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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00
Commit Graph

2010 Commits

Author SHA1 Message Date
tobspr
d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr
8c57137b82 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-09-28 10:54:23 +02:00
tobspr
4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
dgs4349
f160fc14aa made blueprints and selections faster 2020-09-27 21:33:28 -04:00
dgs4349
6a19a94435 fixing serializer changes 2020-09-27 20:32:39 -04:00
LeopoldTal
b9b8592a07
Build, sign, notarise, & upload on OS X (#687)
* sign & notarise darwin package

* upload bundle as github release

* allow unsigned build and full build with release

* deref darwin bundle symlinks only when building on win32

Windows [mangles symlinks](https://github.com/electron/electron-packager/issues/71). Currently we work around this by placing several copies of the frameworks in OS X app bundles (see 1e5aa3867d). However:

- This is invalid: the framework toplevel must [only contain symlinks](https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html). `codesign` [refuses to sign](https://stackoverflow.com/questions/25969946/osx-10-9-5-code-signing-v2-signing-a-framework-with-bundle-format-is-ambiguou) this invalid structure.

- It seriously bloats the bundle.

Since there's no fix for the Windows misbehaviour, keep the workaround, but only when cross-building on win32 for darwin; and log a warning.
2020-09-27 23:14:43 +02:00
tobspr
d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
dgs4349
5ee113f4dd forgot a deletion 2020-09-27 15:00:11 -04:00
dgs4349
99b5729776 moved entityManager to sets, removed redundant iterations from gamesystemwithfilter 2020-09-27 14:55:45 -04:00
dgs4349
ea23dfa996 fixed an iteration in belt 2020-09-27 13:13:53 -04:00
dgs4349
922a6680e5 assignments in loops can be slower 2020-09-27 12:52:04 -04:00
dgs4349
be7d3c2c4f removing a debug call 2020-09-27 12:31:52 -04:00
dgs4349
6f76246df8 fixing silly mistakes in iteration 2020-09-27 12:23:57 -04:00
dgs4349
54e4f45bcd last minute fix 2020-09-27 10:29:31 -04:00
dgs4349
7bbc72cc7f Merge branch 'master' of https://github.com/tobspr/shapez.io into arrays-now-sets 2020-09-27 10:22:42 -04:00
dgs4349
b7cb6b606d moved all gamesystemwithfilter arrays to sets, significant fps boost? 2020-09-27 10:10:06 -04:00
Galo223344
62c0c45505
Better spanish translation (#683)
Same but removed a space
2020-09-24 17:44:46 +02:00
tobspr
f584d9d93e Further fixes found during testing, update local config 2020-09-24 17:43:50 +02:00
tobspr
7cd1ee22fd Further fixes 2020-09-24 17:14:15 +02:00
tobspr
a4b46f8527 Further adjustments 2020-09-24 16:37:44 +02:00
tobspr
d4dd30857e Further pre-release adjustments 2020-09-24 16:12:05 +02:00
tobspr
1ecc2ebb5d Minor adjustments and fixes 2020-09-24 14:59:15 +02:00
tobspr
085c942e37 Define testing criterias 2020-09-24 13:10:40 +02:00
tobspr
c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr
0202387739 More tips 2020-09-23 23:01:45 +02:00
tobspr
da4c7971e5 Fix outdated resource 2020-09-23 16:25:53 +02:00
tobspr
fd77ba135a Fix markers and translation 2020-09-23 16:24:10 +02:00
tobspr
e040a47195 Update regular layer building descriptions, update artwork 2020-09-23 15:20:12 +02:00
tobspr
1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr
9881bd6799 Update toolbar 2020-09-23 09:24:25 +02:00
tobspr
f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr
47b26f4779 Fix typos 2020-09-23 08:28:07 +02:00
tobspr
62865334fe Update tips 2020-09-22 20:25:30 +02:00
tobspr
05847add71 Re-balance 2020-09-22 20:21:09 +02:00
tobspr
091ffd1031 Make chained miner default and the only option after unlocking it 2020-09-22 19:31:40 +02:00
tobspr
c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr
b0058cb59b Adjust item size 2020-09-22 11:21:45 +02:00
tobspr
1ec8b4fe28 Only render shapes in map overview 2020-09-22 11:21:18 +02:00
tobspr
607fd15a18 Improve overlay transition on low performance setups 2020-09-22 10:54:51 +02:00
tobspr
fae67bb7b2 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-09-22 10:50:38 +02:00
tobspr
5f2cf4e589 Improve color rendering performance 2020-09-22 10:50:36 +02:00
przemko07
ea3cad0e37
Use same scale for Atlas as zoomLvl (#680)
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
2020-09-22 10:32:13 +02:00
tobspr
0274597a1c Fix tslint 2020-09-22 10:31:47 +02:00
Thiseas C. Lamnidis
9d69aa50ec
Added greek translation (#679) 2020-09-22 10:31:17 +02:00
tobspr
afa08b06dc Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
tobspr
9075841768 Migrate old savegames 2020-09-22 09:32:31 +02:00
tobspr
665360c5a5 Add more tips 2020-09-21 18:36:33 +02:00
tobspr
0ca623f24e Fix reader throughput 2020-09-21 18:32:26 +02:00
tobspr
ad3be750fc Fix mouse pan 2020-09-21 18:17:55 +02:00
Exund
cceffc1832
Fix camera pan (#673)
* Fix some literal edge cases

* Fixed for fullscreen
2020-09-21 18:16:36 +02:00