mirror of
https://github.com/tobspr/shapez.io.git
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Fix wires toolbar not being hidden when pressing f2
This commit is contained in:
parent
a67448fbdf
commit
e70f30ed17
@ -1,124 +1,124 @@
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// Control here whether to inline all resources or instead load them
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@function uiResource($pth) {
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@if (str-index($string: $pth, $substring: ".noinline")) {
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@return resolve($pth);
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}
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@return inline($pth);
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}
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@import "icons";
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@import "trigonometry";
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@import "material_colors";
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@import "dynamic_ui";
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@import "variables";
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@import "mixins";
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@import "common";
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@import "animations";
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@import "game_state";
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@import "application_error";
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@import "textual_game_state";
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@import "adinplay";
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@import "states/preload";
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@import "states/main_menu";
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@import "states/ingame";
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@import "states/keybindings";
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@import "states/settings";
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@import "states/about";
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@import "states/mobile_warning";
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@import "states/changelog";
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@import "ingame_hud/buildings_toolbar";
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@import "ingame_hud/building_placer";
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@import "ingame_hud/beta_overlay";
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@import "ingame_hud/keybindings_overlay";
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@import "ingame_hud/unlock_notification";
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@import "ingame_hud/shop";
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@import "ingame_hud/game_menu";
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@import "ingame_hud/dialogs";
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@import "ingame_hud/vignette_overlay";
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@import "ingame_hud/statistics";
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@import "ingame_hud/pinned_shapes";
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@import "ingame_hud/notifications";
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@import "ingame_hud/settings_menu";
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@import "ingame_hud/debug_info";
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@import "ingame_hud/entity_debugger";
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@import "ingame_hud/tutorial_hints";
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@import "ingame_hud/watermark";
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@import "ingame_hud/blueprint_placer";
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@import "ingame_hud/waypoints";
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@import "ingame_hud/interactive_tutorial";
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@import "ingame_hud/color_blind_helper";
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@import "ingame_hud/shape_viewer";
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@import "ingame_hud/sandbox_controller";
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// prettier-ignore
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$elements:
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// Base
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ingame_Canvas,
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ingame_VignetteOverlay,
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// Ingame overlays
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ingame_HUD_Waypoints,
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ingame_HUD_PlacementHints,
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ingame_HUD_PlacerVariants,
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// Regular hud
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ingame_HUD_PinnedShapes,
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ingame_HUD_GameMenu,
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ingame_HUD_KeybindingOverlay,
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ingame_HUD_Notifications,
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ingame_HUD_DebugInfo,
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ingame_HUD_EntityDebugger,
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ingame_HUD_InteractiveTutorial,
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ingame_HUD_TutorialHints,
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ingame_HUD_buildings_toolbar,
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ingame_HUD_wires_toolbar,
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ingame_HUD_BlueprintPlacer,
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ingame_HUD_Waypoints_Hint,
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ingame_HUD_Watermark,
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ingame_HUD_ColorBlindBelowTileHelper,
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ingame_HUD_SandboxController,
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// Overlays
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ingame_HUD_BetaOverlay,
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// Dialogs
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ingame_HUD_Shop,
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ingame_HUD_Statistics,
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ingame_HUD_ShapeViewer,
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ingame_HUD_UnlockNotification,
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ingame_HUD_SettingsMenu,
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ingame_HUD_ModalDialogs;
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$zindex: 100;
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@each $elem in $elements {
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##{$elem} {
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z-index: $zindex;
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}
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$zindex: $zindex + 10;
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}
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body.uiHidden {
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#ingame_HUD_buildings_toolbar,
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#ingame_HUD_PlacementHints,
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#ingame_HUD_GameMenu,
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#ingame_HUD_PinnedShapes,
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#ingame_HUD_Notifications,
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#ingame_HUD_TutorialHints,
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#ingame_HUD_Waypoints,
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#ingame_HUD_Waypoints_Hint {
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display: none !important;
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}
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}
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body.modalDialogActive,
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body.externalAdOpen,
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body.ingameDialogOpen {
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> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs):not(.noBlur) {
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// filter: blur(5px) !important;
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}
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}
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// Control here whether to inline all resources or instead load them
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@function uiResource($pth) {
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@if (str-index($string: $pth, $substring: ".noinline")) {
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@return resolve($pth);
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}
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@return inline($pth);
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}
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@import "icons";
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@import "trigonometry";
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@import "material_colors";
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@import "dynamic_ui";
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@import "variables";
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@import "mixins";
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@import "common";
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@import "animations";
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@import "game_state";
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@import "application_error";
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@import "textual_game_state";
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@import "adinplay";
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@import "states/preload";
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@import "states/main_menu";
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@import "states/ingame";
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@import "states/keybindings";
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@import "states/settings";
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@import "states/about";
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@import "states/mobile_warning";
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@import "states/changelog";
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@import "ingame_hud/buildings_toolbar";
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@import "ingame_hud/building_placer";
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@import "ingame_hud/beta_overlay";
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@import "ingame_hud/keybindings_overlay";
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@import "ingame_hud/unlock_notification";
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@import "ingame_hud/shop";
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@import "ingame_hud/game_menu";
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@import "ingame_hud/dialogs";
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@import "ingame_hud/vignette_overlay";
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@import "ingame_hud/statistics";
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@import "ingame_hud/pinned_shapes";
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@import "ingame_hud/notifications";
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@import "ingame_hud/settings_menu";
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@import "ingame_hud/debug_info";
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@import "ingame_hud/entity_debugger";
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@import "ingame_hud/tutorial_hints";
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@import "ingame_hud/watermark";
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@import "ingame_hud/blueprint_placer";
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@import "ingame_hud/waypoints";
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@import "ingame_hud/interactive_tutorial";
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@import "ingame_hud/color_blind_helper";
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@import "ingame_hud/shape_viewer";
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@import "ingame_hud/sandbox_controller";
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// prettier-ignore
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$elements:
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// Base
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ingame_Canvas,
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ingame_VignetteOverlay,
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// Ingame overlays
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ingame_HUD_Waypoints,
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ingame_HUD_PlacementHints,
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ingame_HUD_PlacerVariants,
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// Regular hud
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ingame_HUD_PinnedShapes,
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ingame_HUD_GameMenu,
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ingame_HUD_KeybindingOverlay,
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ingame_HUD_Notifications,
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ingame_HUD_DebugInfo,
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ingame_HUD_EntityDebugger,
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ingame_HUD_InteractiveTutorial,
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ingame_HUD_TutorialHints,
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ingame_HUD_buildings_toolbar,
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ingame_HUD_wires_toolbar,
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ingame_HUD_BlueprintPlacer,
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ingame_HUD_Waypoints_Hint,
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ingame_HUD_Watermark,
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ingame_HUD_ColorBlindBelowTileHelper,
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ingame_HUD_SandboxController,
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// Overlays
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ingame_HUD_BetaOverlay,
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// Dialogs
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ingame_HUD_Shop,
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ingame_HUD_Statistics,
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ingame_HUD_ShapeViewer,
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ingame_HUD_UnlockNotification,
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ingame_HUD_SettingsMenu,
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ingame_HUD_ModalDialogs;
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$zindex: 100;
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@each $elem in $elements {
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##{$elem} {
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z-index: $zindex;
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}
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$zindex: $zindex + 10;
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}
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body.uiHidden {
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.ingame_buildingsToolbar,
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#ingame_HUD_PlacementHints,
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#ingame_HUD_GameMenu,
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#ingame_HUD_PinnedShapes,
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#ingame_HUD_Notifications,
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#ingame_HUD_TutorialHints,
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#ingame_HUD_Waypoints,
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#ingame_HUD_Waypoints_Hint {
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display: none !important;
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}
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}
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body.modalDialogActive,
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body.externalAdOpen,
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body.ingameDialogOpen {
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> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay):not(#ingame_HUD_ModalDialogs):not(.noBlur) {
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// filter: blur(5px) !important;
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}
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}
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