..
buildings
Improve visibility of color items
2020-08-29 21:45:32 +02:00
components
Fix savegame serialization
2020-08-30 15:56:30 +02:00
hud
Add a setting to disable picking the miner when on a resource patch ( #649 )
2020-09-13 09:19:53 +02:00
items
Make shapes truthy
2020-08-29 11:08:30 +02:00
systems
Music & Sound volume sliders in the settings menu ( #611 )
2020-08-31 15:46:21 +02:00
themes
Add setting to show chunk borders
2020-08-29 22:52:52 +02:00
time
Fix buildings not working at their advertised speed, closes #440 , closes #442 , closes #437 , closes #449
2020-08-29 22:35:30 +02:00
automatic_save.js
Store wires state on save
2020-08-29 23:38:49 +02:00
base_item.js
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
belt_path.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
blueprint.js
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
building_codes.js
Reduce savegame size by not storing the tileSize in the static entity
2020-08-10 22:13:26 +02:00
camera.js
find a more meaningful name and make it const
2020-07-04 19:28:10 +03:00
colors.js
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
component_registry.js
Add belt reader building
2020-08-29 10:38:23 +02:00
component.js
Remove unused code ( #526 )
2020-08-06 11:28:28 +02:00
core.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
dynamic_tickrate.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
entity_components.js
Add belt reader building
2020-08-29 10:38:23 +02:00
entity_manager.js
Remove some todos
2020-06-28 20:31:22 +02:00
entity.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
game_loading_overlay.js
Initial support for translations
2020-05-17 12:12:13 +02:00
game_speed_registry.js
Initial support for saving games
2020-05-14 21:54:11 +02:00
game_system_manager.js
Refactor item processor to use charges and thus be more correct, even at low tick rates
2020-08-30 15:31:53 +02:00
game_system_with_filter.js
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
game_system.js
Initial commit
2020-05-09 16:45:23 +02:00
hub_goals.js
Add belt reader building
2020-08-29 10:38:23 +02:00
item_registry.js
Add constant signal emitters
2020-08-12 21:05:32 +02:00
item_resolver.js
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
key_action_mapper.js
Add belt reader building
2020-08-29 10:38:23 +02:00
logic.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
map_chunk_view.js
Add setting to show chunk borders
2020-08-29 22:52:52 +02:00
map_chunk.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
map_view.js
Add setting to show chunk borders
2020-08-29 22:52:52 +02:00
map.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
meta_building_registry.js
Add belt reader building
2020-08-29 10:38:23 +02:00
meta_building.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
production_analytics.js
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
root.js
Huge rendering performance improvements and minor other changes, lots of refactorings
2020-08-15 22:32:55 +02:00
shape_definition_manager.js
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
shape_definition.js
"Logic pain fix" - Fixing quad painter pain... ( #607 )
2020-08-29 07:56:47 +02:00
sound_proxy.js
Fix sound being played too often
2020-06-25 13:12:35 +02:00
theme.js
Dark mode support and much other stuff
2020-05-17 13:24:47 +02:00
tutorial_goals_mappings.js
Added artwork and en translation, unlocks with CCW
2020-07-18 12:03:49 -05:00
tutorial_goals.js
Add 1x1 compact splitters
2020-08-28 21:28:29 +02:00
upgrades.js
Update story goals
2020-06-27 11:54:14 +02:00