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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00
Commit Graph

684 Commits

Author SHA1 Message Date
tobspr
51bd87a970 Merge pull request #218 from davidburhans/left-then-right-click-button-fix
Clumsy clicker fix
2020-06-21 19:37:31 +02:00
tobspr
cd36e9084a Minor code style adjustments 2020-06-21 19:33:58 +02:00
tobspr
ece02e7545 Update changelog 2020-06-21 19:33:28 +02:00
tobspr
e4b2c51484 Merge pull request #212 from xSparfuchs/master
fix for screenshots larger than 16,384 x 16,384
2020-06-21 19:32:57 +02:00
tobspr
daef0f1e4e Refactor keybindings overlay to show more appropriate keybindings 2020-06-21 19:30:44 +02:00
tobspr
ecda498cac Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-06-21 18:11:43 +02:00
tobspr
2dec257dd9 Cleanup click detector code 2020-06-21 18:11:41 +02:00
tobspr
fd70130ec4 Update artwork and sound 2020-06-21 18:11:10 +02:00
tobspr
cbdc302760 Merge pull request #193 from Phlosioneer/miner-optimization
[Minor Opt] Make miners cache mined item
2020-06-21 18:10:46 +02:00
Joker_vD
2b6a8e49d1 Only 14 characters for labels? That's 1/10 of a twit! 2020-06-18 22:26:15 +03:00
findaldudu
1adf7d09f9 add simplified Chinese translation (75%) 2020-06-17 21:13:50 -05:00
David Burhans
60baf4476f clear ClickDetector.clickDownPosition on right-click to prevent detecting subsequent left-clicks as double-clicks 2020-06-17 19:35:02 -05:00
Phlosioneer
f15cd5bcff Rework to cache instead of serialize
Using lessons from other PRs
2020-06-17 15:38:39 -04:00
xSparfuchs
8d21c1dfaf fine 2020-06-17 20:38:11 +02:00
xSparfuchs
889e22ea69 Update screenshot_exporter.js 2020-06-17 20:33:20 +02:00
xSparfuchs
1b85c32b3b prettier 2020-06-17 20:31:39 +02:00
xSparfuchs
e63638f364 Update screenshot_exporter.js 2020-06-17 20:17:23 +02:00
xSparfuchs
8372293d5d Update screenshot_exporter.js 2020-06-17 20:16:37 +02:00
xSparfuchs
c1ef4e85af whitespaces 2020-06-17 20:11:55 +02:00
xSparfuchs
a5e5cd9e4f fix large screenshots 2020-06-17 19:44:53 +02:00
tobspr
a6ed85e9da Fix belt planner 2020-06-17 15:57:34 +02:00
tobspr
61bcc31861 Fix mouse handling 2020-06-17 14:56:21 +02:00
tobspr
4c20094878 Do not choose direction lock side automatically, instead make it toggleable 2020-06-17 14:39:12 +02:00
tobspr
fc883f1e5e Add keybinding hint for direction lock 2020-06-17 14:29:43 +02:00
tobspr
3ddc0de2c4 Improve flickering 2020-06-17 14:05:17 +02:00
tobspr
317b7d72ff Add setting to disable vignette 2020-06-17 13:58:59 +02:00
tobspr
26949d5e3d Fix flickering in direction lock 2020-06-17 13:55:44 +02:00
tobspr
6d59847153 Update changelog 2020-06-17 13:43:14 +02:00
tobspr
b6964ad1bf Improve direction lock 2020-06-17 13:42:53 +02:00
tobspr
0a35c9f5b2 Improve belt direction lock 2020-06-17 13:37:41 +02:00
tobspr
a95e69401d Improve belt direction lock 2020-06-17 13:21:34 +02:00
tobspr
84969a9205 Refactor building placer 2020-06-17 13:12:39 +02:00
tobspr
9feecb2ac3 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-06-17 11:18:45 +02:00
Phlosioneer
eb182d6e94 Fix lint issues 2020-06-16 22:48:29 -04:00
Andifaind
89a1b8bb0c Fixed lint issue 2020-06-16 23:18:12 -03:00
Andifaind
d371726861 Translation for "Made by" text in the main menu 2020-06-16 23:11:10 -03:00
Phlosioneer
da24c472d7 Fix click and drag
Clicking and dragging can trigger up to 4 add/destroy signals, and it's
a common case.
2020-06-16 22:08:46 -04:00
Phlosioneer
aef96cff6e Optimize ejector cache for common case
This commit optimizes the ejector cache for clicking and dragging belts,
or adding/removing a building. It's a big performance improvement for
large maps; on average, it only has to visit 60 slots per update,
compared to 20,000+ slots.
2020-06-16 21:50:16 -04:00
dengr1065
05ce8ff430 dark theme for game loading 2020-06-17 04:39:08 +03:00
dengr1065
59bae80ab7 dark theme for option chooser dialogs 2020-06-17 04:30:01 +03:00
Phlosioneer
36cf28029e Remove ejector cache; use slot caches instead
This is a small refactoring that removes the main ejector cache. The
cache is now tracked by slots and ejector components.

It avoids a large array allocation and many small object allocations,
but adds many small array allocations. It's net neutral for performance.
2020-06-16 21:11:26 -04:00
dengr1065
b9e31049b6 "Dark keybindings" 2020-06-17 03:49:50 +03:00
Phlosioneer
2341772425 Optimize belt cache for common case
Most of the time, we're adding/removing one building at a time. We don't
need to recheck every belt, only the ones near the changed belt.
2020-06-16 20:23:11 -04:00
dengr1065
1bee130dfe Dark theme for settings 2020-06-17 03:19:22 +03:00
Phlosioneer
8a50fdb392 Remove belt cache array; use BeltComponent instead
Removed the belt cache array. Follow-up belts are cached in the belt's
BeltComponent instead. This change also removes the recursive follow-up
search, which could cause a stack overflow for an extremely long belt
chain.

Saves one object allocation per belt per change, two very large array
allocations per change, many function calls, and belts are only visited
exactly once per change.
2020-06-16 19:56:09 -04:00
dengr1065
97c52169da Changelog, support for dark theme in document root 2020-06-17 02:55:13 +03:00
dengr1065
7f32216404 Main Menu dark theme 2020-06-17 02:20:09 +03:00
Phlosioneer
d4fc2e6dcd Fix lint errors 2020-06-16 16:21:45 -04:00
Phlosioneer
83a4928be5 Make miners cache mined item
Saves two chunk+tile lookups per update, and one chunk+tile lookup per
draw.
2020-06-16 16:02:29 -04:00
tobspr
736e5fb432 Fix crash 2020-06-16 20:13:46 +02:00