Add small tutorial

pull/33/head
tobspr 4 years ago
parent 10fe067c85
commit c502ecad0c

Binary file not shown.

Binary file not shown.

@ -0,0 +1,68 @@
#ingame_HUD_TutorialHints {
position: absolute;
@include S(left, 10px);
@include S(bottom, 50px);
display: flex;
flex-direction: column;
background: rgba(50, 60, 70, 0);
transition: all 0.2s ease-in-out;
pointer-events: all;
transition-property: background-color, transform, bottom, left;
@include S(padding, 5px);
video {
transition: all 0.2s ease-in-out;
transition-property: opacity, width;
@include S(width, 0px);
opacity: 0;
}
.header {
@include PlainText;
color: #333438;
display: grid;
align-items: center;
@include S(grid-gap, 2px);
grid-template-columns: 1fr;
@include S(margin-bottom, 3px);
}
button.toggleHint {
.hide {
display: none;
}
}
&.enlarged {
background: rgba(50, 60, 70, 0.9);
left: 50%;
bottom: 50%;
transform: translate(-50%, 50%);
.header {
grid-template-columns: 1fr auto;
color: #fff;
}
video {
@include InlineAnimation(0.2s ease-in-out) {
0% {
opacity: 0;
@include S(width, 0px);
}
}
opacity: 1;
@include S(width, 500px);
}
button.toggleHint {
.hide {
display: block;
}
.show {
display: none;
}
}
}
}

@ -44,6 +44,7 @@
@import "ingame_hud/settings_menu";
@import "ingame_hud/debug_info";
@import "ingame_hud/entity_debugger";
@import "ingame_hud/tutorial_hints";
// prettier-ignore
$elements:
@ -57,13 +58,14 @@ ingame_HUD_PlacerVariants,
// Regular hud
ingame_HUD_PinnedShapes,
ingame_HUD_buildings_toolbar,
ingame_HUD_GameMenu,
ingame_HUD_KeybindingOverlay,
ingame_HUD_Notifications,
ingame_HUD_MassSelector,
ingame_HUD_DebugInfo,
ingame_HUD_EntityDebugger,
ingame_HUD_TutorialHints,
ingame_HUD_buildings_toolbar,
// Overlays
ingame_HUD_BetaOverlay,
@ -91,7 +93,8 @@ body.uiHidden {
#ingame_HUD_GameMenu,
#ingame_HUD_MassSelector,
#ingame_HUD_PinnedShapes,
#ingame_HUD_Notifications {
#ingame_HUD_Notifications,
#ingame_HUD_TutorialHints {
display: none !important;
}
}
@ -99,7 +102,7 @@ body.uiHidden {
body.modalDialogActive,
body.externalAdOpen,
body.ingameDialogOpen {
> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs) {
> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs):not(.noBlur) {
filter: blur(5px) !important;
}
}

@ -25,13 +25,8 @@ const essentialBareGameSprites = G_ALL_UI_IMAGES;
const essentialBareGameSounds = [MUSIC.theme];
const additionalGameSprites = [];
const additionalGameSounds = [];
for (const key in SOUNDS) {
additionalGameSounds.push(SOUNDS[key]);
}
for (const key in MUSIC) {
additionalGameSounds.push(MUSIC[key]);
}
// @ts-ignore
const additionalGameSounds = [...Object.values(SOUNDS), ...Object.values(MUSIC)];
export class BackgroundResourcesLoader {
/**

@ -93,8 +93,8 @@ export const globalConfig = {
// disableZoomLimits: true,
// showChunkBorders: true,
// rewardsInstant: true,
allBuildingsUnlocked: true,
upgradesNoCost: true,
// allBuildingsUnlocked: true,
// upgradesNoCost: true,
// disableUnlockDialog: true,
// disableLogicTicks: true,
// testClipping: true,

@ -26,6 +26,7 @@ import { HUDEntityDebugger } from "./parts/entity_debugger";
import { KEYMAPPINGS } from "../key_action_mapper";
import { HUDWatermark } from "./parts/watermark";
import { HUDModalDialogs } from "./parts/modal_dialogs";
import { HUDPartTutorialHints } from "./parts/tutorial_hints";
export class GameHUD {
/**
@ -61,6 +62,8 @@ export class GameHUD {
notifications: new HUDNotifications(this.root),
settingsMenu: new HUDSettingsMenu(this.root),
tutorialHints: new HUDPartTutorialHints(this.root),
// betaOverlay: new HUDBetaOverlay(this.root),
debugInfo: new HUDDebugInfo(this.root),

@ -0,0 +1,101 @@
import { BaseHUDPart } from "../base_hud_part";
import { makeDiv } from "../../../core/utils";
import { cachebust } from "../../../core/cachebust";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { InputReceiver } from "../../../core/input_receiver";
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
import { tutorialGoals } from "../../tutorial_goals";
import { TrackedState } from "../../../core/tracked_state";
const maxTutorialVideo = 2;
export class HUDPartTutorialHints extends BaseHUDPart {
createElements(parent) {
this.element = makeDiv(
parent,
"ingame_HUD_TutorialHints",
[],
`
<div class="header">
No idea what to do?
<button class="styledButton toggleHint">
<span class="show">Show hint</span>
<span class="hide">Hide hint</span>
</button>
</div>
<video autoplay muted loop class="fullscreenBackgroundVideo">
<source type="video/webm">
</video>
`
);
this.videoElement = this.element.querySelector("video");
}
shouldPauseGame() {
return this.enlarged;
}
initialize() {
this.trackClicks(this.element.querySelector(".toggleHint"), this.toggleHintEnlarged);
this.videoAttach = new DynamicDomAttach(this.root, this.videoElement, {
timeToKeepSeconds: 0.3,
});
this.videoAttach.update(false);
this.enlarged = false;
this.inputReciever = new InputReceiver("tutorial_hints");
this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
this.domAttach = new DynamicDomAttach(this.root, this.element);
this.currentShownLevel = new TrackedState(this.updateVideoUrl, this);
}
updateVideoUrl(level) {
console.log("update video url.", level);
this.videoElement
.querySelector("source")
.setAttribute("src", cachebust("res/videos/level_" + level + ".webm"));
}
close() {
this.enlarged = false;
document.body.classList.remove("ingameDialogOpen");
this.element.classList.remove("enlarged", "noBlur");
this.root.app.inputMgr.makeSureDetached(this.inputReciever);
this.update();
}
show() {
document.body.classList.add("ingameDialogOpen");
this.element.classList.add("enlarged", "noBlur");
this.enlarged = true;
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
this.update();
this.videoElement.currentTime = 0;
this.videoElement.play();
}
update() {
this.videoAttach.update(this.enlarged);
this.currentShownLevel.set(this.root.hubGoals.level);
const tutorialVisible = this.root.hubGoals.level <= maxTutorialVideo;
this.domAttach.update(tutorialVisible);
}
toggleHintEnlarged() {
if (this.enlarged) {
this.close();
} else {
this.show();
}
}
}

@ -104,7 +104,7 @@ class MusicInstance extends MusicInstanceInterface {
}),
new Promise((resolve, reject) => {
this.howl = new Howl({
src: cachebust("res/sounds/music/" + this.url),
src: cachebust("res/sounds/music/" + this.url + ".mp3"),
autoplay: false,
loop: true,
html5: true,

@ -27,8 +27,8 @@ export const SOUNDS = {
};
export const MUSIC = {
theme: "theme.mp3",
menu: "menu.mp3",
theme: "theme",
menu: "menu",
};
export class SoundInstanceInterface {

Loading…
Cancel
Save