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	Make miners cache mined item
Saves two chunk+tile lookups per update, and one chunk+tile lookup per draw.
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				@ -44,9 +44,15 @@ export class MetaMinerBuilding extends MetaBuilding {
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    /**
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     * Creates the entity at the given location
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     * @param {Entity} entity
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     * @param {GameRoot} root
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     */
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    setupEntityComponents(entity) {
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        entity.addComponent(new MinerComponent({}));
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    setupEntityComponents(entity, root) {
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        let itemBelow = null;
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        if (root) {
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            const staticComp = entity.components.StaticMapEntity;
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            itemBelow = root.map.getLowerLayerContentXY(staticComp.origin.x, staticComp.origin.y);
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        }
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        entity.addComponent(new MinerComponent({ minedItem: itemBelow }));
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        entity.addComponent(
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            new ItemEjectorComponent({
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                slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
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@ -15,6 +15,7 @@ export class MinerComponent extends Component {
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        return {
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            lastMiningTime: types.ufloat,
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            chainable: types.bool,
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            minedItem: types.nullable(types.obj(gItemRegistry)),
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            itemChainBuffer: types.array(types.obj(gItemRegistry)),
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        };
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    }
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@ -22,12 +23,15 @@ export class MinerComponent extends Component {
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    duplicateWithoutContents() {
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        return new MinerComponent({
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            chainable: this.chainable,
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            minedItem: this.minedItem
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        });
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    }
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    /**
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     * 
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     * @param {{chainable?: boolean, minedItem?: BaseItem}} param0 
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     */
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    constructor({ chainable = false }) {
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    constructor({ chainable = false, minedItem = null }) {
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        super();
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        this.lastMiningTime = 0;
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        this.chainable = chainable;
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@ -38,6 +42,11 @@ export class MinerComponent extends Component {
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         * @type {Array<BaseItem>}
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         */
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        this.itemChainBuffer = [];
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        /**
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         * @type {BaseItem}
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         */
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        this.minedItem = minedItem;
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    }
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    /**
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@ -24,10 +24,8 @@ export class MinerSystem extends GameSystemWithFilter {
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            // Check if miner is above an actual tile
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            const minerComp = entity.components.Miner;
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            const staticComp = entity.components.StaticMapEntity;
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            const tileBelow = this.root.map.getLowerLayerContentXY(staticComp.origin.x, staticComp.origin.y);
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            if (!tileBelow) {
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            if (!minerComp.minedItem) {
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                continue;
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            }
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@ -40,20 +38,9 @@ export class MinerSystem extends GameSystemWithFilter {
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            }
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            if (this.root.time.isIngameTimerExpired(minerComp.lastMiningTime, 1 / miningSpeed)) {
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                const lowerLayerItem = this.root.map.getLowerLayerContentXY(
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                    staticComp.origin.x,
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                    staticComp.origin.y
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                );
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                // TODO: Should not be required actually
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                if (!lowerLayerItem) {
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                    // Nothing below;
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                    continue;
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                }
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                if (this.tryPerformMinerEject(entity, lowerLayerItem)) {
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                if (this.tryPerformMinerEject(entity, minerComp.minedItem)) {
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                    // Analytics hook
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                    this.root.signals.itemProduced.dispatch(lowerLayerItem);
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                    this.root.signals.itemProduced.dispatch(minerComp.minedItem);
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                    // Actually mine
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                    minerComp.lastMiningTime = this.root.time.now();
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@ -114,18 +101,14 @@ export class MinerSystem extends GameSystemWithFilter {
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                if (entity && entity.components.Miner) {
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                    const staticComp = entity.components.StaticMapEntity;
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                    const minerComp = entity.components.Miner;
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                    if (!staticComp.shouldBeDrawn(parameters)) {
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                        continue;
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                    }
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                    const lowerLayerItem = this.root.map.getLowerLayerContentXY(
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                        staticComp.origin.x,
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                        staticComp.origin.y
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                    );
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                    if (lowerLayerItem) {
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                    if (minerComp.minedItem) {
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                        const padding = 3;
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                        parameters.context.fillStyle = lowerLayerItem.getBackgroundColorAsResource();
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                        parameters.context.fillStyle = minerComp.minedItem.getBackgroundColorAsResource();
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                        parameters.context.fillRect(
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                            staticComp.origin.x * globalConfig.tileSize + padding,
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                            staticComp.origin.y * globalConfig.tileSize + padding,
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@ -134,8 +117,8 @@ export class MinerSystem extends GameSystemWithFilter {
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                        );
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                    }
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                    if (lowerLayerItem) {
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                        lowerLayerItem.draw(
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                    if (minerComp.minedItem) {
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                        minerComp.minedItem.draw(
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                            (0.5 + staticComp.origin.x) * globalConfig.tileSize,
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                            (0.5 + staticComp.origin.y) * globalConfig.tileSize,
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                            parameters
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