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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00
Commit Graph

447 Commits

Author SHA1 Message Date
xSparfuchs
a5e5cd9e4f fix large screenshots 2020-06-17 19:44:53 +02:00
tobspr
a6ed85e9da Fix belt planner 2020-06-17 15:57:34 +02:00
tobspr
61bcc31861 Fix mouse handling 2020-06-17 14:56:21 +02:00
tobspr
4c20094878 Do not choose direction lock side automatically, instead make it toggleable 2020-06-17 14:39:12 +02:00
tobspr
fc883f1e5e Add keybinding hint for direction lock 2020-06-17 14:29:43 +02:00
tobspr
3ddc0de2c4 Improve flickering 2020-06-17 14:05:17 +02:00
tobspr
317b7d72ff Add setting to disable vignette 2020-06-17 13:58:59 +02:00
tobspr
26949d5e3d Fix flickering in direction lock 2020-06-17 13:55:44 +02:00
tobspr
6d59847153 Update changelog 2020-06-17 13:43:14 +02:00
tobspr
b6964ad1bf Improve direction lock 2020-06-17 13:42:53 +02:00
tobspr
0a35c9f5b2 Improve belt direction lock 2020-06-17 13:37:41 +02:00
tobspr
a95e69401d Improve belt direction lock 2020-06-17 13:21:34 +02:00
tobspr
84969a9205 Refactor building placer 2020-06-17 13:12:39 +02:00
tobspr
9feecb2ac3 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-06-17 11:18:45 +02:00
Phlosioneer
eb182d6e94 Fix lint issues 2020-06-16 22:48:29 -04:00
Andifaind
89a1b8bb0c Fixed lint issue 2020-06-16 23:18:12 -03:00
Andifaind
d371726861 Translation for "Made by" text in the main menu 2020-06-16 23:11:10 -03:00
Phlosioneer
da24c472d7 Fix click and drag
Clicking and dragging can trigger up to 4 add/destroy signals, and it's
a common case.
2020-06-16 22:08:46 -04:00
Phlosioneer
aef96cff6e Optimize ejector cache for common case
This commit optimizes the ejector cache for clicking and dragging belts,
or adding/removing a building. It's a big performance improvement for
large maps; on average, it only has to visit 60 slots per update,
compared to 20,000+ slots.
2020-06-16 21:50:16 -04:00
Phlosioneer
36cf28029e Remove ejector cache; use slot caches instead
This is a small refactoring that removes the main ejector cache. The
cache is now tracked by slots and ejector components.

It avoids a large array allocation and many small object allocations,
but adds many small array allocations. It's net neutral for performance.
2020-06-16 21:11:26 -04:00
Phlosioneer
2341772425 Optimize belt cache for common case
Most of the time, we're adding/removing one building at a time. We don't
need to recheck every belt, only the ones near the changed belt.
2020-06-16 20:23:11 -04:00
Phlosioneer
8a50fdb392 Remove belt cache array; use BeltComponent instead
Removed the belt cache array. Follow-up belts are cached in the belt's
BeltComponent instead. This change also removes the recursive follow-up
search, which could cause a stack overflow for an extremely long belt
chain.

Saves one object allocation per belt per change, two very large array
allocations per change, many function calls, and belts are only visited
exactly once per change.
2020-06-16 19:56:09 -04:00
dengr1065
97c52169da Changelog, support for dark theme in document root 2020-06-17 02:55:13 +03:00
Phlosioneer
d4fc2e6dcd Fix lint errors 2020-06-16 16:21:45 -04:00
Phlosioneer
83a4928be5 Make miners cache mined item
Saves two chunk+tile lookups per update, and one chunk+tile lookup per
draw.
2020-06-16 16:02:29 -04:00
tobspr
736e5fb432 Fix crash 2020-06-16 20:13:46 +02:00
tobspr
bbd50fdce9 Update changelog 2020-06-16 20:10:22 +02:00
tobspr
31ab5f3422 Disable direction lock for everything but belts 2020-06-16 20:10:00 +02:00
tobspr
e2d6d9d51d Update changelog 2020-06-16 20:05:45 +02:00
tobspr
46ceefd0d8 Disable automatic orientation when using belt lock 2020-06-16 20:02:52 +02:00
tobspr
4fc1ff6b0d Improve belt lock 2020-06-16 19:45:16 +02:00
tobspr
3afe2eb329 Update changelog 2020-06-16 19:40:44 +02:00
tobspr
35a13a09e5 Add belt lock feature 2020-06-16 19:40:00 +02:00
tobspr
b753187cde Add setting to disable smart tunnels 2020-06-16 19:24:23 +02:00
tobspr
1e1224b496 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-06-16 17:50:44 +02:00
tobspr
68ec3561c9 Update changelog 2020-06-16 17:50:42 +02:00
tobspr
3c3c5acc8e Merge pull request #85 from jaysc/continue
Added continue button
2020-06-16 17:48:43 +02:00
tobspr
5ddf7bbd58 Merge pull request #148 from Demivan/gulp-4
Update gulp to version 4
2020-06-16 16:56:56 +02:00
tobspr
4ed004f902 Merge pull request #186 from mini-bomba/fix-standalone-only-settings-hint
Fixed standalone only setting hint not being translated
2020-06-16 16:51:09 +02:00
mini-bomba
b6e03d6cd0 Fixed standalone only setting hint not being translated 2020-06-16 14:51:48 +02:00
tobspr
512a1eb0d3 Update changelog 2020-06-16 14:09:05 +02:00
tobspr
b8c3668d88 Placing underground belts now removes belts and other (unneeded) tunnels inbetween 2020-06-16 13:19:53 +02:00
tobspr
1af564e816 Add mirrored painter variant 2020-06-16 11:57:17 +02:00
tobspr
fccb30b5a5 Fix dark mode for markers 2020-06-16 10:36:32 +02:00
tobspr
5c12c605f5 Reworked waypoints 2020-06-16 10:25:31 +02:00
tobspr
2d4a67aa11 update changelog 2020-06-15 22:44:29 +02:00
tobspr
32d169b7db Bump fast pan speed from 2 to 4 2020-06-15 22:29:55 +02:00
Glenn Martin Jensen
159e2e1262 Capitalize N in "norsk" to match other languages 2020-06-15 22:24:06 +02:00
tobspr
4f37d1e3f0 Update translations & changelog 2020-06-15 22:16:29 +02:00
tobspr
c1ecc4c3e7 Further update translations 2020-06-15 22:03:28 +02:00