = graph.findExistingPointOrAdd(Point.from(upperIntersectSegment.xmin, upperIntersectSegment.ymax))
const lowerRightPoint = graph.findExistingPointOrAdd(Point.from(segment.xmax, segment.ymin))
const topRightBisectorSegment = new Segment(upperLeftPoint, lowerRightPoint)
const upperRightBisectorUpperTriangle = new Triangle([topRightBisectorSegment, upperIntersectSegment, trapezoidRightBoundSegment])
const upperRightBisectorLowerTriangle = new Triangle([topRightBisectorSegment, trapezoidLeftBoundSegment, segment])
const upperRightBisectorMinAngle = Math.min(upperRightBisectorUpperTriangle.getMinimumAngle(), upperRightBisectorLowerTriangle.getMinimumAngle())
const optimalBisectorUpperTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorUpperTriangle : bottomLeftBisectorUpperTriangle
const optimalBisectorLowerTriangle = upperRightBisectorMinAngle > bottomLeftBisectorMinAngle ? upperRightBisectorLowerTriangle : bottomLeftBisectorLowerTriangle
// Add the triangles to the graph
const upperTriangleSegments = optimalBisectorUpperTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
graph.findExistingTriangleOrAdd(new Triangle(upperTriangleSegments as [Segment, Segment, Segment]))
const lowerTriangleSegments = optimalBisectorLowerTriangle.sides.map(side => graph.findExistingSegmentOrAdd(side))
graph.findExistingTriangleOrAdd(new Triangle(lowerTriangleSegments as [Segment, Segment, Segment]))
}
return graph
}