Some adventures in mesh generation and triangulation
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garrettmills 71d6b629ab Fix internal trapezoid triangulation & triangle angle calculations
- Fix Triangle.getAngles
- Fix Triangle.getMinAngle
- Fix optimal bisector triangle computations
- Fix trapezoid computations

Triangulation is (mostly) working now. Still need to handle the edge
case where the base of a trapezoid corresponds to multiple upper bound
vectors.
2021-09-27 22:33:43 -05:00
src Fix internal trapezoid triangulation & triangle angle calculations 2021-09-27 22:33:43 -05:00
.gitignore Initial import 2021-09-24 03:20:39 -05:00
Makefile Initial import 2021-09-24 03:20:39 -05:00
package.json Initial import 2021-09-24 03:20:39 -05:00
pnpm-lock.yaml Initial import 2021-09-24 03:20:39 -05:00
README.md Rough sources list 2021-09-24 03:24:30 -05:00
tsconfig.json Initial import 2021-09-24 03:20:39 -05:00

Sources

I plan to clean these up and reference them better, but for now: