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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00

Optimize belt cache for common case

Most of the time, we're adding/removing one building at a time. We don't
need to recheck every belt, only the ones near the changed belt.
This commit is contained in:
Phlosioneer 2020-06-16 20:23:11 -04:00
parent 8a50fdb392
commit 2341772425

View File

@ -13,6 +13,7 @@ import { MetaBeltBaseBuilding } from "../buildings/belt_base";
import { defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
const BELT_ANIM_COUNT = 6;
const SQRT_2 = Math_sqrt(2);
@ -64,6 +65,9 @@ export class BeltSystem extends GameSystemWithFilter {
this.root.signals.entityDestroyed.add(this.updateSurroundingBeltPlacement, this);
this.cacheNeedsUpdate = true;
/** @type {Rectangle} */
this.singleUpdateArea = null;
this.isMultiUpdate = false;
}
/**
@ -114,6 +118,17 @@ export class BeltSystem extends GameSystemWithFilter {
}
}
}
// Optimize for the common case of adding or removing one belt.
if (this.cacheNeedsUpdate) {
if (this.isMultiUpdate || this.singleUpdateArea) {
// This isn't the common case.
// The singleUpdateArea will be cleared by the cache update.
this.isMultiUpdate = true;
} else {
this.singleUpdateArea = affectedArea.expandedInAllDirections(1);
}
}
}
draw(parameters) {
@ -161,11 +176,23 @@ export class BeltSystem extends GameSystemWithFilter {
computeBeltCache() {
logger.log("Updating belt cache");
let visited = new Set();
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
entity.components.Belt.followUpCache = this.findFollowUpEntity(entity);
if (this.singleUpdateArea && !this.isMultiUpdate) {
for (let x = this.singleUpdateArea.x; x < this.singleUpdateArea.right(); ++x) {
for (let y = this.singleUpdateArea.y; y < this.singleUpdateArea.bottom(); ++y) {
const tile = this.root.map.getTileContentXY(x, y);
if (tile && tile.components.Belt) {
tile.components.Belt.followUpCache = this.findFollowUpEntity(tile);
}
}
}
} else {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
entity.components.Belt.followUpCache = this.findFollowUpEntity(entity);
}
}
this.isMultiUpdate = false;
this.singleUpdateArea = null;
}
update() {