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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

366 Commits

Author SHA1 Message Date
tobspr
7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
Sense101
f7cc313ff4
Add back copy/paste in puzzle mode. (#1230)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* Added back copy/paste in puzzle mode

* fixed rotating non-rotatable buildings as blueprints and made blocker non-rotatable
2021-06-24 18:45:48 +02:00
Sense101
1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
Sense101
6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr
f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Garrow Bedrossian
d887439966
Set building rotation with arrow keys ⬆⬇⬅➡ (#1074)
* Set building rotation with arrow keys ⬆⬇⬅➡

Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.

* Address feedback, remove needless else
2021-03-11 13:48:10 +01:00
Tobias Springer
f83e9f0fb8 Multiple fixes to the achievements 2021-03-10 11:59:47 +01:00
Tobias Springer
dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Greg Considine
26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr
d8261a0b31 Closes #1052 2021-01-17 15:14:29 +01:00
tobspr
aa2b64eae5 Fix items overlapping sometimes, fix constant signal being editable 2020-12-09 10:41:49 +01:00
tobspr
22735591e9 Minor hotfixes 2020-12-07 20:14:23 +01:00
EmeraldBlock
c0027778ef
Hide wires layer grid with disable grid option (#991)
When the Disable Grid option is on,
the grid shown on the wires layer also disappears.
This is done by replacing the wires tile grid pattern
with a pure color that is the average color of the tile image.
The color also has the same transparency as the tile image.
The use of a pure color loses the grainy look of the image.
2020-12-07 18:43:58 +01:00
tobspr
3b268294df Minor adjustments 2020-12-07 18:39:12 +01:00
Ethan Chapman
1230b873aa
Require LMB to place blueprints (#979) 2020-12-07 18:37:49 +01:00
tobspr
3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
artemisSystem
503e643fd4
add separate unpin button to pinned shapes (#839)
Co-authored-by: 3ddy <39034386+3ddyy@users.noreply.github.com>
2020-12-07 13:11:41 +01:00
tobspr
ca1af5a505 Allow cycling backwards, closes #790 2020-12-07 13:04:58 +01:00
tobspr
f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
Daan Breur
944b3c011c
Added layersupport to waypoints!! (#703)
* Added layersupport to waypoints!!
It will now save what layer its made on!

* Added Migrator for 1006 to 1007

* Corrected Version Number

* Updated Comment

* Changed HUB Layer to be hardcoded
2020-12-07 12:48:30 +01:00
tobspr
82aaf7f037 Add ability to edit constant signals, bump version 2020-12-07 12:47:19 +01:00
tobspr
1164ef4030 Offer tutorial videos 2020-10-09 08:16:20 +02:00
tobspr
8260edb373 Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
tobspr
1025bede1f Add wires tutorial 2020-10-08 19:40:58 +02:00
tobspr
deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr
c8ac2de44d Add storage to wires toolbar 2020-10-08 12:56:44 +02:00
tobspr
38ba763897 Allow disabling zoom towards cursor 2020-10-07 19:12:49 +02:00
tobspr
1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr
f3dcdeb2b8 Fix pinned shapes not being removable 2020-10-07 18:05:11 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
81e7d96dd8 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-10-07 08:36:26 +02:00
tobspr
9844641d11 Missing parts from last commit 2020-10-07 08:36:24 +02:00
tobspr
94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
EmeraldBlock
00cce9479a
Set atlas scale for screenshot to constant value (#776) 2020-10-06 17:27:47 +02:00
tobspr
83c4552f9c DE translation fixes 2020-10-01 09:25:29 +02:00
tobspr
1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr
8b7c0a91cd Change watermark interval 2020-09-29 18:06:39 +02:00
tobspr
344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr
5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr
e96821b555 Fix throughput goals and add layer preview to producer 2020-09-29 12:58:16 +02:00
tobspr
e93b475f72 Rebalance, again 2020-09-29 11:14:27 +02:00
tobspr
db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr
fd3bbcdc20 Enable beta overlay again 2020-09-28 18:24:18 +02:00
tobspr
25135056f7 update beta overlay 2020-09-28 18:20:57 +02:00
tobspr
07ac928717 Show warning when placing too many buildings 2020-09-28 15:01:28 +02:00
tobspr
9c75e1777d Show secondary toolbar on wires layer too 2020-09-28 14:50:55 +02:00
tobspr
31641bedad Skip fade on low fps 2020-09-28 14:47:23 +02:00
tobspr
d5f7a78386 Allow copying wire values 2020-09-28 14:45:53 +02:00
tobspr
028b4ee8e4 Fix pipette in wires layer 2020-09-28 13:19:13 +02:00