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buildings
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
components
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
hud
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
items
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Further performance improvements
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2020-08-15 22:44:15 +02:00 |
systems
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Fix cutter
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2020-08-18 20:12:18 +02:00 |
themes
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Improve information when hovering wires
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2020-08-15 17:51:28 +02:00 |
time
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Add multiple performance settings
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2020-08-14 09:38:48 +02:00 |
automatic_save.js
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Get rid of 'builtins' file since its useless and causes performance issues
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2020-06-27 10:51:52 +02:00 |
base_item.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
belt_path.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
blueprint.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
building_codes.js
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Reduce savegame size by not storing the tileSize in the static entity
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2020-08-10 22:13:26 +02:00 |
camera.js
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find a more meaningful name and make it const
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2020-07-04 19:28:10 +03:00 |
colors.js
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Get rid of item ejector / acceptor layers and new wires buildings for now
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2020-08-10 21:24:58 +02:00 |
component_registry.js
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Add display
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2020-08-14 14:55:37 +02:00 |
component.js
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Remove unused code (#526)
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2020-08-06 11:28:28 +02:00 |
core.js
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Further performance improvements
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2020-08-15 22:44:15 +02:00 |
dynamic_tickrate.js
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Remove unused code (#526)
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2020-08-06 11:28:28 +02:00 |
entity_components.js
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Add display
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2020-08-14 14:55:37 +02:00 |
entity_manager.js
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Remove some todos
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2020-06-28 20:31:22 +02:00 |
entity.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
game_loading_overlay.js
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Initial support for translations
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2020-05-17 12:12:13 +02:00 |
game_speed_registry.js
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Initial support for saving games
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2020-05-14 21:54:11 +02:00 |
game_system_manager.js
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Add display
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2020-08-14 14:55:37 +02:00 |
game_system_with_filter.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
game_system.js
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Initial commit
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2020-05-09 16:45:23 +02:00 |
hub_goals.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
item_registry.js
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Add constant signal emitters
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2020-08-12 21:05:32 +02:00 |
item_resolver.js
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Optimize performance by using singletons for items
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2020-08-14 13:09:10 +02:00 |
key_action_mapper.js
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
logic.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
map_chunk_view.js
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Fix rendering bug
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2020-08-28 20:56:02 +02:00 |
map_chunk.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
map_view.js
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Fix rendering bug
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2020-08-28 20:56:02 +02:00 |
map.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
meta_building_registry.js
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
meta_building.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
production_analytics.js
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Remove enumLayer and enumItemType
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2020-08-15 19:47:01 +02:00 |
root.js
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Huge rendering performance improvements and minor other changes, lots of refactorings
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2020-08-15 22:32:55 +02:00 |
shape_definition_manager.js
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Unify assets, refactor waypoints
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2020-08-14 12:14:15 +02:00 |
shape_definition.js
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Add virtual shape processing buildings
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2020-08-18 20:02:39 +02:00 |
sound_proxy.js
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Fix sound being played too often
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2020-06-25 13:12:35 +02:00 |
theme.js
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Dark mode support and much other stuff
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2020-05-17 13:24:47 +02:00 |
tutorial_goals_mappings.js
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Added artwork and en translation, unlocks with CCW
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2020-07-18 12:03:49 -05:00 |
tutorial_goals.js
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Add fl rotater variant
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2020-07-18 12:03:49 -05:00 |
upgrades.js
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Update story goals
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2020-06-27 11:54:14 +02:00 |