tobspr
f65b3728ed
Improve wire auto-connect
4 years ago
tobspr
f16ab2389a
initial take on wire auto-rotation
4 years ago
tobspr
a32c0530bb
Refactor rotation overview matrices
4 years ago
tobspr
850461df8f
Further take on logic wires
4 years ago
tobspr
5708ef385c
Fix entities being incorrectly restored
4 years ago
tobspr
20718ca05c
Fix tslint
4 years ago
tobspr
b19b87a6c8
Improve map overlay rendering and raise zoom limit
4 years ago
tobspr
c1b1564d76
Fix crc generation
4 years ago
tobspr
2203d5fc6a
Improve saving speed by using crc32 instead of sha1 for checksum
4 years ago
tobspr
9701a143ec
Only store changed properties for all components
4 years ago
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
4 years ago
tobspr
8d329990ef
Fix item filters being ignored
4 years ago
tobspr
d2077f5009
Fix building placer not showing slots properly
4 years ago
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
4 years ago
tobspr
89294c7072
Remove instant eject flag
4 years ago
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
4 years ago
tobspr
f91e677f2e
Fix item animations not working for belts
4 years ago
tobspr
08a5b9070d
Simplify hub component
4 years ago
tobspr
b3fffe340d
Cleanup worker
4 years ago
tobspr
ecbf9d7e78
Revert worker loader change
4 years ago
tobspr
64b983b94e
Try to fix webworker bug - Attempt 2
4 years ago
tobspr
0d555e22c7
Add further logging to worker
4 years ago
tobspr
1802e545d4
Minor syntax change
4 years ago
tobspr
2ee4f2efc7
Add more logging
4 years ago
tobspr
e0ba1452b2
Start to work on logical pins
4 years ago
tobspr
6f28aff78f
Vastly improve belt performance
4 years ago
asquared31415
868cd7baf5
Mock V1000 StaticMapEntity ( #550 )
4 years ago
Bjorn Stromberg
79158e2b56
Remove unused code ( #526 )
4 years ago
moonheart08
c0b905b74a
Add support for a 75hz simulation target ( #517 )
...
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
4 years ago
Bjorn Stromberg
f79578a993
Make CI green by hiding the problem behind a sign that says FIXME ( #515 )
4 years ago
Dimava
235c380de1
fix pippete throws on empty hand ( #512 )
4 years ago
tobspr
baf5c83b34
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
4 years ago
Bjorn Stromberg
d2f9fd6ec8
Improve types for web workers ( #502 )
...
* Improve types for web workers
* Move worker-loader config inline
* Remove trailing spaces in translations
4 years ago
tobspr
7341321d97
Redo wire splitter / mergers
4 years ago
tobspr
94c59e0e33
Revert "Fix layer handling in cutter ( #352 )"
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This reverts commit 97870da048
.
4 years ago
tobspr
2d54b72882
Add checks to stacking logic
4 years ago
oguz523
58a4543c29
Translating Game to Turkish ( #498 )
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* Translating Game to Turkish
- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml
* Minor Translation Fix
4 years ago
Bjorn Stromberg
6d01c482d8
[Perf] Avoid iterating over keys to generate assert message ( #486 )
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* Avoid iterating over keys to generate assert message
* Move assertion call behind guard
* Shorten line by using string template
4 years ago
cyantree
97870da048
Fix layer handling in cutter ( #352 )
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* Fix layer handling in cutter
* Remove unused variable in `cloneFilteredByquadrants()`
* Rework check in `isValidShortKeyInternal()` to being an early return
* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
4 years ago
hexagonhexagon
ef574c0bfe
Redo stacking algorithm ( #138 )
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* Change stacking algorithm to keep shapes whole rather than splitting by layer.
* Ensure that layerToMergeAt is not less than 0.
4 years ago
tobspr
209fc76fc7
Update ui design
4 years ago
dengr1065
2df1b8d014
Major ui changes ( #482 )
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* "discord" -> "Discord", sync most translations
* that major settings update you'll like
* Finish new settings, add logo to about page
* sync & format translations
4 years ago
Bjorn Stromberg
cb1ff53338
Add TSLint to github actions, fix existing type errors
4 years ago
tobspr
661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
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180 Degree Rotater Variant
4 years ago
RogiJAG
150bf718f7
Merge branch 'master' into 180_deg_rotater
4 years ago
RogiJAG
9258a49010
remove debug statements
4 years ago
RogiJAG
adecb64447
Revert "add unlock on upgrade mechanic"
...
This reverts commit 6dd3f2a439
.
lease enter the commit message for your changes. Lines starting
4 years ago
Moppler
ae5c33abd2
Extend the pipette hack to work with belts and wires.
4 years ago
tobspr
0a482972fd
Fix build failing
4 years ago
BuildTools
c1a518f775
fix circular dependency
4 years ago
BuildTools
6dd3f2a439
add unlock on upgrade mechanic
4 years ago
Mr.Yawnie
93ac3f70be
Added artwork and en translation, unlocks with CCW
4 years ago
RogiJAG
f77d47d9f7
Add fl rotater variant
4 years ago
MrYawnie
68ebf07052
Changed "level" to "tier" for consistency
4 years ago
MrYawnie
efffa8940b
Match belt/processor etc. level to upgrade tiers
...
Currently the belt (+ processor) levels do not match to the upgrade shop tiers. The tiers start from Tier 1, and once upgraded, they go to tier 2, 3, ... 7. So tier 7 is currently the highest.
However, the belt level starts from level 0, and increases to level 1 once upgraded. The maximum level is therefore 6.
This PR raises the start level of belts and other items to level 1, meaning the levels match the upgrade tiers in the shop.
4 years ago
tobspr
05716e6a74
Fix page not loading sometimes
4 years ago
tobspr
a08fef88f0
Merge pull request #416 from Astavie/master
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Add decimal separator option in translation files
4 years ago
tobspr
9505eb8f49
Update local config
4 years ago
Astavie
900128ad32
comments and tabs 2: electric boogaloo
4 years ago
Astavie
e251a25bb7
comments and tabs
4 years ago
Astavie
fbe04c94aa
linter, please like me
4 years ago
Astavie
1c2ccd3582
make the linter happy
4 years ago
Astavie
0caaa055aa
decimal separator
4 years ago
tobspr
8a4edb442c
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
a41a7099e6
Fix color mixing
4 years ago
tobspr
855570e74b
Fix color mixing
4 years ago
tobspr
8f5c47dd49
Update themes
4 years ago
tobspr
d017362b23
Docs and update changelog
4 years ago
tobspr
e46dd4e00b
Merge pull request #403 from Danacus/master
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Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
5dedb83d06
Minor fixes to the waypoints
4 years ago
tobspr
1dfbf3f780
Update changleog
4 years ago
tobspr
6f85d7c810
Merge pull request #397 from isaisstillalive/renameMarker
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Changed "Delete marker" to "Show rename (or delete) marker dialog"
4 years ago
tobspr
7a6ebe4c9a
Get rid of unused goal
4 years ago
tobspr
0d6b855253
Allow color inverter to process colors as well
4 years ago
tobspr
7257642223
Mixing white + black = gray
4 years ago
isaisstillalive
2722366d68
Commonize create and save confirm method
4 years ago
isaisstillalive
f1bcec65ad
Refactor dialog title
4 years ago
isaisstillalive
1e1aa80568
Rename sort to sortWaypoints
4 years ago
isaisstillalive
b1fce1b115
Refactor dialog buttons
4 years ago
isaisstillalive
76fb637606
Adjust cancel button color
4 years ago
isaisstillalive
99c945e169
Change delete marker button to edit marker button
4 years ago
isaisstillalive
8acefda778
Show edit marker dialog instead deleting marker
4 years ago
isaisstillalive
d0d8314d81
Commonize sort method
4 years ago
isaisstillalive
1d44690482
Additional buttons can be set in Confirm dialog
4 years ago
tobspr
40674ef0d7
Fix wire splitter
4 years ago
tobspr
1f438e8c65
Minor art rework, update ratios
4 years ago
tobspr
feb10c3805
Minor fixes to mergers / splitters
4 years ago
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
4 years ago
tobspr
54be64c0e2
Fix energy generator being not rotateable
4 years ago
Daan Vanoverloop
a55172339b
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
Daan Vanoverloop
299b6c6302
Fix preferred variant not getting saved when clicking on the hud
4 years ago
tobspr
0bba6a9d79
Fix entity rendering bug when zooming out, add "Wires update" label to main menu
4 years ago
tobspr
989347d0ea
Merge branch 'master' of https://github.com/tobspr/shapez.io
4 years ago
tobspr
d87c9c9e1f
Update changelog
4 years ago
tobspr
f35558bb28
Merge pull request #367 from MizardX/planner-initial-direction
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Initial planner direction based on cursor movement
4 years ago
tobspr
22cba96f6e
Refactor debug overlay
4 years ago
tobspr
c4d7e65d9f
Merge pull request #347 from dengr1065/debug-info
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Improved debug info (position and version)
4 years ago
tobspr
756bcdb473
Fix tunnels entrances connecting to exits sometimes when they shouldn't
4 years ago
dengr1065
b61e0aac73
debug info - fix lint fail
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github editor sucks without built-in prettier
4 years ago