tobspr
112e179bce
Minor wegame adjustments
2021-09-12 11:04:32 +02:00
tobspr
2a51dad814
v1.4.4
2021-08-29 14:48:29 +02:00
tobspr
358754307a
Fix balancers
2021-08-29 14:43:13 +02:00
tobspr
4546ca63c1
Fix ad provider
2021-08-26 14:47:28 +02:00
tobspr
f61f25934f
Add setting to always show shape tooltip
2021-08-26 14:29:22 +02:00
tobspr
ae6c5b151e
Improve shape tooltip
2021-08-26 14:24:09 +02:00
tobspr
2695694f50
Fix lint
2021-08-26 14:14:53 +02:00
tobspr
abff623194
Show unrated puzzles different, dark theme adjustments
2021-08-26 09:11:56 +02:00
tobspr
f3b82961dc
Fix map chunk view
2021-08-26 09:04:46 +02:00
tobspr
874c792e4e
Set 1.4.3 release date
2021-08-25 17:17:06 +02:00
tobspr
0bba4dc5fa
Update changelog
2021-08-25 17:01:31 +02:00
tobspr
8b5cd160b6
DLC: Next Puzzle button & Search functionality, other stuff
2021-08-25 16:56:52 +02:00
tobspr
06d5c6a6dc
Fixes & update changelog
2021-08-25 13:23:02 +02:00
PFedak
6f56d77535
Aggregate map chunks in overlay. ( #1247 )
...
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.
By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block
2b4eb6771f
fix deselect on level up ( #1033 )
2021-08-25 12:59:03 +02:00
tobspr
993bd53a07
Shape tooltip adjustments
2021-08-25 12:55:59 +02:00
Sense101
4b36426a77
Added shape tooltip - final version ( #1251 )
...
* Added shape tooltip
* Shortened and simplified shape tooltip code
* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101
736fbaed42
cleanup of trim code ( #1283 )
2021-08-24 19:38:16 +02:00
tobspr
d3fb22a54a
Further wegame version adjustments
2021-08-19 09:58:26 +02:00
tobspr
ff47920e81
Further wegame adjustments
2021-08-18 17:22:50 +02:00
tobspr
0751eec7d5
Gamedistribution version adjustments
2021-08-17 21:13:32 +02:00
tobspr
c4ef7d4431
wegame version adjustments
2021-08-17 19:51:28 +02:00
tobspr
012818841d
Wegame version adjustments
2021-08-16 12:34:40 +02:00
tobspr
aea668d7e3
Minor crosspromo update
2021-08-11 16:40:28 +02:00
tobspr
009e515336
Bump version, again
2021-08-11 16:36:17 +02:00
tobspr
24525344aa
Do not show changelog yet
2021-08-11 16:31:26 +02:00
tobspr
fb695d7413
Crosspromo
2021-08-11 16:27:39 +02:00
tobspr
eb628526c9
Wegame adjustments
2021-08-04 13:44:02 +02:00
tobspr
8547dc409d
Merge branch 'master' of github.com:tobspr/shapez.io
2021-08-04 12:52:49 +02:00
tobspr
1b34346c0b
Closes 1266
2021-08-04 12:52:45 +02:00
Sense101
599cc7cf9f
fixed allowing puzzles which autocomplete ( #1262 )
2021-08-04 12:50:31 +02:00
tobspr
d8b34ca438
Minor PR adjustments
2021-08-04 12:49:01 +02:00
PFedak
e4f02abeb3
Simplify item processor slot logic. ( #1257 )
...
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block
0a15958af9
Highlight focused text inputs, Show old signal ( #1255 )
...
* provide previous key when editing signal
* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Sense101
260041702b
Hotfix to prevent pasting locked buildings ( #1272 )
...
* fix to prevent pasting locked buildings
* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr
a1c6a99df0
Update wegame sdk to latest version
2021-07-06 15:51:39 +02:00
Stan
e8cd01e8e0
Just a little typo ( #1252 )
...
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00
tobspr
232ad79c02
Demo version adjustments
2021-06-30 10:17:16 +02:00
tobspr
479539d9b8
Properly activate Puzzle DLC on steam version (Fixes having to activate it manually in some cases)
2021-06-27 15:52:37 +02:00
tobspr
b6de716bee
Clean up links
2021-06-25 19:29:23 +02:00
tobspr
dba91fa50c
Merge branch 'master' of https://github.com/tobspr/shapez.io
2021-06-25 16:31:56 +02:00
tobspr
db355da09e
Minor puzzle control refactoring
2021-06-25 16:31:54 +02:00
Sense101
5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete ( #1236 )
...
* added the new splitter
* Update base-en.yaml
* added the new splitter
Update changelog and update translation regarding 20 upgrade tiers, closes #907
* Update base-en.yaml
* minor goal acceptor adjustments to help prevent backing up belts to complete
* removed gap between completion and fill as it doesn't look nice
* removed api override
* fixed mistake with fill percentage
* Allowed for copying acceptors to remember the required shape
* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr
285dd3840d
Some fixes
2021-06-25 16:15:05 +02:00
tobspr
6359bbeadf
Update changelog
2021-06-25 16:10:27 +02:00
Sense101
a75a880126
Fixed blueprint not properly clearing on right click ( #1235 )
...
* added the new splitter
* Update base-en.yaml
* added the new splitter
Update changelog and update translation regarding 20 upgrade tiers, closes #907
* Update base-en.yaml
* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00
Thomas (DJ1TJOO)
aa553e63eb
Fixed when achievements are given on levels ( #1233 )
...
Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>
Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>
2021-06-25 16:06:50 +02:00
tobspr
5074727efa
Update translations and changelog
2021-06-24 19:16:10 +02:00
tobspr
7b18d54cbe
Minor PR adjustments
2021-06-24 19:13:21 +02:00
tobspr
d24a4a848e
Merge branch 'master' of https://github.com/tobspr/shapez.io
2021-06-24 18:46:49 +02:00