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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-09 16:21:51 +00:00
tobspr_shapez.io/src/css/main.scss
Даниїл Григор'єв c184d08ece
Replace usages of D() and S() SCSS mixins
Replace all instances of D() and S() mixins with rem units. Also,
replace deprecated slash division with math.div as suggested by
dart-sass. Finally, remove the mixins as they are no longer used.
2025-06-20 09:16:53 +03:00

126 lines
3.2 KiB
SCSS

// Control here whether to inline all resources or instead load them
@function uiResource($pth) {
@if (str-index($string: $pth, $substring: ".noinline")) {
@return resolve($pth);
}
@return inline($pth);
}
@import "resources";
@import "variables";
@import "mixins";
@import "common";
@import "game_state";
@import "textual_game_state";
@import "states/preload";
@import "states/main_menu";
@import "states/ingame";
@import "states/keybindings";
@import "states/settings";
@import "states/about";
@import "states/changelog";
@import "states/puzzle_menu";
@import "states/mods";
@import "ingame_hud/buildings_toolbar";
@import "ingame_hud/building_placer";
@import "ingame_hud/beta_overlay";
@import "ingame_hud/keybindings_overlay";
@import "ingame_hud/unlock_notification";
@import "ingame_hud/shop";
@import "ingame_hud/game_menu";
@import "ingame_hud/dialogs";
@import "ingame_hud/vignette_overlay";
@import "ingame_hud/statistics";
@import "ingame_hud/pinned_shapes";
@import "ingame_hud/notifications";
@import "ingame_hud/settings_menu";
@import "ingame_hud/debug_info";
@import "ingame_hud/entity_debugger";
@import "ingame_hud/tutorial_hints";
@import "ingame_hud/blueprint_placer";
@import "ingame_hud/waypoints";
@import "ingame_hud/interactive_tutorial";
@import "ingame_hud/color_blind_helper";
@import "ingame_hud/shape_viewer";
@import "ingame_hud/sandbox_controller";
@import "ingame_hud/puzzle_back_to_menu";
@import "ingame_hud/puzzle_editor_review";
@import "ingame_hud/puzzle_dlc_logo";
@import "ingame_hud/puzzle_editor_controls";
@import "ingame_hud/puzzle_editor_settings";
@import "ingame_hud/puzzle_play_settings";
@import "ingame_hud/puzzle_play_metadata";
@import "ingame_hud/puzzle_complete_notification";
@import "ingame_hud/puzzle_next";
// prettier-ignore
$elements:
// Base
ingame_Canvas,
ingame_VignetteOverlay,
ingame_HUD_PuzzleDLCLogo,
// Ingame overlays
ingame_HUD_Waypoints,
ingame_HUD_PlacementHints,
ingame_HUD_PlacerVariants,
// Regular hud
ingame_HUD_PinnedShapes,
ingame_HUD_GameMenu,
ingame_HUD_KeybindingOverlay,
ingame_HUD_PuzzleBackToMenu,
ingame_HUD_PuzzleNextPuzzle,
ingame_HUD_PuzzleEditorReview,
ingame_HUD_PuzzleEditorControls,
ingame_HUD_PuzzleEditorTitle,
ingame_HUD_PuzzleEditorSettings,
ingame_HUD_PuzzlePlaySettings,
ingame_HUD_PuzzlePlayMetadata,
ingame_HUD_PuzzlePlayTitle,
ingame_HUD_Notifications,
ingame_HUD_DebugInfo,
ingame_HUD_EntityDebugger,
ingame_HUD_TutorialHints,
ingame_HUD_InteractiveTutorial,
ingame_HUD_BuildingsToolbar,
ingame_HUD_wires_toolbar,
ingame_HUD_BlueprintPlacer,
ingame_HUD_Waypoints_Hint,
ingame_HUD_WatermarkClicker,
ingame_HUD_ColorBlindBelowTileHelper,
ingame_HUD_SandboxController,
// Overlays
ingame_HUD_BetaOverlay,
// Dialogs
ingame_HUD_Shop,
ingame_HUD_Statistics,
ingame_HUD_ShapeViewer,
ingame_HUD_UnlockNotification,
ingame_HUD_PuzzleCompleteNotification,
ingame_HUD_SettingsMenu,
ingame_HUD_ModalDialogs;
$zindex: 100;
@each $elem in $elements {
##{$elem} {
z-index: $zindex;
}
$zindex: $zindex + 10;
}
body.uiHidden {
> div:not(.ingameDialog):not(#ingame_HUD_SettingsMenu):not(#ingame_HUD_ModalDialogs):not(
#ingame_HUD_UnlockNotification
):not(#ingame_HUD_PuzzleCompleteNotification) {
display: none !important;
}
}