Some adventures in mesh generation and triangulation
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garrettmills 71d6b629ab Fix internal trapezoid triangulation & triangle angle calculations
- Fix Triangle.getAngles
- Fix Triangle.getMinAngle
- Fix optimal bisector triangle computations
- Fix trapezoid computations

Triangulation is (mostly) working now. Still need to handle the edge
case where the base of a trapezoid corresponds to multiple upper bound
vectors.
2021-09-27 22:33:43 -05:00
src Fix internal trapezoid triangulation & triangle angle calculations 2021-09-27 22:33:43 -05:00
.gitignore
Makefile
package.json
pnpm-lock.yaml
README.md
tsconfig.json

Sources

I plan to clean these up and reference them better, but for now: