Minor fixes, improve rendering performance

pull/33/head
tobspr 4 years ago
parent b05182a1cc
commit 9f0435b51d

@ -32,7 +32,7 @@ export const globalConfig = {
// Map
mapChunkSize: 32,
mapChunkPrerenderMinZoom: 0.7,
mapChunkPrerenderMinZoom: 1.5,
mapChunkOverviewMinZoom: 0.7,
// Belt speeds

@ -77,7 +77,9 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
spriteWrapper.innerHTML = sprite.getAsHTML(iconSize * dimensions.x, iconSize * dimensions.y);
binding.add(() => this.selectBuildingForPlacement(metaBuilding));
this.trackClicks(itemContainer, () => this.selectBuildingForPlacement(metaBuilding), {});
this.trackClicks(itemContainer, () => this.selectBuildingForPlacement(metaBuilding), {
clickSound: null,
});
this.buildingHandles[metaBuilding.id] = {
metaBuilding,
@ -131,6 +133,7 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
return;
}
this.root.soundProxy.playUiClick();
this.sigBuildingSelected.dispatch(metaBuilding);
this.onSelectedPlacementBuildingChanged(metaBuilding);
}

@ -26,6 +26,7 @@ export class StaticMapEntitySystem extends GameSystem {
return;
}
const drawEntitiesOutside = parameters.zoomLevel < globalConfig.mapChunkPrerenderMinZoom;
const drawOutlinesOnly = parameters.zoomLevel < globalConfig.mapChunkOverviewMinZoom;
const contents = chunk.contents;
@ -55,10 +56,11 @@ export class StaticMapEntitySystem extends GameSystem {
if (spriteKey) {
// Check if origin is contained to avoid drawing entities multiple times
if (
staticComp.origin.x >= chunk.tileX &&
staticComp.origin.x < chunk.tileX + globalConfig.mapChunkSize &&
staticComp.origin.y >= chunk.tileY &&
staticComp.origin.y < chunk.tileY + globalConfig.mapChunkSize
drawEntitiesOutside ||
(staticComp.origin.x >= chunk.tileX &&
staticComp.origin.x < chunk.tileX + globalConfig.mapChunkSize &&
staticComp.origin.y >= chunk.tileY &&
staticComp.origin.y < chunk.tileY + globalConfig.mapChunkSize)
) {
const sprite = Loader.getSprite(spriteKey);
staticComp.drawSpriteOnFullEntityBounds(parameters, sprite, 2, false);

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