tobspr
|
d4617edad5
|
Rework constant signal dialog
|
2020-09-28 12:17:13 +02:00 |
|
tobspr
|
8c57137b82
|
Merge branch 'master' of https://github.com/tobspr/shapez.io
|
2020-09-28 10:54:23 +02:00 |
|
tobspr
|
4f6d9785c1
|
Add final shapes and upgrades until tier 20
|
2020-09-28 10:54:21 +02:00 |
|
dgs4349
|
f160fc14aa
|
made blueprints and selections faster
|
2020-09-27 21:33:28 -04:00 |
|
dgs4349
|
6a19a94435
|
fixing serializer changes
|
2020-09-27 20:32:39 -04:00 |
|
LeopoldTal
|
b9b8592a07
|
Build, sign, notarise, & upload on OS X (#687)
* sign & notarise darwin package
* upload bundle as github release
* allow unsigned build and full build with release
* deref darwin bundle symlinks only when building on win32
Windows [mangles symlinks](https://github.com/electron/electron-packager/issues/71). Currently we work around this by placing several copies of the frameworks in OS X app bundles (see 1e5aa3867d ). However:
- This is invalid: the framework toplevel must [only contain symlinks](https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html). `codesign` [refuses to sign](https://stackoverflow.com/questions/25969946/osx-10-9-5-code-signing-v2-signing-a-framework-with-bundle-format-is-ambiguou) this invalid structure.
- It seriously bloats the bundle.
Since there's no fix for the Windows misbehaviour, keep the workaround, but only when cross-building on win32 for darwin; and log a warning.
|
2020-09-27 23:14:43 +02:00 |
|
tobspr
|
d27e9226be
|
Re-balance, fixes, etc etc
|
2020-09-27 22:22:05 +02:00 |
|
dgs4349
|
5ee113f4dd
|
forgot a deletion
|
2020-09-27 15:00:11 -04:00 |
|
dgs4349
|
99b5729776
|
moved entityManager to sets, removed redundant iterations from gamesystemwithfilter
|
2020-09-27 14:55:45 -04:00 |
|
dgs4349
|
ea23dfa996
|
fixed an iteration in belt
|
2020-09-27 13:13:53 -04:00 |
|
dgs4349
|
922a6680e5
|
assignments in loops can be slower
|
2020-09-27 12:52:04 -04:00 |
|
dgs4349
|
be7d3c2c4f
|
removing a debug call
|
2020-09-27 12:31:52 -04:00 |
|
dgs4349
|
6f76246df8
|
fixing silly mistakes in iteration
|
2020-09-27 12:23:57 -04:00 |
|
dgs4349
|
54e4f45bcd
|
last minute fix
|
2020-09-27 10:29:31 -04:00 |
|
dgs4349
|
7bbc72cc7f
|
Merge branch 'master' of https://github.com/tobspr/shapez.io into arrays-now-sets
|
2020-09-27 10:22:42 -04:00 |
|
dgs4349
|
b7cb6b606d
|
moved all gamesystemwithfilter arrays to sets, significant fps boost?
|
2020-09-27 10:10:06 -04:00 |
|
Galo223344
|
62c0c45505
|
Better spanish translation (#683)
Same but removed a space
|
2020-09-24 17:44:46 +02:00 |
|
tobspr
|
f584d9d93e
|
Further fixes found during testing, update local config
|
2020-09-24 17:43:50 +02:00 |
|
tobspr
|
7cd1ee22fd
|
Further fixes
|
2020-09-24 17:14:15 +02:00 |
|
tobspr
|
a4b46f8527
|
Further adjustments
|
2020-09-24 16:37:44 +02:00 |
|
tobspr
|
d4dd30857e
|
Further pre-release adjustments
|
2020-09-24 16:12:05 +02:00 |
|
tobspr
|
1ecc2ebb5d
|
Minor adjustments and fixes
|
2020-09-24 14:59:15 +02:00 |
|
tobspr
|
085c942e37
|
Define testing criterias
|
2020-09-24 13:10:40 +02:00 |
|
tobspr
|
c54ec9fd2a
|
Restructure buildings
|
2020-09-24 12:53:40 +02:00 |
|
tobspr
|
0202387739
|
More tips
|
2020-09-23 23:01:45 +02:00 |
|
tobspr
|
da4c7971e5
|
Fix outdated resource
|
2020-09-23 16:25:53 +02:00 |
|
tobspr
|
fd77ba135a
|
Fix markers and translation
|
2020-09-23 16:24:10 +02:00 |
|
tobspr
|
e040a47195
|
Update regular layer building descriptions, update artwork
|
2020-09-23 15:20:12 +02:00 |
|
tobspr
|
1f12e755a9
|
Load css resources async, improve building descriptions
|
2020-09-23 11:14:35 +02:00 |
|
tobspr
|
9881bd6799
|
Update toolbar
|
2020-09-23 09:24:25 +02:00 |
|
tobspr
|
f8371a96cf
|
Make the storage its own building, add sanity checks
|
2020-09-23 08:59:39 +02:00 |
|
tobspr
|
47b26f4779
|
Fix typos
|
2020-09-23 08:28:07 +02:00 |
|
tobspr
|
62865334fe
|
Update tips
|
2020-09-22 20:25:30 +02:00 |
|
tobspr
|
05847add71
|
Re-balance
|
2020-09-22 20:21:09 +02:00 |
|
tobspr
|
091ffd1031
|
Make chained miner default and the only option after unlocking it
|
2020-09-22 19:31:40 +02:00 |
|
tobspr
|
c6eb1dad04
|
Rebalance the whole game, rename splitter -> balancer
|
2020-09-22 14:47:59 +02:00 |
|
tobspr
|
b0058cb59b
|
Adjust item size
|
2020-09-22 11:21:45 +02:00 |
|
tobspr
|
1ec8b4fe28
|
Only render shapes in map overview
|
2020-09-22 11:21:18 +02:00 |
|
tobspr
|
607fd15a18
|
Improve overlay transition on low performance setups
|
2020-09-22 10:54:51 +02:00 |
|
tobspr
|
fae67bb7b2
|
Merge branch 'master' of https://github.com/tobspr/shapez.io
|
2020-09-22 10:50:38 +02:00 |
|
tobspr
|
5f2cf4e589
|
Improve color rendering performance
|
2020-09-22 10:50:36 +02:00 |
|
przemko07
|
ea3cad0e37
|
Use same scale for Atlas as zoomLvl (#680)
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
|
2020-09-22 10:32:13 +02:00 |
|
tobspr
|
0274597a1c
|
Fix tslint
|
2020-09-22 10:31:47 +02:00 |
|
Thiseas C. Lamnidis
|
9d69aa50ec
|
Added greek translation (#679)
|
2020-09-22 10:31:17 +02:00 |
|
tobspr
|
afa08b06dc
|
Vastly improve underground belt performance
|
2020-09-22 10:29:04 +02:00 |
|
tobspr
|
9075841768
|
Migrate old savegames
|
2020-09-22 09:32:31 +02:00 |
|
tobspr
|
665360c5a5
|
Add more tips
|
2020-09-21 18:36:33 +02:00 |
|
tobspr
|
0ca623f24e
|
Fix reader throughput
|
2020-09-21 18:32:26 +02:00 |
|
tobspr
|
ad3be750fc
|
Fix mouse pan
|
2020-09-21 18:17:55 +02:00 |
|
Exund
|
cceffc1832
|
Fix camera pan (#673)
* Fix some literal edge cases
* Fixed for fullscreen
|
2020-09-21 18:16:36 +02:00 |
|