tobspr
fa25deb761
Puzzle mode ( #1135 )
...
* Add mode button to main menu
* [WIP] Add mode menu. Add factory-based gameMode creation
* Add savefile migration, serialize, deserialize
* Add hidden HUD elements, zone, and zoom, boundary constraints
* Clean up lint issues
* Add building, HUD exclusion, building exclusion, and refactor
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria
* Add ingame puzzle mode UI elements
- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions
Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
2021-04-12 14:03:47 +02:00
tobspr
82aaf7f037
Add ability to edit constant signals, bump version
2020-12-07 12:47:19 +01:00
tobspr
1164ef4030
Offer tutorial videos
2020-10-09 08:16:20 +02:00
tobspr
1bb8b6f079
Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades
2020-10-07 18:35:03 +02:00
tobspr
fa27d1681f
Cleanup IS_DEMO flags and introduce Restriction Manager
2020-10-07 09:48:31 +02:00
tobspr
344f213566
Minor refactoring
2020-09-29 18:03:53 +02:00
tobspr
5a3807883e
Update demo hint and lock demo to lvl 14
2020-09-29 16:46:29 +02:00
tobspr
fd3bbcdc20
Enable beta overlay again
2020-09-28 18:24:18 +02:00
tobspr
07ac928717
Show warning when placing too many buildings
2020-09-28 15:01:28 +02:00
tobspr
4f6d9785c1
Add final shapes and upgrades until tier 20
2020-09-28 10:54:21 +02:00
tobspr
24eb060000
Fix mouse panning
2020-09-19 20:57:20 +02:00
tobspr
0377c6d58f
Highlight connected miners, improve miner performance
2020-09-13 18:39:06 +02:00
tobspr
6c8a29cea6
Sneak preview to the wires layer when placing on the regular layer
2020-08-14 15:48:26 +02:00
tobspr
3c34227c24
Unify assets, refactor waypoints
2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3
Add multiple performance settings
2020-08-14 09:38:48 +02:00
tobspr
52b4d4d742
Implement wire networks, add levers
2020-08-13 19:23:00 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
77440a68bc
Add sandbox controller
2020-06-28 12:38:48 +02:00
tobspr
17123fd7b9
Further work on the energy generator
2020-06-28 11:44:30 +02:00
tobspr
c74843424a
Disable wires content for now (so we can push a sub-update)
2020-06-27 09:38:41 +02:00
tobspr
192d1dbedb
Initial take on belt optimization
2020-06-26 13:57:07 +02:00
tobspr
182b62d604
Add method to debug changed areas
2020-06-25 12:42:48 +02:00
tobspr
6677ff0a44
Initial take on wires
2020-06-24 22:23:10 +02:00
tobspr
9a67115ba7
Color blind mode
2020-06-22 14:32:24 +02:00
tobspr
d907dbb191
Improve pipette
2020-06-21 22:29:23 +02:00
tobspr
0b31ad0c7b
Pipette
2020-06-21 21:44:53 +02:00
tobspr
317b7d72ff
Add setting to disable vignette
2020-06-17 13:58:59 +02:00
tobspr
7e745fd0ce
Allow exporting whole bases, closes #137
2020-06-13 10:57:29 +02:00
tobspr
2f45e345fe
Merge pull request #113 from hexagonhexagon/cut-paste-blueprints
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Add cut, paste options for blueprints
2020-06-12 19:05:53 +02:00
tobspr
3af6532d32
Refactor pinned shapes and make them smart, closes #72
2020-06-12 18:38:13 +02:00
hexagonhexagon
e39a868998
Add "Paste last blueprint" keybind. Last blueprint is not preserved on save/exit.
2020-06-11 17:56:13 -04:00
hexagonhexagon
0885bd6727
Make shapes unpinnable. The current goal shape uses a special pin icon.
2020-06-07 19:35:42 -04:00
tobspr
f145e98450
Fix crash
2020-06-01 21:16:26 +02:00
tobspr
cef07dec56
Add "interactive" tutorial for first level
2020-06-01 21:14:12 +02:00
tobspr
704b6e14b8
Minor fixes, update changelog, add experimental macosx and linux builds
2020-05-30 20:12:16 +02:00
tobspr
576bd3166f
Minor improvements
2020-05-30 19:11:18 +02:00
tobspr
ffd011ac45
Preparations for the trailer
2020-05-30 17:50:29 +02:00
tobspr
ec021780d8
Initial waypoint support
2020-05-28 19:40:48 +02:00
tobspr
e0facaf788
Fix keys being stuck, show savegame levels in main menu
2020-05-28 14:53:11 +02:00
tobspr
0cd324c82b
Initial support for blueprints (Buggy)
2020-05-27 14:30:59 +02:00
tobspr
f03f04caa1
Allow to disable hints, add changelog
2020-05-23 15:04:55 +02:00
tobspr
c502ecad0c
Add small tutorial
2020-05-23 12:26:04 +02:00
tobspr
8760026893
Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region ( closes #7 ) ( closes #9 )
2020-05-21 10:40:21 +02:00
tobspr
9c4fe248db
Do not allow saving in the demo version
2020-05-19 15:03:13 +02:00
tobspr
3714a59fca
Add customizable keybindings & watermark
2020-05-19 09:14:40 +02:00
tobspr
a60d23da77
Multiple improvements, fix saves on underground belts
2020-05-18 22:08:33 +02:00
tobspr
ca0e17f3dd
Support dynamic tick rates
2020-05-18 12:53:01 +02:00
tobspr
224bc6c7e5
Add ability to import savegames, add game menu, multiple smaller improvements
2020-05-16 17:57:25 +02:00
tobspr
c1d720ca52
Add notifications when saving and new upgrades are available, minor improvements
2020-05-16 12:43:11 +02:00
tobspr
faa2ef9bd7
Show required amount in pinned shapes
2020-05-14 13:40:38 +02:00