tobspr
390c4ce1a5
Add display
2020-08-14 14:55:37 +02:00
tobspr
349657bafc
Update storage to also return if its full or not
2020-08-14 13:15:26 +02:00
tobspr
8c39d31c5b
Optimize performance by using singletons for items
2020-08-14 13:09:10 +02:00
tobspr
efd8ba7ae9
Add wire bridges and fix Q on hub crash
2020-08-13 21:04:44 +02:00
tobspr
ff02508361
Add transistor building (Gate)
2020-08-13 20:47:33 +02:00
tobspr
f44563fc05
Add item filter
2020-08-13 20:30:43 +02:00
tobspr
984bea1921
Add OR gate and different colors of wire based on the value
2020-08-13 20:01:54 +02:00
tobspr
49da768b73
Add NOT gate
2020-08-13 19:33:35 +02:00
tobspr
52b4d4d742
Implement wire networks, add levers
2020-08-13 19:23:00 +02:00
tobspr
f4ac6dfe03
Add constant signal emitters
2020-08-12 21:05:32 +02:00
tobspr
f65b3728ed
Improve wire auto-connect
2020-08-12 20:11:24 +02:00
tobspr
f16ab2389a
initial take on wire auto-rotation
2020-08-11 20:02:59 +02:00
tobspr
850461df8f
Further take on logic wires
2020-08-11 18:40:09 +02:00
tobspr
9701a143ec
Only store changed properties for all components
2020-08-10 22:53:02 +02:00
tobspr
bb431b8490
Reduce savegame size by not storing the tileSize in the static entity
2020-08-10 22:13:26 +02:00
tobspr
8d329990ef
Fix item filters being ignored
2020-08-10 22:04:38 +02:00
tobspr
d2077f5009
Fix building placer not showing slots properly
2020-08-10 21:36:46 +02:00
tobspr
93975df4d5
Get rid of item ejector / acceptor layers and new wires buildings for now
2020-08-10 21:24:58 +02:00
tobspr
89294c7072
Remove instant eject flag
2020-08-10 20:32:45 +02:00
tobspr
b3b8da04a1
Refactor belt underlay feature into seperate component
2020-08-10 20:26:47 +02:00
tobspr
08a5b9070d
Simplify hub component
2020-08-10 20:09:04 +02:00
tobspr
e0ba1452b2
Start to work on logical pins
2020-08-10 15:02:49 +02:00
tobspr
6f28aff78f
Vastly improve belt performance
2020-08-10 15:02:14 +02:00
tobspr
bf2eee908f
Refactor static map entity component to store building metaclass
2020-07-27 17:14:29 +02:00
RogiJAG
f77d47d9f7
Add fl rotater variant
2020-07-18 12:03:49 -05:00
tobspr
04ea105584
Fix lots of bugs, add wire splitters / mergers
2020-07-06 21:33:37 +02:00
tobspr
54be64c0e2
Fix energy generator being not rotateable
2020-07-06 19:31:00 +02:00
tobspr
34ef26b289
Fix multiple issues regarding saving / restoring games
2020-07-05 16:56:01 +02:00
tobspr
a77911263d
Implement concept of energy consumption
2020-07-02 17:43:47 +02:00
tobspr
bd899df5fe
Further progress on the energy generator / wires, fix translations
2020-07-01 17:51:11 +02:00
tobspr
722c8ef836
Start to rework the graphics for the wires layer, make wires cooler than belts
2020-06-30 12:38:20 +02:00
tobspr
b499760d74
Start to work on advanced shape processing
2020-06-28 20:28:46 +02:00
tobspr
0967d5114c
Initial take on wires
2020-06-28 19:34:10 +02:00
tobspr
17123fd7b9
Further work on the energy generator
2020-06-28 11:44:30 +02:00
tobspr
de0b305276
Minor fixes to the throughput
2020-06-27 16:40:51 +02:00
tobspr
5dab3508cd
Improve tunnel performance by caching receivers
2020-06-27 11:39:32 +02:00
tobspr
2e266f5f21
Get rid of 'builtins' file since its useless and causes performance issues
2020-06-27 10:51:52 +02:00
tobspr
14246929b3
Fix item ejector bug
2020-06-27 10:44:23 +02:00
tobspr
419401b9be
Improve performance by getting rid of instanceof
2020-06-27 10:38:11 +02:00
tobspr
c844dd4798
Improve performance by only updating belt ejectors on the end of paths
2020-06-27 09:52:26 +02:00
tobspr
42c569d91f
Implement saving and restoring belt paths
2020-06-26 18:24:02 +02:00
tobspr
192d1dbedb
Initial take on belt optimization
2020-06-26 13:57:07 +02:00
tobspr
6677ff0a44
Initial take on wires
2020-06-24 22:23:10 +02:00
tobspr
12927ec0ff
Merge pull request #198 from Phlosioneer/remove-belt-cache
...
Optimize belt cache
2020-06-24 20:26:22 +02:00
tobspr
b575bc4f41
Merge pull request #200 from Phlosioneer/ejector-cache-opt
...
Optimize ejector cache
2020-06-24 19:41:49 +02:00
Phlosioneer
f15cd5bcff
Rework to cache instead of serialize
...
Using lessons from other PRs
2020-06-17 15:38:39 -04:00
Phlosioneer
36cf28029e
Remove ejector cache; use slot caches instead
...
This is a small refactoring that removes the main ejector cache. The
cache is now tracked by slots and ejector components.
It avoids a large array allocation and many small object allocations,
but adds many small array allocations. It's net neutral for performance.
2020-06-16 21:11:26 -04:00
Phlosioneer
8a50fdb392
Remove belt cache array; use BeltComponent instead
...
Removed the belt cache array. Follow-up belts are cached in the belt's
BeltComponent instead. This change also removes the recursive follow-up
search, which could cause a stack overflow for an extremely long belt
chain.
Saves one object allocation per belt per change, two very large array
allocations per change, many function calls, and belts are only visited
exactly once per change.
2020-06-16 19:56:09 -04:00
Phlosioneer
d4fc2e6dcd
Fix lint errors
2020-06-16 16:21:45 -04:00
Phlosioneer
83a4928be5
Make miners cache mined item
...
Saves two chunk+tile lookups per update, and one chunk+tile lookup per
draw.
2020-06-16 16:02:29 -04:00