Add notifications when saving and new upgrades are available, minor improvements

pull/33/head
tobspr 4 years ago
parent 9f0435b51d
commit c1d720ca52

@ -0,0 +1,17 @@
“Commons Clause” License Condition v1.0
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, the right to Sell the Software.
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Clause License Condition notice.
Copyright 2020 Tobias Springer <tobias.springer1@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, BUT NOT sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

@ -110,6 +110,7 @@
"speed-measure-webpack-plugin": "^1.3.1",
"strip-json-comments": "^3.0.1",
"trim": "^0.0.1",
"webpack-stream": "^5.1.0"
"webpack-stream": "^5.1.0",
"yaml-loader": "^0.6.0"
}
}

@ -108,6 +108,11 @@ module.exports = ({ watch = false, standalone = false }) => {
},
},
},
{
test: /\.ya?ml$/,
type: "json", // Required by Webpack v4
use: "yaml-loader",
},
],
},
output: {

@ -269,6 +269,11 @@ module.exports = ({
test: /\.md$/,
use: ["html-loader", "markdown-loader"],
},
{
test: /\.ya?ml$/,
type: "json", // Required by Webpack v4
use: "yaml-loader",
},
],
},
};

@ -14068,6 +14068,19 @@ yallist@^3.0.0, yallist@^3.0.2, yallist@^3.0.3:
resolved "https://registry.yarnpkg.com/yallist/-/yallist-3.0.3.tgz#b4b049e314be545e3ce802236d6cd22cd91c3de9"
integrity sha512-S+Zk8DEWE6oKpV+vI3qWkaK+jSbIK86pCwe2IF/xwIpQ8jEuxpw9NyaGjmp9+BoJv5FV2piqCDcoCtStppiq2A==
yaml-loader@^0.6.0:
version "0.6.0"
resolved "https://registry.yarnpkg.com/yaml-loader/-/yaml-loader-0.6.0.tgz#fe1c48b9f4803dace55a59a1474e790ba6ab1b48"
integrity sha512-1bNiLelumURyj+zvVHOv8Y3dpCri0F2S+DCcmps0pA1zWRLjS+FhZQg4o3aUUDYESh73+pKZNI18bj7stpReow==
dependencies:
loader-utils "^1.4.0"
yaml "^1.8.3"
yaml@^1.8.3:
version "1.10.0"
resolved "https://registry.yarnpkg.com/yaml/-/yaml-1.10.0.tgz#3b593add944876077d4d683fee01081bd9fff31e"
integrity sha512-yr2icI4glYaNG+KWONODapy2/jDdMSDnrONSjblABjD9B4Z5LgiircSt8m8sRZFNi08kG9Sm0uSHtEmP3zaEGg==
yargs-parser@^13.0.0, yargs-parser@^13.1.0:
version "13.1.1"
resolved "https://registry.yarnpkg.com/yargs-parser/-/yargs-parser-13.1.1.tgz#d26058532aa06d365fe091f6a1fc06b2f7e5eca0"

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@ -87,11 +87,6 @@ body {
// }
}
// Dirty hack
* {
@include TextShadow3DImpl;
}
img {
-webkit-touch-callout: none; /* prevent callout to copy image, etc when tap to hold */
}

@ -20,3 +20,10 @@ $upgrades: belt, miner, painting, processors;
background-image: uiResource("res/ui/upgrades/#{$upgrade}.png") !important;
}
}
$icons: notification_saved, notification_success, notification_upgrade;
@each $icon in $icons {
[data-icon="icons/#{$icon}.png"] {
background-image: uiResource("res/ui/icons/#{$icon}.png") !important;
}
}

@ -0,0 +1,44 @@
#ingame_HUD_Notifications {
position: absolute;
@include S(bottom, 60px);
@include S(right, 10px);
.notification {
background: rgba(#333438, 0.8);
@include S(border-radius, 2px);
@include S(margin-top, 3px);
color: #fff;
@include PlainText;
@include S(padding, 7px, 10px);
@include S(width, 200px);
&[data-icon] {
@include S(background-position-x, 8px);
background-position-y: center;
@include S(padding-left, 35px);
background-repeat: no-repeat;
@include S(background-size, 15px);
}
transform-origin: 100% 50%;
@include InlineAnimation(5s ease-in-out) {
0% {
opacity: 1;
}
87% {
opacity: 1;
transform: scale(1);
}
95% {
transform: scale(1.05);
}
100% {
opacity: 0;
transform: scale(0.5);
}
}
}
}

@ -36,11 +36,13 @@
@import "ingame_hud/vignette_overlay";
@import "ingame_hud/statistics";
@import "ingame_hud/pinned_shapes";
@import "ingame_hud/notifications";
// Z-Index
$elements: ingame_Canvas, ingame_VignetteOverlay, ingame_HUD_building_placer, ingame_HUD_PinnedShapes,
ingame_HUD_buildings_toolbar, ingame_HUD_GameMenu, ingame_HUD_KeybindingOverlay, ingame_HUD_Shop,
ingame_HUD_Statistics, ingame_HUD_BetaOverlay, ingame_HUD_MassSelector, ingame_HUD_UnlockNotification;
ingame_HUD_buildings_toolbar, ingame_HUD_GameMenu, ingame_HUD_KeybindingOverlay, ingame_HUD_Notifications,
ingame_HUD_Shop, ingame_HUD_Statistics, ingame_HUD_BetaOverlay, ingame_HUD_MassSelector,
ingame_HUD_UnlockNotification;
$zindex: 100;

@ -253,38 +253,9 @@ button,
}
@mixin TextShadow3D($color: rgb(222, 234, 238), $borderColor: #000) {
// @if $borderColor != #000 {
// @include TextShadow3DImpl($color: $color, $borderColor: $borderColor);
// }
color: $color;
}
@mixin TextShadow3DImpl(
$color: rgb(222, 234, 238),
$scale: 1,
$additionalShadowAlpha: 1,
$borderColor: #222428
) {
// color: $text3dColor;
$borderColor: rgba(15, 18, 23, 0.9);
// $shadowColor: darken($color, 40%);
$border: 0.07em;
$borderMid: $border * 1.14;
$drop1: $borderMid + 0.02;
$drop2: $borderMid + 0.06em;
// text-shadow: #{$border} #{$border} 0 $borderColor, #{-$border} #{$border} 0 $borderColor, #{$border} #{-$border} 0 $borderColor,
// #{-$border} #{-$border} 0 $borderColor, 0 #{$borderMid} 0 $borderColor, 0 #{-$borderMid} 0 $borderColor,
// #{$borderMid} 0 0 $borderColor, #{-$borderMid} 0 0 $borderColor, 0 #{$drop1} 0 $borderColor, #{$borderMid} #{$drop1} 0 $borderColor,
// #{-$borderMid} #{$drop1} 0 $borderColor, 0 #{$drop2} 0 $borderColor, #{$borderMid} #{$drop2} 0 $borderColor,
// #{-$borderMid} #{$drop2} 0 $borderColor, -0.2em 0.13em 0 rgba(#111, 0.25); // 0px 0.07em 0px $shadowColor,
// 0px 0.15em 0.09em rgba(#333539, $additionalShadowAlpha);;
}
// ----------------------------------------
/* Shine animation prefab, useful for buttons etc. Adds a bright shine which moves over
the button like a reflection. Performance heavy. */

@ -19,6 +19,7 @@ import { HUDStatistics } from "./parts/statistics";
import { MetaBuilding } from "../meta_building";
import { HUDPinnedShapes } from "./parts/pinned_shapes";
import { ShapeDefinition } from "../shape_definition";
import { HUDNotifications, enumNotificationType } from "./parts/notifications";
export class GameHUD {
/**
@ -51,12 +52,15 @@ export class GameHUD {
pinnedShapes: new HUDPinnedShapes(this.root),
notifications: new HUDNotifications(this.root),
// betaOverlay: new HUDBetaOverlay(this.root),
};
this.signals = {
selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition, number]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
};
if (!IS_MOBILE) {

@ -1,6 +1,7 @@
import { BaseHUDPart } from "../base_hud_part";
import { makeDiv, randomInt } from "../../../core/utils";
import { SOUNDS } from "../../../platform/sound";
import { enumNotificationType } from "./notifications";
export class HUDGameMenu extends BaseHUDPart {
initialize() {}
@ -14,6 +15,10 @@ export class HUDGameMenu extends BaseHUDPart {
handler: () => this.root.hud.parts.shop.show(),
keybinding: "menu_open_shop",
badge: () => this.root.hubGoals.getAvailableUpgradeCount(),
notification: /** @type {[string, enumNotificationType]} */ ([
"A new upgrade is available!",
enumNotificationType.upgrade,
]),
},
{
id: "stats",
@ -23,10 +28,16 @@ export class HUDGameMenu extends BaseHUDPart {
},
];
/** @type {Array<{ badge: function, button: HTMLElement, badgeElement: HTMLElement, lastRenderAmount: number }>} */
/** @type {Array<{
* badge: function,
* button: HTMLElement,
* badgeElement: HTMLElement,
* lastRenderAmount: number,
* notification: [string, enumNotificationType]
* }>} */
this.badgesToUpdate = [];
buttons.forEach(({ id, label, handler, keybinding, badge }) => {
buttons.forEach(({ id, label, handler, keybinding, badge, notification }) => {
const button = document.createElement("button");
button.setAttribute("data-button-id", id);
this.element.appendChild(button);
@ -45,6 +56,7 @@ export class HUDGameMenu extends BaseHUDPart {
lastRenderAmount: 0,
button,
badgeElement,
notification,
});
}
});
@ -68,8 +80,9 @@ export class HUDGameMenu extends BaseHUDPart {
update() {
let playSound = false;
let notifications = new Set();
for (let i = 0; i < this.badgesToUpdate.length; ++i) {
const { badge, button, badgeElement, lastRenderAmount } = this.badgesToUpdate[i];
const { badge, button, badgeElement, lastRenderAmount, notification } = this.badgesToUpdate[i];
const amount = badge();
if (lastRenderAmount !== amount) {
if (amount > 0) {
@ -78,6 +91,9 @@ export class HUDGameMenu extends BaseHUDPart {
// Check if the badge increased
if (amount > lastRenderAmount) {
playSound = true;
if (notification) {
notifications.add(notification);
}
}
this.badgesToUpdate[i].lastRenderAmount = amount;
button.classList.toggle("hasBadge", amount > 0);
@ -87,6 +103,9 @@ export class HUDGameMenu extends BaseHUDPart {
if (playSound) {
this.root.soundProxy.playUi(SOUNDS.badgeNotification);
}
notifications.forEach(([notification, type]) => {
this.root.hud.signals.notification.dispatch(notification, type);
});
}
onGameSaved() {

@ -13,13 +13,18 @@ const logger = createLogger("hud/mass_selector");
export class HUDMassSelector extends BaseHUDPart {
createElements(parent) {
const removalKeybinding = this.root.gameState.keyActionMapper
.getBinding("confirm_mass_delete")
.getKeyCodeString();
const abortKeybinding = this.root.gameState.keyActionMapper.getBinding("back").getKeyCodeString();
this.element = makeDiv(
parent,
"ingame_HUD_MassSelector",
[],
`
Press <code class="keybinding">DEL</code> to remove selected buildings
and <code class="keybinding">ESC</code> to cancel.
Press <code class="keybinding">${removalKeybinding}</code> to remove selected buildings
and <code class="keybinding">${abortKeybinding}</code> to cancel.
`
);
}

@ -0,0 +1,52 @@
import { BaseHUDPart } from "../base_hud_part";
import { makeDiv } from "../../../core/utils";
/** @enum {string} */
export const enumNotificationType = {
saved: "saved",
upgrade: "upgrade",
success: "success",
};
export class HUDNotifications extends BaseHUDPart {
createElements(parent) {
this.element = makeDiv(parent, "ingame_HUD_Notifications", [], ``);
}
initialize() {
this.root.hud.signals.notification.add(this.onNotification, this);
/** @type {Array<{ element: HTMLElement, expireAt: number}>} */
this.notificationElements = [];
// Automatic notifications
this.root.signals.gameSaved.add(() =>
this.onNotification("Your game has been saved.", enumNotificationType.saved)
);
}
/**
* @param {string} message
* @param {enumNotificationType} type
*/
onNotification(message, type) {
const element = makeDiv(this.element, null, ["notification", "type-" + type], message);
element.setAttribute("data-icon", "icons/notification_" + type + ".png");
this.notificationElements.push({
element,
expireAt: this.root.time.realtimeNow() + 5,
});
}
update() {
const now = this.root.time.realtimeNow();
for (let i = 0; i < this.notificationElements.length; ++i) {
const handle = this.notificationElements[i];
if (handle.expireAt <= now) {
handle.element.remove();
this.notificationElements.splice(i, 1);
}
}
}
}

@ -29,7 +29,7 @@ export const defaultKeybindings = {
menu_open_shop: { keyCode: key("F") },
menu_open_stats: { keyCode: key("G") },
confirm_mass_delete: { keyCode: 46 }, // DEL
confirm_mass_delete: { keyCode: key("X") }, // DEL
toggle_hud: { keyCode: 113 }, // F2
},

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