1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-10 00:31:51 +00:00
Commit Graph

59 Commits

Author SHA1 Message Date
Даниїл Григор'єв
c184d08ece
Replace usages of D() and S() SCSS mixins
Replace all instances of D() and S() mixins with rem units. Also,
replace deprecated slash division with math.div as suggested by
dart-sass. Finally, remove the mixins as they are no longer used.
2025-06-20 09:16:53 +03:00
Даниїл Григор'єв
d845cb33a5
Remove and simplify SCSS styles
Remove some unused classes, mixins and variables, then inline ones that
have just a few usages. Also remove a few redundant properties and
replace align-items: center + justify-items: center with place-items:
center.
2025-06-20 06:42:20 +03:00
Даниїл Григор'єв
c265145c19
Clean up SCSS stylesheets
Can have minor effect on game appearance, most importantly the removal
of letter-spacing by default. Styles are now much lighter though.
Changes all keybinding code to use kbd instead of code as well.
2025-04-08 14:17:16 +03:00
Даниїл Григор'єв
b26a43c57c
Remove changelog skins
The feature wasn't used in the last 2 years anyway.
2025-04-08 14:15:20 +03:00
Даниїл Григор'єв
4940135140
Remove some mobile-web code 2024-06-20 16:09:43 +03:00
Даниїл Григор'єв
f49def0c19
Apply formatting to src/css 2024-06-20 12:59:43 +03:00
Даниїл Григор'єв
aa49f063c3
Remove ads, analytics and Steam SSO, simplify HTML tasks (#21)
* Remove ad support, analytics and Wegame leftovers

The game may be somewhat broken in a few places, but it doesn't matter
for now. This is still not the end.

* Remove Steam SSO and demo stuff

Steam SSO is completely removed, a few things from demo like simplified
level sets are gone as well. Puzzle DLC on the other hand is now always
"owned" and will ask for a token to log in.

Removes

* Use shapez dialogs for Puzzle DLC token input

Yes, this sucks *a lot*. But it's a temporary measure, trust me :P

* Simplify HTML tasks

Removes the web (demo) index.html page and makes HTML tasks independent
of the build variant. This might not be the best solution, but it works
for now.
2024-04-16 10:25:16 +03:00
Danyil Hryhoriev
b55001dd1a Remove the restriction manager
Restriction manager is completely removed as it's only useful for demo
version. Lots of other demo-related things are left, such as ad support
or extended telemetry. This should be cleaned up later.
2024-04-13 01:51:36 +03:00
tobspr
3ab5ca99fd 1.5.4 update (polishing + minor rebalancing) 2022-06-19 17:08:35 +02:00
tobspr
34764eca16 Allow downloading savegame in demo 2022-06-18 18:47:27 +02:00
tobspr
34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr
d790a9355f Minor UI fixes 2022-06-17 15:52:34 +02:00
tobspr
d39ae528f0 Update demo to try out timed demo 2022-06-17 09:35:55 +02:00
tobspr
222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr
c2c3bd67f4 Add smooth_zooming mod example, Fix UI toggle, (hopefully) fix vram issues, add latest discounts 2022-05-20 17:11:39 +02:00
tobspr
c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr
8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr
eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Tobias Springer
226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
tobspr
deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr
344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr
5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr
1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr
e70f30ed17 Fix wires toolbar not being hidden when pressing f2 2020-08-28 23:00:09 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00
tobspr
9a67115ba7 Color blind mode 2020-06-22 14:32:24 +02:00
tobspr
1f136ba892 Minor fixes for dark mode 2020-06-21 20:27:39 +02:00
tobspr
daef0f1e4e Refactor keybindings overlay to show more appropriate keybindings 2020-06-21 19:30:44 +02:00
tobspr
cef07dec56 Add "interactive" tutorial for first level 2020-06-01 21:14:12 +02:00
tobspr
ffd011ac45 Preparations for the trailer 2020-05-30 17:50:29 +02:00
tobspr
e85728b73d Further waypoint improvements 2020-05-28 20:36:53 +02:00
tobspr
ec021780d8 Initial waypoint support 2020-05-28 19:40:48 +02:00
tobspr
37685d64bd Introduce cost for blueprints 2020-05-28 18:07:57 +02:00
tobspr
f03f04caa1 Allow to disable hints, add changelog 2020-05-23 15:04:55 +02:00
tobspr
8627b4e1f9 Add hint to standalone version in game 2020-05-23 12:34:01 +02:00
tobspr
c502ecad0c Add small tutorial 2020-05-23 12:26:04 +02:00
tobspr
a110abc192 Add hint to mobile users 2020-05-23 09:13:42 +02:00
tobspr
ab5462e140 Prepare for the release on gamedistribution 2020-05-22 13:12:07 +02:00
tobspr
8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9) 2020-05-21 10:40:21 +02:00
tobspr
9c4fe248db Do not allow saving in the demo version 2020-05-19 15:03:13 +02:00
tobspr
3714a59fca Add customizable keybindings & watermark 2020-05-19 09:14:40 +02:00
tobspr
a60d23da77 Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00
tobspr
8c42827f4e Improve iconography in toolbar 2020-05-18 20:30:03 +02:00
tobspr
2c48cb72aa Major performance improvements 2020-05-18 17:40:20 +02:00
tobspr
ca0e17f3dd Support dynamic tick rates 2020-05-18 12:53:01 +02:00
tobspr
68769cb7ef Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
tobspr
53386e1cd9 Add settings 2020-05-17 12:46:51 +02:00
tobspr
13c6fc7598 Multiple improvements 2020-05-17 10:07:20 +02:00