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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-16 19:51:50 +00:00
Commit Graph

60 Commits

Author SHA1 Message Date
tobspr
993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101
4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
tobspr
285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
Sense101
a75a880126
Fixed blueprint not properly clearing on right click (#1235)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00
tobspr
931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr
82aaf7f037 Add ability to edit constant signals, bump version 2020-12-07 12:47:19 +01:00
tobspr
1164ef4030 Offer tutorial videos 2020-10-09 08:16:20 +02:00
tobspr
1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr
fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr
344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr
5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr
fd3bbcdc20 Enable beta overlay again 2020-09-28 18:24:18 +02:00
tobspr
07ac928717 Show warning when placing too many buildings 2020-09-28 15:01:28 +02:00
tobspr
4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr
24eb060000 Fix mouse panning 2020-09-19 20:57:20 +02:00
tobspr
0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr
6c8a29cea6 Sneak preview to the wires layer when placing on the regular layer 2020-08-14 15:48:26 +02:00
tobspr
3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr
9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr
52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr
0967d5114c Initial take on wires 2020-06-28 19:34:10 +02:00
tobspr
77440a68bc Add sandbox controller 2020-06-28 12:38:48 +02:00
tobspr
17123fd7b9 Further work on the energy generator 2020-06-28 11:44:30 +02:00
tobspr
c74843424a Disable wires content for now (so we can push a sub-update) 2020-06-27 09:38:41 +02:00
tobspr
192d1dbedb Initial take on belt optimization 2020-06-26 13:57:07 +02:00
tobspr
182b62d604 Add method to debug changed areas 2020-06-25 12:42:48 +02:00
tobspr
6677ff0a44 Initial take on wires 2020-06-24 22:23:10 +02:00
tobspr
9a67115ba7 Color blind mode 2020-06-22 14:32:24 +02:00
tobspr
d907dbb191 Improve pipette 2020-06-21 22:29:23 +02:00
tobspr
0b31ad0c7b Pipette 2020-06-21 21:44:53 +02:00
tobspr
317b7d72ff Add setting to disable vignette 2020-06-17 13:58:59 +02:00
tobspr
7e745fd0ce Allow exporting whole bases, closes #137 2020-06-13 10:57:29 +02:00
tobspr
2f45e345fe
Merge pull request #113 from hexagonhexagon/cut-paste-blueprints
Add cut, paste options for blueprints
2020-06-12 19:05:53 +02:00
tobspr
3af6532d32 Refactor pinned shapes and make them smart, closes #72 2020-06-12 18:38:13 +02:00
hexagonhexagon
e39a868998 Add "Paste last blueprint" keybind. Last blueprint is not preserved on save/exit. 2020-06-11 17:56:13 -04:00
hexagonhexagon
0885bd6727 Make shapes unpinnable. The current goal shape uses a special pin icon. 2020-06-07 19:35:42 -04:00
tobspr
f145e98450 Fix crash 2020-06-01 21:16:26 +02:00
tobspr
cef07dec56 Add "interactive" tutorial for first level 2020-06-01 21:14:12 +02:00
tobspr
704b6e14b8 Minor fixes, update changelog, add experimental macosx and linux builds 2020-05-30 20:12:16 +02:00
tobspr
576bd3166f Minor improvements 2020-05-30 19:11:18 +02:00
tobspr
ffd011ac45 Preparations for the trailer 2020-05-30 17:50:29 +02:00
tobspr
ec021780d8 Initial waypoint support 2020-05-28 19:40:48 +02:00
tobspr
e0facaf788 Fix keys being stuck, show savegame levels in main menu 2020-05-28 14:53:11 +02:00
tobspr
0cd324c82b Initial support for blueprints (Buggy) 2020-05-27 14:30:59 +02:00
tobspr
f03f04caa1 Allow to disable hints, add changelog 2020-05-23 15:04:55 +02:00
tobspr
c502ecad0c Add small tutorial 2020-05-23 12:26:04 +02:00
tobspr
8760026893 Refactoring of the key action mapper, allow deselecting buildings, make sure stars always spawn in the start region (closes #7) (closes #9) 2020-05-21 10:40:21 +02:00
tobspr
9c4fe248db Do not allow saving in the demo version 2020-05-19 15:03:13 +02:00
tobspr
3714a59fca Add customizable keybindings & watermark 2020-05-19 09:14:40 +02:00
tobspr
a60d23da77 Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00