Greg Considine
dae1ad3687
Add building, HUD exclusion, building exclusion, and refactor
...
- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu
2021-03-22 10:21:20 -04:00
tobspr
344f213566
Minor refactoring
2020-09-29 18:03:53 +02:00
tobspr
db6db7caca
Add sandbox building, restructure levels, show pinned shapes in constant signal dialog
2020-09-29 10:52:25 +02:00
tobspr
a4b46f8527
Further adjustments
2020-09-24 16:37:44 +02:00
tobspr
9881bd6799
Update toolbar
2020-09-23 09:24:25 +02:00
tobspr
f8371a96cf
Make the storage its own building, add sanity checks
2020-09-23 08:59:39 +02:00
tobspr
c6eb1dad04
Rebalance the whole game, rename splitter -> balancer
2020-09-22 14:47:59 +02:00
tobspr
16902bed8d
Rename belt_base -> belt, minor refactorings
2020-09-18 12:55:46 +02:00
tobspr
06e276f021
Add belt reader building
2020-08-29 10:38:23 +02:00
Bjorn Stromberg
6a447e3583
Remove enumLayer and enumItemType
2020-08-15 19:47:01 +02:00
tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
f44563fc05
Add item filter
2020-08-13 20:30:43 +02:00
tobspr
52b4d4d742
Implement wire networks, add levers
2020-08-13 19:23:00 +02:00
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
tobspr
b499760d74
Start to work on advanced shape processing
2020-06-28 20:28:46 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
17123fd7b9
Further work on the energy generator
2020-06-28 11:44:30 +02:00
tobspr
c74843424a
Disable wires content for now (so we can push a sub-update)
2020-06-27 09:38:41 +02:00
tobspr
6677ff0a44
Initial take on wires
2020-06-24 22:23:10 +02:00
tobspr
c434f7a59f
Multiple fixes (see changelog)
2020-06-11 11:51:24 +02:00
Dimava
6a5d1a0890
Make CycleBuildings select last used item when empty
2020-05-27 16:00:07 +03:00
Dimava
eb87550b36
Make CycleBuildings work properly
2020-05-27 16:00:03 +03:00
tobspr
8760026893
Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region ( closes #7 ) ( closes #9 )
2020-05-21 10:40:21 +02:00
tobspr
3714a59fca
Add customizable keybindings & watermark
2020-05-19 09:14:40 +02:00
tobspr
8c42827f4e
Improve iconography in toolbar
2020-05-18 20:30:03 +02:00
tobspr
13c6fc7598
Multiple improvements
2020-05-17 10:07:20 +02:00
tobspr
5e3c28c150
Add support for different building variants
2020-05-16 22:45:40 +02:00
tobspr
9f0435b51d
Minor fixes, improve rendering performance
2020-05-16 11:49:45 +02:00
tobspr
6c638f853c
UI Improvements
2020-05-13 12:57:18 +02:00
Tobias Springer
bb1758642b
Add originalRotation to static comp in order to fix bugs with the automatic placement
2020-05-10 17:45:48 +02:00
Tobias Springer
93c6ea683d
Initial commit
2020-05-09 16:45:23 +02:00